1e87b4380a205ca7a4cca728d4512f2573e48a21
[supertux.git] / src / setup.cpp
1 /*
2   setup.c
3   
4   Super Tux - Setup
5   
6   by Bill Kendrick
7   bill@newbreedsoftware.com
8   http://www.newbreedsoftware.com/supertux/
9   
10   April 11, 2000 - March 15, 2004
11 */
12
13 #include <assert.h>
14 #include <iostream>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #ifndef NOOPENGL
23 #include <SDL_opengl.h>
24 #endif
25
26 #include <sys/stat.h>
27 #include <sys/types.h>
28 #include <dirent.h>
29 #ifndef WIN32
30 #include <libgen.h>
31 #endif
32 #include <ctype.h>
33
34 #include "defines.h"
35 #include "globals.h"
36 #include "setup.h"
37 #include "screen.h"
38 #include "texture.h"
39 #include "menu.h"
40 #include "gameloop.h"
41 #include "configfile.h"
42 #include "scene.h"
43
44 #ifdef WIN32
45 #define mkdir(dir, mode)    mkdir(dir)
46 // on win32 we typically don't want LFS paths
47 #undef DATA_PREFIX
48 #define DATA_PREFIX "./data/"
49 #endif
50
51 /* Local function prototypes: */
52
53 void seticon(void);
54 void usage(char * prog, int ret);
55
56 /* Does the given file exist and is it accessible? */
57 int faccessible(const char *filename)
58 {
59   struct stat filestat;
60   if (stat(filename, &filestat) == -1)
61     {
62       return false;
63     }
64   else
65     {
66       if(S_ISREG(filestat.st_mode))
67         return true;
68       else
69         return false;
70     }
71 }
72
73 /* Can we write to this location? */
74 int fwriteable(const char *filename)
75 {
76   FILE* fi;
77   fi = fopen(filename, "wa");
78   if (fi == NULL)
79     {
80       return false;
81     }
82   return true;
83 }
84
85 /* Makes sure a directory is created in either the SuperTux home directory or the SuperTux base directory.*/
86 int fcreatedir(const char* relative_dir)
87 {
88   char path[1024];
89   snprintf(path, 1024, "%s/%s/", st_dir, relative_dir);
90   if(mkdir(path,0755) != 0)
91     {
92       snprintf(path, 1024, "%s/%s/", datadir.c_str(), relative_dir);
93       if(mkdir(path,0755) != 0)
94         {
95           return false;
96         }
97       else
98         {
99           return true;
100         }
101     }
102   else
103     {
104       return true;
105     }
106 }
107
108 FILE * opendata(const char * rel_filename, const char * mode)
109 {
110   char * filename = NULL;
111   FILE * fi;
112
113   filename = (char *) malloc(sizeof(char) * (strlen(st_dir) +
114                                              strlen(rel_filename) + 1));
115
116   strcpy(filename, st_dir);
117   /* Open the high score file: */
118
119   strcat(filename, rel_filename);
120
121   /* Try opening the file: */
122   fi = fopen(filename, mode);
123
124   if (fi == NULL)
125     {
126       fprintf(stderr, "Warning: Unable to open the file \"%s\" ", filename);
127
128       if (strcmp(mode, "r") == 0)
129         fprintf(stderr, "for read!!!\n");
130       else if (strcmp(mode, "w") == 0)
131         fprintf(stderr, "for write!!!\n");
132     }
133   free( filename );
134
135   return(fi);
136 }
137
138 /* Get all names of sub-directories in a certain directory. */
139 /* Returns the number of sub-directories found. */
140 /* Note: The user has to free the allocated space. */
141 string_list_type dsubdirs(const char *rel_path,const  char* expected_file)
142 {
143   DIR *dirStructP;
144   struct dirent *direntp;
145   string_list_type sdirs;
146   char filename[1024];
147   char path[1024];
148
149   string_list_init(&sdirs);
150   sprintf(path,"%s/%s",st_dir,rel_path);
151   if((dirStructP = opendir(path)) != NULL)
152     {
153       while((direntp = readdir(dirStructP)) != NULL)
154         {
155           char absolute_filename[1024];
156           struct stat buf;
157
158           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
159
160           if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
161             {
162               if(expected_file != NULL)
163                 {
164                   sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
165                   if(!faccessible(filename))
166                     continue;
167                 }
168
169               string_list_add_item(&sdirs,direntp->d_name);
170             }
171         }
172       closedir(dirStructP);
173     }
174
175   sprintf(path,"%s/%s",datadir.c_str(),rel_path);
176   if((dirStructP = opendir(path)) != NULL)
177     {
178       while((direntp = readdir(dirStructP)) != NULL)
179         {
180           char absolute_filename[1024];
181           struct stat buf;
182
183           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
184
185           if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
186             {
187               if(expected_file != NULL)
188                 {
189                   sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
190                   if(!faccessible(filename))
191                     {
192                       continue;
193                     }
194                   else
195                     {
196                       sprintf(filename,"%s/%s/%s/%s",st_dir,rel_path,direntp->d_name,expected_file);
197                       if(faccessible(filename))
198                         continue;
199                     }
200                 }
201
202               string_list_add_item(&sdirs,direntp->d_name);
203             }
204         }
205       closedir(dirStructP);
206     }
207
208   return sdirs;
209 }
210
211 string_list_type dfiles(const char *rel_path, const  char* glob, const  char* exception_str)
212 {
213   DIR *dirStructP;
214   struct dirent *direntp;
215   string_list_type sdirs;
216   char path[1024];
217
218   string_list_init(&sdirs);
219   sprintf(path,"%s/%s",st_dir,rel_path);
220   if((dirStructP = opendir(path)) != NULL)
221     {
222       while((direntp = readdir(dirStructP)) != NULL)
223         {
224           char absolute_filename[1024];
225           struct stat buf;
226
227           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
228
229           if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
230             {
231               if(exception_str != NULL)
232                 {
233                   if(strstr(direntp->d_name,exception_str) != NULL)
234                     continue;
235                 }
236               if(glob != NULL)
237                 if(strstr(direntp->d_name,glob) == NULL)
238                   continue;
239
240               string_list_add_item(&sdirs,direntp->d_name);
241             }
242         }
243       closedir(dirStructP);
244     }
245
246   sprintf(path,"%s/%s",datadir.c_str(),rel_path);
247   if((dirStructP = opendir(path)) != NULL)
248     {
249       while((direntp = readdir(dirStructP)) != NULL)
250         {
251           char absolute_filename[1024];
252           struct stat buf;
253
254           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
255
256           if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
257             {
258               if(exception_str != NULL)
259                 {
260                   if(strstr(direntp->d_name,exception_str) != NULL)
261                     continue;
262                 }
263               if(glob != NULL)
264                 if(strstr(direntp->d_name,glob) == NULL)
265                   continue;
266
267               string_list_add_item(&sdirs,direntp->d_name);
268             }
269         }
270       closedir(dirStructP);
271     }
272
273   return sdirs;
274 }
275
276 void free_strings(char **strings, int num)
277 {
278   int i;
279   for(i=0; i < num; ++i)
280     free(strings[i]);
281 }
282
283 /* --- SETUP --- */
284 /* Set SuperTux configuration and save directories */
285 void st_directory_setup(void)
286 {
287   char *home;
288   char str[1024];
289   /* Get home directory (from $HOME variable)... if we can't determine it,
290      use the current directory ("."): */
291   if (getenv("HOME") != NULL)
292     home = getenv("HOME");
293   else
294     home = ".";
295
296   st_dir = (char *) malloc(sizeof(char) * (strlen(home) +
297                                            strlen("/.supertux") + 1));
298   strcpy(st_dir, home);
299   strcat(st_dir, "/.supertux");
300
301   /* Remove .supertux config-file from old SuperTux versions */
302   if(faccessible(st_dir))
303     {
304       remove
305         (st_dir);
306     }
307
308   st_save_dir = (char *) malloc(sizeof(char) * (strlen(st_dir) + strlen("/save") + 1));
309
310   strcpy(st_save_dir,st_dir);
311   strcat(st_save_dir,"/save");
312
313   /* Create them. In the case they exist they won't destroy anything. */
314   mkdir(st_dir, 0755);
315   mkdir(st_save_dir, 0755);
316
317   sprintf(str, "%s/levels", st_dir);
318   mkdir(str, 0755);
319
320   // User has not that a datadir, so we try some magic
321   if (datadir.empty())
322     {
323 #ifndef WIN32
324       // Detect datadir
325       char exe_file[PATH_MAX];
326       if (readlink("/proc/self/exe", exe_file, PATH_MAX) < 0)
327         {
328           puts("Couldn't read /proc/self/exe, using default path: " DATA_PREFIX);
329           datadir = DATA_PREFIX;
330         }
331       else
332         {
333           std::string exedir = std::string(dirname(exe_file)) + "/";
334           
335           datadir = exedir + "../data/"; // SuperTux run from source dir
336           if (access(datadir.c_str(), F_OK) != 0)
337             {
338               datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
339               if (access(datadir.c_str(), F_OK) != 0) 
340                 { // If all fails, fall back to compiled path
341                   datadir = DATA_PREFIX; 
342                 }
343             }
344         }
345 #else
346   datadir = DATA_PREFIX;
347 #endif
348     }
349   printf("Datadir: %s\n", datadir.c_str());
350 }
351
352 /* Create and setup menus. */
353 void st_menu(void)
354 {
355   main_menu      = new Menu();
356   options_menu   = new Menu();
357   options_controls_menu   = new Menu();
358   load_game_menu = new Menu();
359   save_game_menu = new Menu();
360   game_menu      = new Menu();
361   highscore_menu = new Menu();
362   contrib_menu   = new Menu();
363
364   main_menu->set_pos(screen->w/2, 335);
365   main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu);
366   main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu);
367   main_menu->additem(MN_GOTO, "Options",0,options_menu);
368   main_menu->additem(MN_ACTION,"Level editor",0,0);
369   main_menu->additem(MN_ACTION,"Credits",0,0);
370   main_menu->additem(MN_ACTION,"Quit",0,0);
371
372   contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
373   contrib_menu->additem(MN_HL,"",0,0);
374   contrib_menu->additem(MN_ACTION, "Some Levelset", 0, 0);
375   contrib_menu->additem(MN_ACTION, "Someother Levelset", 0, 0);
376   contrib_menu->additem(MN_ACTION, "Yet another Levelset", 0, 0);
377   contrib_menu->additem(MN_HL,"",0,0);
378   contrib_menu->additem(MN_BACK,"Back",0,0);
379
380   options_menu->additem(MN_LABEL,"Options",0,0);
381   options_menu->additem(MN_HL,"",0,0);
382   options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
383   if(audio_device)
384     {
385       options_menu->additem(MN_TOGGLE,"Sound     ",use_sound,0);
386       options_menu->additem(MN_TOGGLE,"Music     ",use_music,0);
387     }
388   else
389     {
390       options_menu->additem(MN_DEACTIVE,"Sound     ",use_sound,0);
391       options_menu->additem(MN_DEACTIVE,"Music     ",use_music,0);
392     }
393   options_menu->additem(MN_TOGGLE,"Show FPS  ",show_fps,0);
394   options_menu->additem(MN_GOTO,"Controls  ",0,options_controls_menu);
395   options_menu->additem(MN_HL,"",0,0);
396   options_menu->additem(MN_BACK,"Back",0,0);
397   
398   options_controls_menu->additem(MN_LABEL,"Controls",0,0);
399   options_controls_menu->additem(MN_HL,"",0,0);
400   options_controls_menu->additem(MN_CONTROLFIELD,"Move Right",tux.keymap.right,0);
401   options_controls_menu->additem(MN_HL,"",0,0);
402   options_controls_menu->additem(MN_BACK,"Back",0,0);
403
404   load_game_menu->additem(MN_LABEL,"Start Game",0,0);
405   load_game_menu->additem(MN_HL,"",0,0);
406   load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
407   load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
408   load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
409   load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
410   load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
411   load_game_menu->additem(MN_HL,"",0,0);
412   load_game_menu->additem(MN_BACK,"Back",0,0);
413
414   save_game_menu->additem(MN_LABEL,"Save Game",0,0);
415   save_game_menu->additem(MN_HL,"",0,0);
416   save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
417   save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
418   save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
419   save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
420   save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
421   save_game_menu->additem(MN_HL,"",0,0);
422   save_game_menu->additem(MN_BACK,"Back",0,0);
423
424   game_menu->additem(MN_LABEL,"InGame Menu",0,0);
425   game_menu->additem(MN_HL,"",0,0);
426   game_menu->additem(MN_ACTION,"Return To Game",0,0);
427   game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
428   game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
429   game_menu->additem(MN_GOTO,"Options",0,options_menu);
430   game_menu->additem(MN_HL,"",0,0);
431   game_menu->additem(MN_ACTION,"Quit Game",0,0);
432
433   highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
434 }
435
436 void update_load_save_game_menu(Menu* pmenu, int load)
437 {
438   for(int i = 2; i < 7; ++i)
439     {
440       // FIXME: Insert a real savegame struct/class here instead of
441       // doing string vodoo
442       std::string tmp = slotinfo(i-1);
443
444       if(load && tmp.length() == strlen("Slot X - Free"))
445         pmenu->item[i].kind = MN_ACTION;
446       else
447         pmenu->item[i].kind = MN_ACTION;
448       menu_item_change_text(&pmenu->item[i], tmp.c_str());
449     }
450 }
451
452 void process_save_game_menu()
453 {
454   int slot = save_game_menu->check();
455   if (slot != -1)
456     savegame(slot - 1);
457 }
458
459 bool process_load_game_menu()
460 {
461   int slot = load_game_menu->check();
462
463   if(slot != -1)
464     {
465       // FIXME: Insert a real savegame struct/class here instead of
466       // doing string vodoo
467       std::string tmp = slotinfo(slot-1);
468
469       if (tmp.length() == strlen("Slot X - Free"))
470         { // Slot is free, so start a new game
471           gameloop("default", 1, ST_GL_PLAY);
472           show_menu = true;
473           Menu::set_current(main_menu);
474         }
475       else
476         { // Slot contains a level, so load it
477           if (game_started)
478             {
479               gameloop("default",slot - 1,ST_GL_LOAD_GAME);
480               show_menu = true;
481               Menu::set_current(main_menu);
482             }
483           else
484             {
485               loadgame(slot - 1);
486             }
487         }
488       st_pause_ticks_stop();
489       return true;
490     }
491   else
492     {
493       return false;
494     }
495 }
496
497 /* Handle changes made to global settings in the options menu. */
498 void process_options_menu(void)
499 {
500   switch (options_menu->check())
501     {
502     case 2:
503       if(use_fullscreen != options_menu->item[2].toggled)
504         {
505           use_fullscreen = !use_fullscreen;
506           st_video_setup();
507         }
508       break;
509     case 3:
510       if(use_sound != options_menu->item[3].toggled)
511         use_sound = !use_sound;
512       break;
513     case 4:
514       if(use_music != options_menu->item[4].toggled)
515         {
516           if(use_music)
517             {
518               if(playing_music())
519                 {
520                   halt_music();
521                 }
522               use_music = false;
523             }
524           else
525             {
526               use_music = true;
527               if (!playing_music())
528                 {
529                   play_current_music();
530                 }
531             }
532         }
533       break;
534     case 5:
535       if(show_fps != options_menu->item[5].toggled)
536         show_fps = !show_fps;
537       break;
538     }
539 }
540
541 void st_general_setup(void)
542 {
543   /* Seed random number generator: */
544
545   srand(SDL_GetTicks());
546
547   /* Set icon image: */
548
549   seticon();
550
551   /* Unicode needed for input handling: */
552
553   SDL_EnableUNICODE(1);
554
555   /* Load global images: */
556
557   text_load(&black_text, datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
558   text_load(&gold_text,datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
559   text_load(&blue_text,datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
560   text_load(&red_text,datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
561   text_load(&white_text,datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
562   text_load(&white_small_text,datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
563   text_load(&white_big_text,datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
564   text_load(&yellow_nums,datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
565
566   /* Load GUI/menu images: */
567   texture_load(&checkbox, datadir + "/images/status/checkbox.png", USE_ALPHA);
568   texture_load(&checkbox_checked, datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
569   texture_load(&back, datadir + "/images/status/back.png", USE_ALPHA);
570   texture_load(&arrow_left, datadir + "/images/icons/left.png", USE_ALPHA);
571   texture_load(&arrow_right, datadir + "/images/icons/right.png", USE_ALPHA);
572
573   /* Load the mouse-cursor */
574   mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
575   
576 }
577
578 void st_general_free(void)
579 {
580
581   /* Free global images: */
582
583   text_free(&black_text);
584   text_free(&gold_text);
585   text_free(&white_text);
586   text_free(&blue_text);
587   text_free(&red_text);
588   text_free(&white_small_text);
589   text_free(&white_big_text);
590
591   /* Free GUI/menu images: */
592   texture_free(&checkbox);
593   texture_free(&checkbox_checked);
594   texture_free(&back);
595   texture_free(&arrow_left);
596   texture_free(&arrow_right);
597
598   /* Free mouse-cursor */
599   delete mouse_cursor;
600   
601   /* Free menus */
602   delete main_menu;
603   delete game_menu;
604   delete options_menu;
605   delete highscore_menu;
606   delete save_game_menu;
607   delete load_game_menu;
608 }
609
610 void st_video_setup(void)
611 {
612
613   if(screen != NULL)
614     SDL_FreeSurface(screen);
615
616   /* Init SDL Video: */
617
618   if (SDL_Init(SDL_INIT_VIDEO) < 0)
619     {
620       fprintf(stderr,
621               "\nError: I could not initialize video!\n"
622               "The Simple DirectMedia error that occured was:\n"
623               "%s\n\n", SDL_GetError());
624       exit(1);
625     }
626
627   /* Open display: */
628
629   if(use_gl)
630     st_video_setup_gl();
631   else
632     st_video_setup_sdl();
633
634   texture_setup();
635
636   /* Set window manager stuff: */
637
638   SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux");
639
640 }
641
642 void st_video_setup_sdl(void)
643 {
644   SDL_FreeSurface(screen);
645
646   if (use_fullscreen)
647     {
648       screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
649       if (screen == NULL)
650         {
651           fprintf(stderr,
652                   "\nWarning: I could not set up fullscreen video for "
653                   "640x480 mode.\n"
654                   "The Simple DirectMedia error that occured was:\n"
655                   "%s\n\n", SDL_GetError());
656           use_fullscreen = false;
657         }
658     }
659   else
660     {
661       screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
662
663       if (screen == NULL)
664         {
665           fprintf(stderr,
666                   "\nError: I could not set up video for 640x480 mode.\n"
667                   "The Simple DirectMedia error that occured was:\n"
668                   "%s\n\n", SDL_GetError());
669           exit(1);
670         }
671     }
672 }
673
674 void st_video_setup_gl(void)
675 {
676 #ifndef NOOPENGL
677
678   SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
679   SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
680   SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
681   SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
682   SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
683
684   if (use_fullscreen)
685     {
686       screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
687       if (screen == NULL)
688         {
689           fprintf(stderr,
690                   "\nWarning: I could not set up fullscreen video for "
691                   "640x480 mode.\n"
692                   "The Simple DirectMedia error that occured was:\n"
693                   "%s\n\n", SDL_GetError());
694           use_fullscreen = false;
695         }
696     }
697   else
698     {
699       screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
700
701       if (screen == NULL)
702         {
703           fprintf(stderr,
704                   "\nError: I could not set up video for 640x480 mode.\n"
705                   "The Simple DirectMedia error that occured was:\n"
706                   "%s\n\n", SDL_GetError());
707           exit(1);
708         }
709     }
710
711   /*
712    * Set up OpenGL for 2D rendering.
713    */
714   glDisable(GL_DEPTH_TEST);
715   glDisable(GL_CULL_FACE);
716
717   glViewport(0, 0, screen->w, screen->h);
718   glMatrixMode(GL_PROJECTION);
719   glLoadIdentity();
720   glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0);
721
722   glMatrixMode(GL_MODELVIEW);
723   glLoadIdentity();
724   glTranslatef(0.0f, 0.0f, 0.0f);
725
726 #endif
727
728 }
729
730 void st_joystick_setup(void)
731 {
732
733   /* Init Joystick: */
734
735   use_joystick = true;
736
737   if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
738     {
739       fprintf(stderr, "Warning: I could not initialize joystick!\n"
740               "The Simple DirectMedia error that occured was:\n"
741               "%s\n\n", SDL_GetError());
742
743       use_joystick = false;
744     }
745   else
746     {
747       /* Open joystick: */
748       if (SDL_NumJoysticks() <= 0)
749         {
750           fprintf(stderr, "Warning: No joysticks are available.\n");
751
752           use_joystick = false;
753         }
754       else
755         {
756           js = SDL_JoystickOpen(joystick_num);
757
758           if (js == NULL)
759             {
760               fprintf(stderr, "Warning: Could not open joystick %d.\n"
761                       "The Simple DirectMedia error that occured was:\n"
762                       "%s\n\n", joystick_num, SDL_GetError());
763
764               use_joystick = false;
765             }
766           else
767             {
768               /* Check for proper joystick configuration: */
769
770               if (SDL_JoystickNumAxes(js) < 2)
771                 {
772                   fprintf(stderr,
773                           "Warning: Joystick does not have enough axes!\n");
774
775                   use_joystick = false;
776                 }
777               else
778                 {
779                   if (SDL_JoystickNumButtons(js) < 2)
780                     {
781                       fprintf(stderr,
782                               "Warning: "
783                               "Joystick does not have enough buttons!\n");
784
785                       use_joystick = false;
786                     }
787                 }
788             }
789         }
790     }
791 }
792
793 void st_audio_setup(void)
794 {
795
796   /* Init SDL Audio silently even if --disable-sound : */
797
798   if (audio_device)
799     {
800       if (SDL_Init(SDL_INIT_AUDIO) < 0)
801         {
802           /* only print out message if sound or music
803              was not disabled at command-line
804            */
805           if (use_sound || use_music)
806             {
807               fprintf(stderr,
808                       "\nWarning: I could not initialize audio!\n"
809                       "The Simple DirectMedia error that occured was:\n"
810                       "%s\n\n", SDL_GetError());
811             }
812           /* keep the programming logic the same :-)
813              because in this case, use_sound & use_music' values are ignored
814              when there's no available audio device
815           */
816           use_sound = false;
817           use_music = false;
818           audio_device = false;
819         }
820     }
821
822
823   /* Open sound silently regarless the value of "use_sound": */
824
825   if (audio_device)
826     {
827       if (open_audio(44100, AUDIO_S16, 2, 2048) < 0)
828         {
829           /* only print out message if sound or music
830              was not disabled at command-line
831            */
832           if (use_sound || use_music)
833             {
834               fprintf(stderr,
835                       "\nWarning: I could not set up audio for 44100 Hz "
836                       "16-bit stereo.\n"
837                       "The Simple DirectMedia error that occured was:\n"
838                       "%s\n\n", SDL_GetError());
839             }
840           use_sound = false;
841           use_music = false;
842           audio_device = false;
843         }
844     }
845
846 }
847
848
849 /* --- SHUTDOWN --- */
850
851 void st_shutdown(void)
852 {
853   close_audio();
854   SDL_Quit();
855   saveconfig();
856 }
857
858 /* --- ABORT! --- */
859
860 void st_abort(const std::string& reason, const std::string& details)
861 {
862   fprintf(stderr, "\nError: %s\n%s\n\n", reason.c_str(), details.c_str());
863   st_shutdown();
864   abort();
865 }
866
867
868 /* Set Icon (private) */
869
870 void seticon(void)
871 {
872   int masklen;
873   Uint8 * mask;
874   SDL_Surface * icon;
875
876
877   /* Load icon into a surface: */
878
879   icon = IMG_Load((datadir + "/images/icon.png").c_str());
880   if (icon == NULL)
881     {
882       fprintf(stderr,
883               "\nError: I could not load the icon image: %s%s\n"
884               "The Simple DirectMedia error that occured was:\n"
885               "%s\n\n", datadir.c_str(), "/images/icon.png", SDL_GetError());
886       exit(1);
887     }
888
889
890   /* Create mask: */
891
892   masklen = (((icon -> w) + 7) / 8) * (icon -> h);
893   mask = (Uint8*) malloc(masklen * sizeof(Uint8));
894   memset(mask, 0xFF, masklen);
895
896
897   /* Set icon: */
898
899   SDL_WM_SetIcon(icon, mask);
900
901
902   /* Free icon surface & mask: */
903
904   free(mask);
905   SDL_FreeSurface(icon);
906 }
907
908
909 /* Parse command-line arguments: */
910
911 void parseargs(int argc, char * argv[])
912 {
913   int i;
914
915   loadconfig();
916
917   /* Parse arguments: */
918
919   for (i = 1; i < argc; i++)
920     {
921       if (strcmp(argv[i], "--fullscreen") == 0 ||
922           strcmp(argv[i], "-f") == 0)
923         {
924           /* Use full screen: */
925
926           use_fullscreen = true;
927         }
928       else if (strcmp(argv[i], "--joystick") == 0 || strcmp(argv[i], "-j") == 0)
929         {
930           assert(i+1 < argc);
931           joystick_num = atoi(argv[++i]);
932         }
933       else if (strcmp(argv[i], "--worldmap") == 0)
934         {
935           launch_worldmap_mode = true;
936         }
937       else if (strcmp(argv[i], "--datadir") == 0 
938                || strcmp(argv[i], "-d") == 0 )
939         {
940           assert(i+1 < argc);
941           datadir = argv[++i];
942         }
943       else if (strcmp(argv[i], "--show-fps") == 0)
944         {
945           /* Use full screen: */
946
947           show_fps = true;
948         }
949       else if (strcmp(argv[i], "--opengl") == 0 ||
950                strcmp(argv[i], "-gl") == 0)
951         {
952 #ifndef NOOPENGL
953           /* Use OpengGL: */
954
955           use_gl = true;
956 #endif
957         }
958       else if (strcmp(argv[i], "--sdl") == 0)
959           {
960             use_gl = false;
961           }
962       else if (strcmp(argv[i], "--usage") == 0)
963         {
964           /* Show usage: */
965
966           usage(argv[0], 0);
967         }
968       else if (strcmp(argv[i], "--version") == 0)
969         {
970           /* Show version: */
971           printf("SuperTux " VERSION "\n");
972           exit(0);
973         }
974       else if (strcmp(argv[i], "--disable-sound") == 0)
975         {
976           /* Disable the compiled in sound feature */
977           printf("Sounds disabled \n");
978           use_sound = false;
979         }
980       else if (strcmp(argv[i], "--disable-music") == 0)
981         {
982           /* Disable the compiled in sound feature */
983           printf("Music disabled \n");
984           use_music = false;
985         }
986       else if (strcmp(argv[i], "--debug-mode") == 0)
987         {
988           /* Enable the debug-mode */
989           debug_mode = true;
990
991         }
992       else if (strcmp(argv[i], "--help") == 0)
993         {     /* Show help: */
994           puts("Super Tux " VERSION "\n"
995                "  Please see the file \"README.txt\" for more details.\n");
996           printf("Usage: %s [OPTIONS] FILENAME\n\n", argv[0]);
997           puts("Display Options:\n"
998                "  --fullscreen        Run in fullscreen mode.\n"
999                "  --opengl            If opengl support was compiled in, this will enable\n"
1000                "                      the EXPERIMENTAL OpenGL mode.\n"
1001                "  --sdl               Use non-opengl renderer\n"
1002                "\n"
1003                "Sound Options:\n"
1004                "  --disable-sound     If sound support was compiled in,  this will\n"
1005                "                      disable sound for this session of the game.\n"
1006                "  --disable-music     Like above, but this will disable music.\n"
1007                "\n"
1008                "Misc Options:\n"
1009                "  -j, --joystick NUM  Use joystick NUM (default: 0)\n" 
1010                "  --worldmap          Start in worldmap-mode (EXPERIMENTAL)\n"          
1011                "  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
1012                "  --debug-mode        Enables the debug-mode, which is useful for developers.\n"
1013                "  --help              Display a help message summarizing command-line\n"
1014                "                      options, license and game controls.\n"
1015                "  --usage             Display a brief message summarizing command-line options.\n"
1016                "  --version           Display the version of SuperTux you're running.\n\n"
1017                );
1018           exit(0);
1019         }
1020       else if (argv[i][0] != '-')
1021         {
1022           level_startup_file = argv[i];
1023         }
1024       else
1025         {
1026           /* Unknown - complain! */
1027
1028           usage(argv[0], 1);
1029         }
1030     }
1031 }
1032
1033
1034 /* Display usage: */
1035
1036 void usage(char * prog, int ret)
1037 {
1038   FILE * fi;
1039
1040
1041   /* Determine which stream to write to: */
1042
1043   if (ret == 0)
1044     fi = stdout;
1045   else
1046     fi = stderr;
1047
1048
1049   /* Display the usage message: */
1050
1051   fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
1052           prog);
1053
1054
1055   /* Quit! */
1056
1057   exit(ret);
1058 }
1059