- reduced menu fadness a bit (ie. balanced the edges)
[supertux.git] / src / setup.cpp
1 /*
2   setup.c
3   
4   Super Tux - Setup
5   
6   by Bill Kendrick
7   bill@newbreedsoftware.com
8   http://www.newbreedsoftware.com/supertux/
9   
10   April 11, 2000 - March 15, 2004
11 */
12
13 #include <assert.h>
14 #include <iostream>
15 #include <stdio.h>
16 #include <stdlib.h>
17 #include <string.h>
18 #include <errno.h>
19 #include <unistd.h>
20 #include <SDL.h>
21 #include <SDL_image.h>
22 #ifndef NOOPENGL
23 #include <SDL_opengl.h>
24 #endif
25
26 #include <sys/stat.h>
27 #include <sys/types.h>
28 #include <dirent.h>
29 #ifndef WIN32
30 #include <libgen.h>
31 #endif
32 #include <ctype.h>
33
34 #include "defines.h"
35 #include "globals.h"
36 #include "setup.h"
37 #include "screen.h"
38 #include "texture.h"
39 #include "menu.h"
40 #include "gameloop.h"
41 #include "configfile.h"
42 #include "scene.h"
43
44 #ifdef WIN32
45 #define mkdir(dir, mode)    mkdir(dir)
46 // on win32 we typically don't want LFS paths
47 #undef DATA_PREFIX
48 #define DATA_PREFIX "./data/"
49 #endif
50
51 /* Local function prototypes: */
52
53 void seticon(void);
54 void usage(char * prog, int ret);
55
56 /* Does the given file exist and is it accessible? */
57 int faccessible(const char *filename)
58 {
59   struct stat filestat;
60   if (stat(filename, &filestat) == -1)
61     {
62       return false;
63     }
64   else
65     {
66       if(S_ISREG(filestat.st_mode))
67         return true;
68       else
69         return false;
70     }
71 }
72
73 /* Can we write to this location? */
74 int fwriteable(const char *filename)
75 {
76   FILE* fi;
77   fi = fopen(filename, "wa");
78   if (fi == NULL)
79     {
80       return false;
81     }
82   return true;
83 }
84
85 /* Makes sure a directory is created in either the SuperTux home directory or the SuperTux base directory.*/
86 int fcreatedir(const char* relative_dir)
87 {
88   char path[1024];
89   snprintf(path, 1024, "%s/%s/", st_dir, relative_dir);
90   if(mkdir(path,0755) != 0)
91     {
92       snprintf(path, 1024, "%s/%s/", datadir.c_str(), relative_dir);
93       if(mkdir(path,0755) != 0)
94         {
95           return false;
96         }
97       else
98         {
99           return true;
100         }
101     }
102   else
103     {
104       return true;
105     }
106 }
107
108 FILE * opendata(const char * rel_filename, const char * mode)
109 {
110   char * filename = NULL;
111   FILE * fi;
112
113   filename = (char *) malloc(sizeof(char) * (strlen(st_dir) +
114                                              strlen(rel_filename) + 1));
115
116   strcpy(filename, st_dir);
117   /* Open the high score file: */
118
119   strcat(filename, rel_filename);
120
121   /* Try opening the file: */
122   fi = fopen(filename, mode);
123
124   if (fi == NULL)
125     {
126       fprintf(stderr, "Warning: Unable to open the file \"%s\" ", filename);
127
128       if (strcmp(mode, "r") == 0)
129         fprintf(stderr, "for read!!!\n");
130       else if (strcmp(mode, "w") == 0)
131         fprintf(stderr, "for write!!!\n");
132     }
133   free( filename );
134
135   return(fi);
136 }
137
138 /* Get all names of sub-directories in a certain directory. */
139 /* Returns the number of sub-directories found. */
140 /* Note: The user has to free the allocated space. */
141 string_list_type dsubdirs(const char *rel_path,const  char* expected_file)
142 {
143   DIR *dirStructP;
144   struct dirent *direntp;
145   string_list_type sdirs;
146   char filename[1024];
147   char path[1024];
148
149   string_list_init(&sdirs);
150   sprintf(path,"%s/%s",st_dir,rel_path);
151   if((dirStructP = opendir(path)) != NULL)
152     {
153       while((direntp = readdir(dirStructP)) != NULL)
154         {
155           char absolute_filename[1024];
156           struct stat buf;
157
158           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
159
160           if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
161             {
162               if(expected_file != NULL)
163                 {
164                   sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
165                   if(!faccessible(filename))
166                     continue;
167                 }
168
169               string_list_add_item(&sdirs,direntp->d_name);
170             }
171         }
172       closedir(dirStructP);
173     }
174
175   sprintf(path,"%s/%s",datadir.c_str(),rel_path);
176   if((dirStructP = opendir(path)) != NULL)
177     {
178       while((direntp = readdir(dirStructP)) != NULL)
179         {
180           char absolute_filename[1024];
181           struct stat buf;
182
183           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
184
185           if (stat(absolute_filename, &buf) == 0 && S_ISDIR(buf.st_mode))
186             {
187               if(expected_file != NULL)
188                 {
189                   sprintf(filename,"%s/%s/%s",path,direntp->d_name,expected_file);
190                   if(!faccessible(filename))
191                     {
192                       continue;
193                     }
194                   else
195                     {
196                       sprintf(filename,"%s/%s/%s/%s",st_dir,rel_path,direntp->d_name,expected_file);
197                       if(faccessible(filename))
198                         continue;
199                     }
200                 }
201
202               string_list_add_item(&sdirs,direntp->d_name);
203             }
204         }
205       closedir(dirStructP);
206     }
207
208   return sdirs;
209 }
210
211 string_list_type dfiles(const char *rel_path, const  char* glob, const  char* exception_str)
212 {
213   DIR *dirStructP;
214   struct dirent *direntp;
215   string_list_type sdirs;
216   char path[1024];
217
218   string_list_init(&sdirs);
219   sprintf(path,"%s/%s",st_dir,rel_path);
220   if((dirStructP = opendir(path)) != NULL)
221     {
222       while((direntp = readdir(dirStructP)) != NULL)
223         {
224           char absolute_filename[1024];
225           struct stat buf;
226
227           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
228
229           if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
230             {
231               if(exception_str != NULL)
232                 {
233                   if(strstr(direntp->d_name,exception_str) != NULL)
234                     continue;
235                 }
236               if(glob != NULL)
237                 if(strstr(direntp->d_name,glob) == NULL)
238                   continue;
239
240               string_list_add_item(&sdirs,direntp->d_name);
241             }
242         }
243       closedir(dirStructP);
244     }
245
246   sprintf(path,"%s/%s",datadir.c_str(),rel_path);
247   if((dirStructP = opendir(path)) != NULL)
248     {
249       while((direntp = readdir(dirStructP)) != NULL)
250         {
251           char absolute_filename[1024];
252           struct stat buf;
253
254           sprintf(absolute_filename, "%s/%s", path, direntp->d_name);
255
256           if (stat(absolute_filename, &buf) == 0 && S_ISREG(buf.st_mode))
257             {
258               if(exception_str != NULL)
259                 {
260                   if(strstr(direntp->d_name,exception_str) != NULL)
261                     continue;
262                 }
263               if(glob != NULL)
264                 if(strstr(direntp->d_name,glob) == NULL)
265                   continue;
266
267               string_list_add_item(&sdirs,direntp->d_name);
268             }
269         }
270       closedir(dirStructP);
271     }
272
273   return sdirs;
274 }
275
276 void free_strings(char **strings, int num)
277 {
278   int i;
279   for(i=0; i < num; ++i)
280     free(strings[i]);
281 }
282
283 /* --- SETUP --- */
284 /* Set SuperTux configuration and save directories */
285 void st_directory_setup(void)
286 {
287   char *home;
288   char str[1024];
289   /* Get home directory (from $HOME variable)... if we can't determine it,
290      use the current directory ("."): */
291   if (getenv("HOME") != NULL)
292     home = getenv("HOME");
293   else
294     home = ".";
295
296   st_dir = (char *) malloc(sizeof(char) * (strlen(home) +
297                                            strlen("/.supertux") + 1));
298   strcpy(st_dir, home);
299   strcat(st_dir, "/.supertux");
300
301   /* Remove .supertux config-file from old SuperTux versions */
302   if(faccessible(st_dir))
303     {
304       remove
305         (st_dir);
306     }
307
308   st_save_dir = (char *) malloc(sizeof(char) * (strlen(st_dir) + strlen("/save") + 1));
309
310   strcpy(st_save_dir,st_dir);
311   strcat(st_save_dir,"/save");
312
313   /* Create them. In the case they exist they won't destroy anything. */
314   mkdir(st_dir, 0755);
315   mkdir(st_save_dir, 0755);
316
317   sprintf(str, "%s/levels", st_dir);
318   mkdir(str, 0755);
319
320   // User has not that a datadir, so we try some magic
321   if (datadir.empty())
322     {
323 #ifndef WIN32
324       // Detect datadir
325       char exe_file[PATH_MAX];
326       if (readlink("/proc/self/exe", exe_file, PATH_MAX) < 0)
327         {
328           puts("Couldn't read /proc/self/exe, using default path: " DATA_PREFIX);
329           datadir = DATA_PREFIX;
330         }
331       else
332         {
333           std::string exedir = std::string(dirname(exe_file)) + "/";
334           
335           datadir = exedir + "../data/"; // SuperTux run from source dir
336           if (access(datadir.c_str(), F_OK) != 0)
337             {
338               datadir = exedir + "../share/supertux/"; // SuperTux run from PATH
339               if (access(datadir.c_str(), F_OK) != 0) 
340                 { // If all fails, fall back to compiled path
341                   datadir = DATA_PREFIX; 
342                 }
343             }
344         }
345 #else
346   datadir = DATA_PREFIX;
347 #endif
348     }
349   printf("Datadir: %s\n", datadir.c_str());
350 }
351
352 /* Create and setup menus. */
353 void st_menu(void)
354 {
355   main_menu      = new Menu();
356   options_menu   = new Menu();
357   options_controls_menu   = new Menu();
358   load_game_menu = new Menu();
359   save_game_menu = new Menu();
360   game_menu      = new Menu();
361   highscore_menu = new Menu();
362   contrib_menu   = new Menu();
363
364   main_menu->set_pos(screen->w/2, 335);
365   main_menu->additem(MN_GOTO, "Start Game",0,load_game_menu);
366   main_menu->additem(MN_GOTO, "Contrib Levels",0,contrib_menu);
367   main_menu->additem(MN_GOTO, "Options",0,options_menu);
368   main_menu->additem(MN_ACTION,"Level editor",0,0);
369   main_menu->additem(MN_ACTION,"Credits",0,0);
370   main_menu->additem(MN_ACTION,"Quit",0,0);
371
372   contrib_menu->additem(MN_LABEL,"Contrib Levels",0,0);
373   contrib_menu->additem(MN_HL,"",0,0);
374   contrib_menu->additem(MN_ACTION, "Some Levelset", 0, 0);
375   contrib_menu->additem(MN_ACTION, "Someother Levelset", 0, 0);
376   contrib_menu->additem(MN_ACTION, "Yet another Levelset", 0, 0);
377   contrib_menu->additem(MN_HL,"",0,0);
378   contrib_menu->additem(MN_BACK,"Back",0,0);
379
380   options_menu->additem(MN_LABEL,"Options",0,0);
381   options_menu->additem(MN_HL,"",0,0);
382   options_menu->additem(MN_TOGGLE,"Fullscreen",use_fullscreen,0);
383   if(audio_device)
384     {
385       options_menu->additem(MN_TOGGLE,"Sound     ",use_sound,0);
386       options_menu->additem(MN_TOGGLE,"Music     ",use_music,0);
387     }
388   else
389     {
390       options_menu->additem(MN_DEACTIVE,"Sound     ",use_sound,0);
391       options_menu->additem(MN_DEACTIVE,"Music     ",use_music,0);
392     }
393   options_menu->additem(MN_TOGGLE,"Show FPS  ",show_fps,0);
394   options_menu->additem(MN_GOTO,"Controls  ",0,options_controls_menu);
395   options_menu->additem(MN_HL,"",0,0);
396   options_menu->additem(MN_BACK,"Back",0,0);
397   
398   options_controls_menu->additem(MN_LABEL,"Controls",0,0);
399   options_controls_menu->additem(MN_HL,"",0,0);
400   options_controls_menu->additem(MN_CONTROLFIELD,"Move Right",tux.keymap.right,0);
401   options_controls_menu->additem(MN_HL,"",0,0);
402   options_controls_menu->additem(MN_BACK,"Back",0,0);
403
404   load_game_menu->additem(MN_LABEL,"Start Game",0,0);
405   load_game_menu->additem(MN_HL,"",0,0);
406   load_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
407   load_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
408   load_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
409   load_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
410   load_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
411   load_game_menu->additem(MN_HL,"",0,0);
412   load_game_menu->additem(MN_BACK,"Back",0,0);
413
414   save_game_menu->additem(MN_LABEL,"Save Game",0,0);
415   save_game_menu->additem(MN_HL,"",0,0);
416   save_game_menu->additem(MN_DEACTIVE,"Slot 1",0,0);
417   save_game_menu->additem(MN_DEACTIVE,"Slot 2",0,0);
418   save_game_menu->additem(MN_DEACTIVE,"Slot 3",0,0);
419   save_game_menu->additem(MN_DEACTIVE,"Slot 4",0,0);
420   save_game_menu->additem(MN_DEACTIVE,"Slot 5",0,0);
421   save_game_menu->additem(MN_HL,"",0,0);
422   save_game_menu->additem(MN_BACK,"Back",0,0);
423
424   game_menu->additem(MN_LABEL,"InGame Menu",0,0);
425   game_menu->additem(MN_HL,"",0,0);
426   game_menu->additem(MN_ACTION,"Return To Game",0,0);
427   game_menu->additem(MN_GOTO,"Save Game",0,save_game_menu);
428   game_menu->additem(MN_GOTO,"Load Game",0,load_game_menu);
429   game_menu->additem(MN_GOTO,"Options",0,options_menu);
430   game_menu->additem(MN_HL,"",0,0);
431   game_menu->additem(MN_ACTION,"Quit Game",0,0);
432
433   highscore_menu->additem(MN_TEXTFIELD,"Enter your name:",0,0);
434 }
435
436 void update_load_save_game_menu(Menu* pmenu, int load)
437 {
438   for(int i = 2; i < 7; ++i)
439     {
440       // FIXME: Insert a real savegame struct/class here instead of
441       // doing string vodoo
442       std::string tmp = slotinfo(i-1);
443
444       if(load && tmp.length() == strlen("Slot X - Free"))
445         pmenu->item[i].kind = MN_ACTION;
446       else
447         pmenu->item[i].kind = MN_ACTION;
448       menu_item_change_text(&pmenu->item[i], tmp.c_str());
449     }
450 }
451
452 void process_save_game_menu()
453 {
454   int slot = save_game_menu->check();
455   if (slot != -1)
456     savegame(slot - 1);
457 }
458
459 bool process_load_game_menu()
460 {
461   int slot = load_game_menu->check();
462
463   if(slot != -1)
464     {
465       // FIXME: Insert a real savegame struct/class here instead of
466       // doing string vodoo
467       std::string tmp = slotinfo(slot-1);
468
469       if (tmp.length() == strlen("Slot X - Free"))
470         { // Slot is free, so start a new game
471           GameSession session("default", 1, ST_GL_PLAY);
472           session.run();
473
474           show_menu = true;
475           Menu::set_current(main_menu);
476         }
477       else
478         { // Slot contains a level, so load it
479           if (game_started)
480             {
481               GameSession session("default",slot - 1,ST_GL_LOAD_GAME);
482               session.run();
483
484               show_menu = true;
485               Menu::set_current(main_menu);
486             }
487           else
488             {
489               loadgame(slot - 1);
490             }
491         }
492       st_pause_ticks_stop();
493       return true;
494     }
495   else
496     {
497       return false;
498     }
499 }
500
501 /* Handle changes made to global settings in the options menu. */
502 void process_options_menu(void)
503 {
504   switch (options_menu->check())
505     {
506     case 2:
507       if(use_fullscreen != options_menu->item[2].toggled)
508         {
509           use_fullscreen = !use_fullscreen;
510           st_video_setup();
511         }
512       break;
513     case 3:
514       if(use_sound != options_menu->item[3].toggled)
515         use_sound = !use_sound;
516       break;
517     case 4:
518       if(use_music != options_menu->item[4].toggled)
519         {
520           if(use_music)
521             {
522               if(playing_music())
523                 {
524                   halt_music();
525                 }
526               use_music = false;
527             }
528           else
529             {
530               use_music = true;
531               if (!playing_music())
532                 {
533                   play_current_music();
534                 }
535             }
536         }
537       break;
538     case 5:
539       if(show_fps != options_menu->item[5].toggled)
540         show_fps = !show_fps;
541       break;
542     }
543 }
544
545 void st_general_setup(void)
546 {
547   /* Seed random number generator: */
548
549   srand(SDL_GetTicks());
550
551   /* Set icon image: */
552
553   seticon();
554
555   /* Unicode needed for input handling: */
556
557   SDL_EnableUNICODE(1);
558
559   /* Load global images: */
560
561   text_load(&black_text, datadir + "/images/status/letters-black.png", TEXT_TEXT, 16,18);
562   text_load(&gold_text,datadir + "/images/status/letters-gold.png", TEXT_TEXT, 16,18);
563   text_load(&blue_text,datadir + "/images/status/letters-blue.png", TEXT_TEXT, 16,18);
564   text_load(&red_text,datadir + "/images/status/letters-red.png", TEXT_TEXT, 16,18);
565   text_load(&white_text,datadir + "/images/status/letters-white.png", TEXT_TEXT, 16,18);
566   text_load(&white_small_text,datadir + "/images/status/letters-white-small.png", TEXT_TEXT, 8,9);
567   text_load(&white_big_text,datadir + "/images/status/letters-white-big.png", TEXT_TEXT, 20,23);
568   text_load(&yellow_nums,datadir + "/images/status/numbers.png", TEXT_NUM, 32,32);
569
570   /* Load GUI/menu images: */
571   texture_load(&checkbox, datadir + "/images/status/checkbox.png", USE_ALPHA);
572   texture_load(&checkbox_checked, datadir + "/images/status/checkbox-checked.png", USE_ALPHA);
573   texture_load(&back, datadir + "/images/status/back.png", USE_ALPHA);
574   texture_load(&arrow_left, datadir + "/images/icons/left.png", USE_ALPHA);
575   texture_load(&arrow_right, datadir + "/images/icons/right.png", USE_ALPHA);
576
577   /* Load the mouse-cursor */
578   mouse_cursor = new MouseCursor( datadir + "/images/status/mousecursor.png",1);
579   
580 }
581
582 void st_general_free(void)
583 {
584
585   /* Free global images: */
586
587   text_free(&black_text);
588   text_free(&gold_text);
589   text_free(&white_text);
590   text_free(&blue_text);
591   text_free(&red_text);
592   text_free(&white_small_text);
593   text_free(&white_big_text);
594
595   /* Free GUI/menu images: */
596   texture_free(&checkbox);
597   texture_free(&checkbox_checked);
598   texture_free(&back);
599   texture_free(&arrow_left);
600   texture_free(&arrow_right);
601
602   /* Free mouse-cursor */
603   delete mouse_cursor;
604   
605   /* Free menus */
606   delete main_menu;
607   delete game_menu;
608   delete options_menu;
609   delete highscore_menu;
610   delete save_game_menu;
611   delete load_game_menu;
612 }
613
614 void st_video_setup(void)
615 {
616
617   if(screen != NULL)
618     SDL_FreeSurface(screen);
619
620   /* Init SDL Video: */
621
622   if (SDL_Init(SDL_INIT_VIDEO) < 0)
623     {
624       fprintf(stderr,
625               "\nError: I could not initialize video!\n"
626               "The Simple DirectMedia error that occured was:\n"
627               "%s\n\n", SDL_GetError());
628       exit(1);
629     }
630
631   /* Open display: */
632
633   if(use_gl)
634     st_video_setup_gl();
635   else
636     st_video_setup_sdl();
637
638   texture_setup();
639
640   /* Set window manager stuff: */
641
642   SDL_WM_SetCaption("SuperTux " VERSION, "SuperTux");
643
644 }
645
646 void st_video_setup_sdl(void)
647 {
648   SDL_FreeSurface(screen);
649
650   if (use_fullscreen)
651     {
652       screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN ) ; /* | SDL_HWSURFACE); */
653       if (screen == NULL)
654         {
655           fprintf(stderr,
656                   "\nWarning: I could not set up fullscreen video for "
657                   "640x480 mode.\n"
658                   "The Simple DirectMedia error that occured was:\n"
659                   "%s\n\n", SDL_GetError());
660           use_fullscreen = false;
661         }
662     }
663   else
664     {
665       screen = SDL_SetVideoMode(640, 480, 0, SDL_HWSURFACE | SDL_DOUBLEBUF );
666
667       if (screen == NULL)
668         {
669           fprintf(stderr,
670                   "\nError: I could not set up video for 640x480 mode.\n"
671                   "The Simple DirectMedia error that occured was:\n"
672                   "%s\n\n", SDL_GetError());
673           exit(1);
674         }
675     }
676 }
677
678 void st_video_setup_gl(void)
679 {
680 #ifndef NOOPENGL
681
682   SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
683   SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
684   SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
685   SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
686   SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
687
688   if (use_fullscreen)
689     {
690       screen = SDL_SetVideoMode(640, 480, 0, SDL_FULLSCREEN | SDL_OPENGL) ; /* | SDL_HWSURFACE); */
691       if (screen == NULL)
692         {
693           fprintf(stderr,
694                   "\nWarning: I could not set up fullscreen video for "
695                   "640x480 mode.\n"
696                   "The Simple DirectMedia error that occured was:\n"
697                   "%s\n\n", SDL_GetError());
698           use_fullscreen = false;
699         }
700     }
701   else
702     {
703       screen = SDL_SetVideoMode(640, 480, 0, SDL_OPENGL);
704
705       if (screen == NULL)
706         {
707           fprintf(stderr,
708                   "\nError: I could not set up video for 640x480 mode.\n"
709                   "The Simple DirectMedia error that occured was:\n"
710                   "%s\n\n", SDL_GetError());
711           exit(1);
712         }
713     }
714
715   /*
716    * Set up OpenGL for 2D rendering.
717    */
718   glDisable(GL_DEPTH_TEST);
719   glDisable(GL_CULL_FACE);
720
721   glViewport(0, 0, screen->w, screen->h);
722   glMatrixMode(GL_PROJECTION);
723   glLoadIdentity();
724   glOrtho(0, screen->w, screen->h, 0, -1.0, 1.0);
725
726   glMatrixMode(GL_MODELVIEW);
727   glLoadIdentity();
728   glTranslatef(0.0f, 0.0f, 0.0f);
729
730 #endif
731
732 }
733
734 void st_joystick_setup(void)
735 {
736
737   /* Init Joystick: */
738
739   use_joystick = true;
740
741   if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
742     {
743       fprintf(stderr, "Warning: I could not initialize joystick!\n"
744               "The Simple DirectMedia error that occured was:\n"
745               "%s\n\n", SDL_GetError());
746
747       use_joystick = false;
748     }
749   else
750     {
751       /* Open joystick: */
752       if (SDL_NumJoysticks() <= 0)
753         {
754           fprintf(stderr, "Warning: No joysticks are available.\n");
755
756           use_joystick = false;
757         }
758       else
759         {
760           js = SDL_JoystickOpen(joystick_num);
761
762           if (js == NULL)
763             {
764               fprintf(stderr, "Warning: Could not open joystick %d.\n"
765                       "The Simple DirectMedia error that occured was:\n"
766                       "%s\n\n", joystick_num, SDL_GetError());
767
768               use_joystick = false;
769             }
770           else
771             {
772               /* Check for proper joystick configuration: */
773
774               if (SDL_JoystickNumAxes(js) < 2)
775                 {
776                   fprintf(stderr,
777                           "Warning: Joystick does not have enough axes!\n");
778
779                   use_joystick = false;
780                 }
781               else
782                 {
783                   if (SDL_JoystickNumButtons(js) < 2)
784                     {
785                       fprintf(stderr,
786                               "Warning: "
787                               "Joystick does not have enough buttons!\n");
788
789                       use_joystick = false;
790                     }
791                 }
792             }
793         }
794     }
795 }
796
797 void st_audio_setup(void)
798 {
799
800   /* Init SDL Audio silently even if --disable-sound : */
801
802   if (audio_device)
803     {
804       if (SDL_Init(SDL_INIT_AUDIO) < 0)
805         {
806           /* only print out message if sound or music
807              was not disabled at command-line
808            */
809           if (use_sound || use_music)
810             {
811               fprintf(stderr,
812                       "\nWarning: I could not initialize audio!\n"
813                       "The Simple DirectMedia error that occured was:\n"
814                       "%s\n\n", SDL_GetError());
815             }
816           /* keep the programming logic the same :-)
817              because in this case, use_sound & use_music' values are ignored
818              when there's no available audio device
819           */
820           use_sound = false;
821           use_music = false;
822           audio_device = false;
823         }
824     }
825
826
827   /* Open sound silently regarless the value of "use_sound": */
828
829   if (audio_device)
830     {
831       if (open_audio(44100, AUDIO_S16, 2, 2048) < 0)
832         {
833           /* only print out message if sound or music
834              was not disabled at command-line
835            */
836           if (use_sound || use_music)
837             {
838               fprintf(stderr,
839                       "\nWarning: I could not set up audio for 44100 Hz "
840                       "16-bit stereo.\n"
841                       "The Simple DirectMedia error that occured was:\n"
842                       "%s\n\n", SDL_GetError());
843             }
844           use_sound = false;
845           use_music = false;
846           audio_device = false;
847         }
848     }
849
850 }
851
852
853 /* --- SHUTDOWN --- */
854
855 void st_shutdown(void)
856 {
857   close_audio();
858   SDL_Quit();
859   saveconfig();
860 }
861
862 /* --- ABORT! --- */
863
864 void st_abort(const std::string& reason, const std::string& details)
865 {
866   fprintf(stderr, "\nError: %s\n%s\n\n", reason.c_str(), details.c_str());
867   st_shutdown();
868   abort();
869 }
870
871
872 /* Set Icon (private) */
873
874 void seticon(void)
875 {
876   int masklen;
877   Uint8 * mask;
878   SDL_Surface * icon;
879
880
881   /* Load icon into a surface: */
882
883   icon = IMG_Load((datadir + "/images/icon.png").c_str());
884   if (icon == NULL)
885     {
886       fprintf(stderr,
887               "\nError: I could not load the icon image: %s%s\n"
888               "The Simple DirectMedia error that occured was:\n"
889               "%s\n\n", datadir.c_str(), "/images/icon.png", SDL_GetError());
890       exit(1);
891     }
892
893
894   /* Create mask: */
895
896   masklen = (((icon -> w) + 7) / 8) * (icon -> h);
897   mask = (Uint8*) malloc(masklen * sizeof(Uint8));
898   memset(mask, 0xFF, masklen);
899
900
901   /* Set icon: */
902
903   SDL_WM_SetIcon(icon, mask);
904
905
906   /* Free icon surface & mask: */
907
908   free(mask);
909   SDL_FreeSurface(icon);
910 }
911
912
913 /* Parse command-line arguments: */
914
915 void parseargs(int argc, char * argv[])
916 {
917   int i;
918
919   loadconfig();
920
921   /* Parse arguments: */
922
923   for (i = 1; i < argc; i++)
924     {
925       if (strcmp(argv[i], "--fullscreen") == 0 ||
926           strcmp(argv[i], "-f") == 0)
927         {
928           /* Use full screen: */
929
930           use_fullscreen = true;
931         }
932       else if (strcmp(argv[i], "--joystick") == 0 || strcmp(argv[i], "-j") == 0)
933         {
934           assert(i+1 < argc);
935           joystick_num = atoi(argv[++i]);
936         }
937       else if (strcmp(argv[i], "--worldmap") == 0)
938         {
939           launch_worldmap_mode = true;
940         }
941       else if (strcmp(argv[i], "--datadir") == 0 
942                || strcmp(argv[i], "-d") == 0 )
943         {
944           assert(i+1 < argc);
945           datadir = argv[++i];
946         }
947       else if (strcmp(argv[i], "--show-fps") == 0)
948         {
949           /* Use full screen: */
950
951           show_fps = true;
952         }
953       else if (strcmp(argv[i], "--opengl") == 0 ||
954                strcmp(argv[i], "-gl") == 0)
955         {
956 #ifndef NOOPENGL
957           /* Use OpengGL: */
958
959           use_gl = true;
960 #endif
961         }
962       else if (strcmp(argv[i], "--sdl") == 0)
963           {
964             use_gl = false;
965           }
966       else if (strcmp(argv[i], "--usage") == 0)
967         {
968           /* Show usage: */
969
970           usage(argv[0], 0);
971         }
972       else if (strcmp(argv[i], "--version") == 0)
973         {
974           /* Show version: */
975           printf("SuperTux " VERSION "\n");
976           exit(0);
977         }
978       else if (strcmp(argv[i], "--disable-sound") == 0)
979         {
980           /* Disable the compiled in sound feature */
981           printf("Sounds disabled \n");
982           use_sound = false;
983         }
984       else if (strcmp(argv[i], "--disable-music") == 0)
985         {
986           /* Disable the compiled in sound feature */
987           printf("Music disabled \n");
988           use_music = false;
989         }
990       else if (strcmp(argv[i], "--debug-mode") == 0)
991         {
992           /* Enable the debug-mode */
993           debug_mode = true;
994
995         }
996       else if (strcmp(argv[i], "--help") == 0)
997         {     /* Show help: */
998           puts("Super Tux " VERSION "\n"
999                "  Please see the file \"README.txt\" for more details.\n");
1000           printf("Usage: %s [OPTIONS] FILENAME\n\n", argv[0]);
1001           puts("Display Options:\n"
1002                "  --fullscreen        Run in fullscreen mode.\n"
1003                "  --opengl            If opengl support was compiled in, this will enable\n"
1004                "                      the EXPERIMENTAL OpenGL mode.\n"
1005                "  --sdl               Use non-opengl renderer\n"
1006                "\n"
1007                "Sound Options:\n"
1008                "  --disable-sound     If sound support was compiled in,  this will\n"
1009                "                      disable sound for this session of the game.\n"
1010                "  --disable-music     Like above, but this will disable music.\n"
1011                "\n"
1012                "Misc Options:\n"
1013                "  -j, --joystick NUM  Use joystick NUM (default: 0)\n" 
1014                "  --worldmap          Start in worldmap-mode (EXPERIMENTAL)\n"          
1015                "  -d, --datadir DIR   Load Game data from DIR (default: automatic)\n"
1016                "  --debug-mode        Enables the debug-mode, which is useful for developers.\n"
1017                "  --help              Display a help message summarizing command-line\n"
1018                "                      options, license and game controls.\n"
1019                "  --usage             Display a brief message summarizing command-line options.\n"
1020                "  --version           Display the version of SuperTux you're running.\n\n"
1021                );
1022           exit(0);
1023         }
1024       else if (argv[i][0] != '-')
1025         {
1026           level_startup_file = argv[i];
1027         }
1028       else
1029         {
1030           /* Unknown - complain! */
1031
1032           usage(argv[0], 1);
1033         }
1034     }
1035 }
1036
1037
1038 /* Display usage: */
1039
1040 void usage(char * prog, int ret)
1041 {
1042   FILE * fi;
1043
1044
1045   /* Determine which stream to write to: */
1046
1047   if (ret == 0)
1048     fi = stdout;
1049   else
1050     fi = stderr;
1051
1052
1053   /* Display the usage message: */
1054
1055   fprintf(fi, "Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug-mode] | [--usage | --help | --version] [--worldmap] FILENAME\n",
1056           prog);
1057
1058
1059   /* Quit! */
1060
1061   exit(ret);
1062 }
1063