3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_SPECIAL_H
21 #define SUPERTUX_SPECIAL_H
26 #include "special/base.h"
27 #include "video/surface.h"
28 #include "collision.h"
30 #include "math/physic.h"
42 void load_special_gfx();
43 void free_special_gfx();
45 class Upgrade : public MovingObject
52 Upgrade(const Vector& pos, Direction dir, UpgradeKind kind);
55 virtual void action(float frame_ratio);
56 virtual void draw(DrawingContext& context);
58 virtual void collision(const MovingObject& other, int);
59 void collision(void* p_c_object, int c_object, CollisionType type);
62 void bump(Player* player);
70 class Bullet : public MovingObject
73 Bullet(const Vector& pos, float xm, int dir,
76 virtual void action(float frame_ratio);
77 virtual void draw(DrawingContext& context);
78 void collision(int c_object);
80 virtual void collision(const MovingObject& other_object, int type);
89 #endif /*SUPERTUX_SPECIAL_H*/