3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_SPECIAL_H
21 #define SUPERTUX_SPECIAL_H
27 #include "collision.h"
40 void load_special_gfx();
41 void free_special_gfx();
43 class Upgrade : public GameObject
50 void init(float x, float y, Direction dir, UpgradeKind kind);
51 void action(double frame_ratio);
53 void collision(void* p_c_object, int c_object, CollisionType type);
54 std::string type() { return "Upgrade"; };
59 /** removes the Upgrade from the global upgrade list. Note that after this
60 * call the class doesn't exist anymore! So don't use any member variables
65 void bump(Player* player);
68 class Bullet : public GameObject
75 void init(float x, float y, float xm, Direction dir);
76 void action(double frame_ratio);
78 void collision(int c_object);
79 std::string type() { return "Bullet"; };
82 /** removes the Upgrade from the global upgrade list. Note that after this
83 * call the class doesn't exist anymore! So don't use any member variables
89 #endif /*SUPERTUX_SPECIAL_H*/