3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef __SOUND_MANAGER_H__
20 #define __SOUND_MANAGER_H__
23 #include <SDL_mixer.h>
30 /** This class handles all sounds that are played
38 void play_sound(Mix_Chunk* sound);
39 void play_sound(Mix_Chunk* sound, const Vector& pos);
40 void play_sound(Mix_Chunk* sound, const MovingObject* object);
42 MusicRef load_music(const std::string& file);
43 bool exists_music(const std::string& filename);
45 void play_music(const MusicRef& music, int loops = -1);
48 void enable_music(bool enable);
52 friend class MusicRef;
58 SoundManager* manager;
63 void free_music(MusicResource* music);
65 std::map<std::string, MusicResource> musics;
66 MusicResource* current_music;