3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_SPECIAL_H
21 #define SUPERTUX_SPECIAL_H
26 #include "screen/texture.h"
27 #include "collision.h"
41 void load_special_gfx();
42 void free_special_gfx();
44 class Upgrade : public MovingObject
51 Upgrade(const Vector& pos, Direction dir, UpgradeKind kind);
54 virtual void action(float frame_ratio);
55 virtual void draw(DrawingContext& context);
57 virtual void collision(const MovingObject& other, int);
58 void collision(void* p_c_object, int c_object, CollisionType type);
61 void bump(Player* player);
69 class Bullet : public MovingObject
72 Bullet(const Vector& pos, float xm, int dir,
75 virtual void action(float frame_ratio);
76 virtual void draw(DrawingContext& context);
77 void collision(int c_object);
79 virtual void collision(const MovingObject& other_object, int type);
88 #endif /*SUPERTUX_SPECIAL_H*/