a1c8af96caa7b2bb1e66a07574c1a12223032bd4
[supertux.git] / src / setup.cpp
1 /*
2   setup.c
3   
4   Super Tux - Setup
5   
6   by Bill Kendrick
7   bill@newbreedsoftware.com
8   http://www.newbreedsoftware.com/supertux/
9   
10   April 11, 2000 - March 15, 2004
11 */
12
13 #include <assert.h>
14 #include <iostream>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #ifndef NOOPENGL
23 #include <SDL_opengl.h>
24 #endif
25
26 #include <sys/stat.h>
27 #include <sys/types.h>
28 #include <dirent.h>
29 #ifndef WIN32
30 #include <libgen.h>
31 #endif
32 #include <ctype.h>
33
34 #include "defines.h"
35 #include "globals.h"
36 #include "setup.h"
37 #include "screen.h"
38 #include "texture.h"
39 #include "menu.h"
40 #include "gameloop.h"
41 #include "configfile.h"
42 #include "scene.h"
43
44 #ifdef WIN32
45 #define mkdir(dir, mode)    mkdir(dir)
46 // on win32 we typically don't want LFS paths
47 #undef DATA_PREFIX
48 #define DATA_PREFIX "./data/"
49 #endif
50
51 /* Local function prototypes: */
52
53 void seticon(void);
54 void usage(char * prog, int ret);
55
56 /* Does the given file exist and is it accessible? */
57 int faccessible(const char *filename)
58 {
59   struct stat filestat;
60   if (stat(filename, &filestat) == -1)
61     {
62       return false;
63     }
64   else
65     {
66       if(S_ISREG(filestat.st_mode))
67         return true;
68       else
69         return false;
70     }
71 }
72
73 /* Can we write to this location? */
74 int fwriteable(const char *filename)
75 {
76   FILE* fi;
77   fi = fopen(filename, "wa");
78   if (fi == NULL)
79     {
80       return false;
81     }
82   return true;
83 }
84
85 /* Makes sure a directory is created in either the SuperTux home directory or the SuperTux base directory.*/
86 int fcreatedir(const char* relative_dir)
87 {
88   char path[1024];
89   snprintf(path, 1024, "%s/%s/", st_dir, relative_dir);
90   if(mkdir(path,0755) != 0)
91     {
92       snprintf(path, 1024, "%s/%s/", datadir.c_str(), relative_dir);
93       if(mkdir(path,0755) != 0)
94         {
95           return false;
96         }
97       else
98         {
99           return true;
100         }
101     }
102   else
103     {
104       return true;
105     }
106 }
107
108 FILE * opendata(const char * rel_filename, const char * mode)
109 {
110   char * filename = NULL;
111   FILE * fi;
112
113   filename = (char *) malloc(sizeof(char) * (strlen(st_dir) +
114                                              strlen(rel_filename) + 1));
115
116   strcpy(filename, st_dir);
117   /* Open the high score file: */
118
119   strcat(filename, rel_filename);
120
121   /* Try opening the file: */
122   fi = fopen(filename, mode);
123
124   if (fi == NULL)
125     {
126       fprintf(stderr, "Warning: Unable to open the file \"%s\" ", filename);
127
128       if (strcmp(mode, "r") == 0)
129         fprintf(stderr, "for read!!!\n");
130       else if (strcmp(mode, "w") == 0)
131         fprintf(stderr, "for write!!!\n");
132     }
133   free( filename );
134
135   return(fi);
136 }
137
138 /* Get all names of sub-directories in a certain directory. */
139 /* Returns the number of sub-directories found. */
140 /* Note: The user has to free the allocated space. */
141 string_list_type dsubdirs(const char *rel_path,const  char* expected_file)
142 {
143   DIR *dirStructP;
144   struct dirent *direntp;
145   string_list_type sdirs;
146   char filename[1024];
147   char path[1024];
148
149   string_list_init(&sdirs);
150   sprintf(path,"%s/%s",st_dir,rel_path);
151   if((dirStructP = opendir(path)) != NULL)
152     {
153       while((direntp = readdir(dirStructP)) != NULL)
154         {
155           char absolute_filename[1024];
156           struct stat buf;
157
158           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
159
160           if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
161             {
162               if(expected_file != NULL)
163                 {
164                   sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
165                   if(!faccessible(filename))
166                     continue;
167                 }
168
169               string_list_add_item(&sdirs,direntp->d_name);
170             }
171         }
172       closedir(dirStructP);
173     }
174
175   sprintf(path,"%s/%s",datadir.c_str(),rel_path);
176   if((dirStructP = opendir(path)) != NULL)
177     {
178       while((direntp = readdir(dirStructP)) != NULL)
179         {
180           char absolute_filename[1024];
181           struct stat buf;
182
183           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
184
185           if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
186             {
187               if(expected_file != NULL)
188                 {
189                   sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
190                   if(!faccessible(filename))
191                     {
192                       continue;
193                     }
194                   else
195                     {
196                       sprintf(filename,"%s/%s/%s/%s",st_dir,rel_path,direntp->d_name,expected_file);
197                       if(faccessible(filename))
198                         continue;
199                     }
200                 }
201
202               string_list_add_item(&sdirs,direntp->d_name);
203             }
204         }
205       closedir(dirStructP);
206     }
207
208   return sdirs;
209 }
210
211 string_list_type dfiles(const char *rel_path, const  char* glob, const  char* exception_str)
212 {
213   DIR *dirStructP;
214   struct dirent *direntp;
215   string_list_type sdirs;
216   char path[1024];
217
218   string_list_init(&sdirs);
219   sprintf(path,"%s/%s",st_dir,rel_path);
220   if((dirStructP = opendir(path)) != NULL)
221     {
222       while((direntp = readdir(dirStructP)) != NULL)
223         {
224           char absolute_filename[1024];
225           struct stat buf;
226
227           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
228
229           if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
230             {
231               if(exception_str != NULL)
232                 {
233                   if(strstr(direntp->d_name,exception_str) != NULL)
234                     continue;
235                 }
236               if(glob != NULL)
237                 if(strstr(direntp->d_name,glob) == NULL)
238                   continue;
239
240               string_list_add_item(&sdirs,direntp->d_name);
241             }
242         }
243       closedir(dirStructP);
244     }
245
246   sprintf(path,"%s/%s",datadir.c_str(),rel_path);
247   if((dirStructP = opendir(path)) != NULL)
248     {
249       while((direntp = readdir(dirStructP)) != NULL)
250         {
251           char absolute_filename[1024];
252           struct stat buf;
253
254           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
255
256           if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
257             {
258               if(exception_str != NULL)
259                 {
260                   if(strstr(direntp->d_name,exception_str) != NULL)
261                     continue;
262                 }
263               if(glob != NULL)
264                 if(strstr(direntp->d_name,glob) == NULL)
265                   continue;
266
267               string_list_add_item(&sdirs,direntp->d_name);
268             }
269         }
270       closedir(dirStructP);
271     }
272
273   return sdirs;
274 }
275
276 void free_strings(char **strings, int num)
277 {
278   int i;
279   for(i=0; i < num; ++i)
280     free(strings[i]);
281 }
282
283 /* --- SETUP --- */
284 /* Set SuperTux configuration and save directories */
285 void st_directory_setup(void)
286 {
287   char *home;
288   char str[1024];
289   /* Get home directory (from $HOME variable)... if we can't determine it,
290      use the current directory ("."): */
291   if (getenv("HOME") != NULL)
292     home = getenv("HOME");
293   else
294     home = ".";
295
296   st_dir = (char *) malloc(sizeof(char) * (strlen(home) +
297                                            strlen("/.supertux") + 1));
298   strcpy(st_dir, home);
299   strcat(st_dir, "/.supertux");
300
301   /* Remove .supertux config-file from old SuperTux versions */
302   if(faccessible(st_dir))
303     {
304       remove
305         (st_dir);
306     }
307
308   st_save_dir = (char *) malloc(sizeof(char) * (strlen(st_dir) + strlen("/save") + 1));
309
310   strcpy(st_save_dir,st_dir);
311   strcat(st_save_dir,"/save");
312
313   /* Create them. In the case they exist they won't destroy anything. */
314   mkdir(st_dir, 0755);
315   mkdir(st_save_dir, 0755);
316
317   sprintf(str, "%s/levels", st_dir);
318   mkdir(str, 0755);
319
320   // User has not that a datadir, so we try some magic
321   if (datadir.empty())
322     {
323 #ifndef WIN32
324       // Detect datadir
325       char exe_file[PATH_MAX];
326       if (readlink("/proc/self/exe", exe_file, PATH_MAX) < 0)
327         {
328           puts("Couldn't read /proc/self/exe, using default path: " DATA_PREFIX);
329           datadir = DATA_PREFIX;
330         }
331       else
332         {
333           std::string exedir = std::string(dirname(exe_file)) + "/";
334           
335           datadir = exedir + "../data/"; // SuperTux run from source dir
336           if (access(datadir.c_str(), F_OK) != 0)
337             {
338               datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
339               if (access(datadir.c_str(), F_OK) != 0) 
340                 { // If all fails, fall back to compiled path
341                   datadir = DATA_PREFIX; 
342                 }
343             }
344         }
345 #else
346   datadir = DATA_PREFIX;
347 #endif
348     }
349   printf("Datadir: %s\n", datadir.c_str());
350 }
351
352 /* Create and setup menus. */
353 void st_menu(void)
354 {
355   main_menu      = new Menu();
356   options_menu   = new Menu();
357   options_controls_menu   = new Menu();
358   load_game_menu = new Menu();
359   save_game_menu = new Menu();
360   game_menu      = new Menu();
361   highscore_menu = new Menu();
362   contrib_menu   = new Menu();
363   contrib_subset_menu   = new Menu();
364   worldmap_menu  = new Menu();
365
366   main_menu->set_pos(screen->w/2, 335);
367   main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu);
368   main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu);
369   main_menu->additem(MN_GOTO, "Options",0,options_menu);
370   main_menu->additem(MN_ACTION,"Level editor",0,0);
371   main_menu->additem(MN_ACTION,"Credits",0,0);
372   main_menu->additem(MN_ACTION,"Quit",0,0);
373
374   options_menu->additem(MN_LABEL,"Options",0,0);
375   options_menu->additem(MN_HL,"",0,0);
376   options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
377   if(audio_device)
378     {
379       options_menu->additem(MN_TOGGLE,"Sound     ",use_sound,0);
380       options_menu->additem(MN_TOGGLE,"Music     ",use_music,0);
381     }
382   else
383     {
384       options_menu->additem(MN_DEACTIVE,"Sound     ",use_sound,0);
385       options_menu->additem(MN_DEACTIVE,"Music     ",use_music,0);
386     }
387   options_menu->additem(MN_TOGGLE,"Show FPS  ",show_fps,0);
388   options_menu->additem(MN_GOTO,"Controls  ",0,options_controls_menu);
389   options_menu->additem(MN_HL,"",0,0);
390   options_menu->additem(MN_BACK,"Back",0,0);
391   
392   options_controls_menu->additem(MN_LABEL,"Controls",0,0);
393   options_controls_menu->additem(MN_HL,"",0,0);
394   //FIXME:options_controls_menu->additem(MN_CONTROLFIELD,"Move Right", tux.keymap.right,0);
395   options_controls_menu->additem(MN_HL,"",0,0);
396   options_controls_menu->additem(MN_BACK,"Back",0,0);
397
398   load_game_menu->additem(MN_LABEL,"Start Game",0,0);
399   load_game_menu->additem(MN_HL,"",0,0);
400   load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
401   load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
402   load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
403   load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
404   load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
405   load_game_menu->additem(MN_HL,"",0,0);
406   load_game_menu->additem(MN_BACK,"Back",0,0);
407
408   save_game_menu->additem(MN_LABEL,"Save Game",0,0);
409   save_game_menu->additem(MN_HL,"",0,0);
410   save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
411   save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
412   save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
413   save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
414   save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
415   save_game_menu->additem(MN_HL,"",0,0);
416   save_game_menu->additem(MN_BACK,"Back",0,0);
417
418   game_menu->additem(MN_LABEL,"InGame Menu",0,0);
419   game_menu->additem(MN_HL,"",0,0);
420   game_menu->additem(MN_ACTION,"Return To Game",0,0);
421   game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
422   game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
423   game_menu->additem(MN_GOTO,"Options",0,options_menu);
424   game_menu->additem(MN_HL,"",0,0);
425   game_menu->additem(MN_ACTION,"Quit Game",0,0);
426
427   worldmap_menu->additem(MN_LABEL,"Worldmap Menu",0,0);
428   worldmap_menu->additem(MN_HL,"",0,0);
429   worldmap_menu->additem(MN_ACTION,"Return To Game",0,0);
430   worldmap_menu->additem(MN_GOTO,"Options",0,options_menu);
431   worldmap_menu->additem(MN_HL,"",0,0);
432   worldmap_menu->additem(MN_ACTION,"Quit Game",0,0);
433
434   highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
435 }
436
437 void update_load_save_game_menu(Menu* pmenu, int load)
438 {
439   for(int i = 2; i < 7; ++i)
440     {
441       // FIXME: Insert a real savegame struct/class here instead of
442       // doing string vodoo
443       std::string tmp = slotinfo(i-1);
444
445       if(load && tmp.length() == strlen("Slot X - Free"))
446         pmenu->item[i].kind = MN_ACTION;
447       else
448         pmenu->item[i].kind = MN_ACTION;
449       pmenu->item[i].change_text(tmp.c_str());
450     }
451 }
452
453 void process_save_game_menu()
454 {
455   int slot = save_game_menu->check();
456   if (slot != -1)
457     GameSession::current()->savegame(slot - 1);
458 }
459
460 bool process_load_game_menu()
461 {
462   int slot = load_game_menu->check();
463
464   if(slot != -1)
465     {
466       // FIXME: Insert a real savegame struct/class here instead of
467       // doing string vodoo
468       std::string tmp = slotinfo(slot-1);
469
470       if (tmp.length() == strlen("Slot X - Free"))
471         { // Slot is free, so start a new game
472           GameSession session("default", 1, ST_GL_PLAY);
473           session.run();
474
475           show_menu = true;
476           Menu::set_current(main_menu);
477         }
478       else
479         { 
480           puts("Warning: Loading games isn't supported at the moment");
481 #if 0
482           // Slot contains a level, so load it
483           if (game_started)
484             {
485               GameSession session("default",slot - 1,ST_GL_LOAD_GAME);
486               session.run();
487
488               show_menu = true;
489               Menu::set_current(main_menu);
490             }
491           else
492             {
493               //loadgame(slot - 1);
494             }
495 #endif
496         }
497       st_pause_ticks_stop();
498       return true;
499     }
500   else
501     {
502       return false;
503     }
504 }
505
506 /* Handle changes made to global settings in the options menu. */
507 void process_options_menu(void)
508 {
509   switch (options_menu->check())
510     {
511     case 2:
512       if(use_fullscreen != options_menu->item[2].toggled)
513         {
514           use_fullscreen = !use_fullscreen;
515           st_video_setup();
516         }
517       break;
518     case 3:
519       if(use_sound != options_menu->item[3].toggled)
520         use_sound = !use_sound;
521       break;
522     case 4:
523       if(use_music != options_menu->item[4].toggled)
524         {
525           if(use_music)
526             {
527               if(playing_music())
528                 {
529                   halt_music();
530                 }
531               use_music = false;
532             }
533           else
534             {
535               use_music = true;
536               if (!playing_music())
537                 {
538                   play_current_music();
539                 }
540             }
541         }
542       break;
543     case 5:
544       if(show_fps != options_menu->item[5].toggled)
545         show_fps = !show_fps;
546       break;
547     }
548 }
549
550 void st_general_setup(void)
551 {
552   /* Seed random number generator: */
553
554   srand(SDL_GetTicks());
555
556   /* Set icon image: */
557
558   seticon();
559
560   /* Unicode needed for input handling: */
561
562   SDL_EnableUNICODE(1);
563
564   /* Load global images: */
565
566   text_load(&black_text, datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
567   text_load(&gold_text,datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
568   text_load(&blue_text,datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
569   text_load(&red_text,datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
570   text_load(&white_text,datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
571   text_load(&white_small_text,datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
572   text_load(&white_big_text,datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
573   text_load(&yellow_nums,datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
574
575   /* Load GUI/menu images: */
576   texture_load(&checkbox, datadir + "/images/status/checkbox.png", USE_ALPHA);
577   texture_load(&checkbox_checked, datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
578   texture_load(&back, datadir + "/images/status/back.png", USE_ALPHA);
579   texture_load(&arrow_left, datadir + "/images/icons/left.png", USE_ALPHA);
580   texture_load(&arrow_right, datadir + "/images/icons/right.png", USE_ALPHA);
581
582   /* Load the mouse-cursor */
583   mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
584   
585 }
586
587 void st_general_free(void)
588 {
589
590   /* Free global images: */
591
592   text_free(&black_text);
593   text_free(&gold_text);
594   text_free(&white_text);
595   text_free(&blue_text);
596   text_free(&red_text);
597   text_free(&white_small_text);
598   text_free(&white_big_text);
599
600   /* Free GUI/menu images: */
601   texture_free(&checkbox);
602   texture_free(&checkbox_checked);
603   texture_free(&back);
604   texture_free(&arrow_left);
605   texture_free(&arrow_right);
606
607   /* Free mouse-cursor */
608   delete mouse_cursor;
609   
610   /* Free menus */
611   delete main_menu;
612   delete game_menu;
613   delete options_menu;
614   delete highscore_menu;
615   delete save_game_menu;
616   delete load_game_menu;
617 }
618
619 void st_video_setup(void)
620 {
621
622   if(screen != NULL)
623     SDL_FreeSurface(screen);
624
625   /* Init SDL Video: */
626
627   if (SDL_Init(SDL_INIT_VIDEO) < 0)
628     {
629       fprintf(stderr,
630               "\nError: I could not initialize video!\n"
631               "The Simple DirectMedia error that occured was:\n"
632               "%s\n\n", SDL_GetError());
633       exit(1);
634     }
635
636   /* Open display: */
637
638   if(use_gl)
639     st_video_setup_gl();
640   else
641     st_video_setup_sdl();
642
643   texture_setup();
644
645   /* Set window manager stuff: */
646
647   SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux");
648
649 }
650
651 void st_video_setup_sdl(void)
652 {
653   SDL_FreeSurface(screen);
654
655   if (use_fullscreen)
656     {
657       screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
658       if (screen == NULL)
659         {
660           fprintf(stderr,
661                   "\nWarning: I could not set up fullscreen video for "
662                   "640x480 mode.\n"
663                   "The Simple DirectMedia error that occured was:\n"
664                   "%s\n\n", SDL_GetError());
665           use_fullscreen = false;
666         }
667     }
668   else
669     {
670       screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
671
672       if (screen == NULL)
673         {
674           fprintf(stderr,
675                   "\nError: I could not set up video for 640x480 mode.\n"
676                   "The Simple DirectMedia error that occured was:\n"
677                   "%s\n\n", SDL_GetError());
678           exit(1);
679         }
680     }
681 }
682
683 void st_video_setup_gl(void)
684 {
685 #ifndef NOOPENGL
686
687   SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
688   SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
689   SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
690   SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
691   SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
692
693   if (use_fullscreen)
694     {
695       screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
696       if (screen == NULL)
697         {
698           fprintf(stderr,
699                   "\nWarning: I could not set up fullscreen video for "
700                   "640x480 mode.\n"
701                   "The Simple DirectMedia error that occured was:\n"
702                   "%s\n\n", SDL_GetError());
703           use_fullscreen = false;
704         }
705     }
706   else
707     {
708       screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
709
710       if (screen == NULL)
711         {
712           fprintf(stderr,
713                   "\nError: I could not set up video for 640x480 mode.\n"
714                   "The Simple DirectMedia error that occured was:\n"
715                   "%s\n\n", SDL_GetError());
716           exit(1);
717         }
718     }
719
720   /*
721    * Set up OpenGL for 2D rendering.
722    */
723   glDisable(GL_DEPTH_TEST);
724   glDisable(GL_CULL_FACE);
725
726   glViewport(0, 0, screen->w, screen->h);
727   glMatrixMode(GL_PROJECTION);
728   glLoadIdentity();
729   glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0);
730
731   glMatrixMode(GL_MODELVIEW);
732   glLoadIdentity();
733   glTranslatef(0.0f, 0.0f, 0.0f);
734
735 #endif
736
737 }
738
739 void st_joystick_setup(void)
740 {
741
742   /* Init Joystick: */
743
744   use_joystick = true;
745
746   if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
747     {
748       fprintf(stderr, "Warning: I could not initialize joystick!\n"
749               "The Simple DirectMedia error that occured was:\n"
750               "%s\n\n", SDL_GetError());
751
752       use_joystick = false;
753     }
754   else
755     {
756       /* Open joystick: */
757       if (SDL_NumJoysticks() <= 0)
758         {
759           fprintf(stderr, "Warning: No joysticks are available.\n");
760
761           use_joystick = false;
762         }
763       else
764         {
765           js = SDL_JoystickOpen(joystick_num);
766
767           if (js == NULL)
768             {
769               fprintf(stderr, "Warning: Could not open joystick %d.\n"
770                       "The Simple DirectMedia error that occured was:\n"
771                       "%s\n\n", joystick_num, SDL_GetError());
772
773               use_joystick = false;
774             }
775           else
776             {
777               /* Check for proper joystick configuration: */
778
779               if (SDL_JoystickNumAxes(js) < 2)
780                 {
781                   fprintf(stderr,
782                           "Warning: Joystick does not have enough axes!\n");
783
784                   use_joystick = false;
785                 }
786               else
787                 {
788                   if (SDL_JoystickNumButtons(js) < 2)
789                     {
790                       fprintf(stderr,
791                               "Warning: "
792                               "Joystick does not have enough buttons!\n");
793
794                       use_joystick = false;
795                     }
796                 }
797             }
798         }
799     }
800 }
801
802 void st_audio_setup(void)
803 {
804
805   /* Init SDL Audio silently even if --disable-sound : */
806
807   if (audio_device)
808     {
809       if (SDL_Init(SDL_INIT_AUDIO) < 0)
810         {
811           /* only print out message if sound or music
812              was not disabled at command-line
813            */
814           if (use_sound || use_music)
815             {
816               fprintf(stderr,
817                       "\nWarning: I could not initialize audio!\n"
818                       "The Simple DirectMedia error that occured was:\n"
819                       "%s\n\n", SDL_GetError());
820             }
821           /* keep the programming logic the same :-)
822              because in this case, use_sound & use_music' values are ignored
823              when there's no available audio device
824           */
825           use_sound = false;
826           use_music = false;
827           audio_device = false;
828         }
829     }
830
831
832   /* Open sound silently regarless the value of "use_sound": */
833
834   if (audio_device)
835     {
836       if (open_audio(44100, AUDIO_S16, 2, 2048) < 0)
837         {
838           /* only print out message if sound or music
839              was not disabled at command-line
840            */
841           if (use_sound || use_music)
842             {
843               fprintf(stderr,
844                       "\nWarning: I could not set up audio for 44100 Hz "
845                       "16-bit stereo.\n"
846                       "The Simple DirectMedia error that occured was:\n"
847                       "%s\n\n", SDL_GetError());
848             }
849           use_sound = false;
850           use_music = false;
851           audio_device = false;
852         }
853     }
854
855 }
856
857
858 /* --- SHUTDOWN --- */
859
860 void st_shutdown(void)
861 {
862   close_audio();
863   SDL_Quit();
864   saveconfig();
865 }
866
867 /* --- ABORT! --- */
868
869 void st_abort(const std::string& reason, const std::string& details)
870 {
871   fprintf(stderr, "\nError: %s\n%s\n\n", reason.c_str(), details.c_str());
872   st_shutdown();
873   abort();
874 }
875
876
877 /* Set Icon (private) */
878
879 void seticon(void)
880 {
881   int masklen;
882   Uint8 * mask;
883   SDL_Surface * icon;
884
885
886   /* Load icon into a surface: */
887
888   icon = IMG_Load((datadir + "/images/icon.png").c_str());
889   if (icon == NULL)
890     {
891       fprintf(stderr,
892               "\nError: I could not load the icon image: %s%s\n"
893               "The Simple DirectMedia error that occured was:\n"
894               "%s\n\n", datadir.c_str(), "/images/icon.png", SDL_GetError());
895       exit(1);
896     }
897
898
899   /* Create mask: */
900
901   masklen = (((icon -> w) + 7) / 8) * (icon -> h);
902   mask = (Uint8*) malloc(masklen * sizeof(Uint8));
903   memset(mask, 0xFF, masklen);
904
905
906   /* Set icon: */
907
908   SDL_WM_SetIcon(icon, mask);
909
910
911   /* Free icon surface & mask: */
912
913   free(mask);
914   SDL_FreeSurface(icon);
915 }
916
917
918 /* Parse command-line arguments: */
919
920 void parseargs(int argc, char * argv[])
921 {
922   int i;
923
924   loadconfig();
925
926   /* Parse arguments: */
927
928   for (i = 1; i < argc; i++)
929     {
930       if (strcmp(argv[i], "--fullscreen") == 0 ||
931           strcmp(argv[i], "-f") == 0)
932         {
933           /* Use full screen: */
934
935           use_fullscreen = true;
936         }
937       else if (strcmp(argv[i], "--joystick") == 0 || strcmp(argv[i], "-j") == 0)
938         {
939           assert(i+1 < argc);
940           joystick_num = atoi(argv[++i]);
941         }
942       else if (strcmp(argv[i], "--worldmap") == 0)
943         {
944           launch_worldmap_mode = true;
945         }
946       else if (strcmp(argv[i], "--datadir") == 0 
947                || strcmp(argv[i], "-d") == 0 )
948         {
949           assert(i+1 < argc);
950           datadir = argv[++i];
951         }
952       else if (strcmp(argv[i], "--show-fps") == 0)
953         {
954           /* Use full screen: */
955
956           show_fps = true;
957         }
958       else if (strcmp(argv[i], "--opengl") == 0 ||
959                strcmp(argv[i], "-gl") == 0)
960         {
961 #ifndef NOOPENGL
962           /* Use OpengGL: */
963
964           use_gl = true;
965 #endif
966         }
967       else if (strcmp(argv[i], "--sdl") == 0)
968           {
969             use_gl = false;
970           }
971       else if (strcmp(argv[i], "--usage") == 0)
972         {
973           /* Show usage: */
974
975           usage(argv[0], 0);
976         }
977       else if (strcmp(argv[i], "--version") == 0)
978         {
979           /* Show version: */
980           printf("SuperTux " VERSION "\n");
981           exit(0);
982         }
983       else if (strcmp(argv[i], "--disable-sound") == 0)
984         {
985           /* Disable the compiled in sound feature */
986           printf("Sounds disabled \n");
987           use_sound = false;
988         }
989       else if (strcmp(argv[i], "--disable-music") == 0)
990         {
991           /* Disable the compiled in sound feature */
992           printf("Music disabled \n");
993           use_music = false;
994         }
995       else if (strcmp(argv[i], "--debug-mode") == 0)
996         {
997           /* Enable the debug-mode */
998           debug_mode = true;
999
1000         }
1001       else if (strcmp(argv[i], "--help") == 0)
1002         {     /* Show help: */
1003           puts("Super Tux " VERSION "\n"
1004                "  Please see the file \"README.txt\" for more details.\n");
1005           printf("Usage: %s [OPTIONS] FILENAME\n\n", argv[0]);
1006           puts("Display Options:\n"
1007                "  --fullscreen        Run in fullscreen mode.\n"
1008                "  --opengl            If opengl support was compiled in, this will enable\n"
1009                "                      the EXPERIMENTAL OpenGL mode.\n"
1010                "  --sdl               Use non-opengl renderer\n"
1011                "\n"
1012                "Sound Options:\n"
1013                "  --disable-sound     If sound support was compiled in,  this will\n"
1014                "                      disable sound for this session of the game.\n"
1015                "  --disable-music     Like above, but this will disable music.\n"
1016                "\n"
1017                "Misc Options:\n"
1018                "  -j, --joystick NUM  Use joystick NUM (default: 0)\n" 
1019                "  --worldmap          Start in worldmap-mode (EXPERIMENTAL)\n"          
1020                "  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
1021                "  --debug-mode        Enables the debug-mode, which is useful for developers.\n"
1022                "  --help              Display a help message summarizing command-line\n"
1023                "                      options, license and game controls.\n"
1024                "  --usage             Display a brief message summarizing command-line options.\n"
1025                "  --version           Display the version of SuperTux you're running.\n\n"
1026                );
1027           exit(0);
1028         }
1029       else if (argv[i][0] != '-')
1030         {
1031           level_startup_file = argv[i];
1032         }
1033       else
1034         {
1035           /* Unknown - complain! */
1036
1037           usage(argv[0], 1);
1038         }
1039     }
1040 }
1041
1042
1043 /* Display usage: */
1044
1045 void usage(char * prog, int ret)
1046 {
1047   FILE * fi;
1048
1049
1050   /* Determine which stream to write to: */
1051
1052   if (ret == 0)
1053     fi = stdout;
1054   else
1055     fi = stderr;
1056
1057
1058   /* Display the usage message: */
1059
1060   fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
1061           prog);
1062
1063
1064   /* Quit! */
1065
1066   exit(ret);
1067 }
1068