3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2004 Matthias Braun <matze@braunis.de
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include "lispreader.h"
34 #include "background.h"
35 #include "particlesystem.h"
38 #include "sound_manager.h"
40 #include "resources.h"
41 #include "interactive_object.h"
44 Sector* Sector::_current = 0;
47 : gravity(10), player(0), solids(0), background(0), camera(0),
48 currentmusic(LEVEL_MUSIC)
50 song_title = "Mortimers_chipdisko.mod";
51 player = new Player();
57 for(GameObjects::iterator i = gameobjects.begin(); i != gameobjects.end();
61 for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end();
70 Sector::parse(LispReader& lispreader)
74 for(lisp_object_t* cur = lispreader.get_lisp(); !lisp_nil_p(cur);
75 cur = lisp_cdr(cur)) {
76 std::string token = lisp_symbol(lisp_car(lisp_car(cur)));
77 // FIXME: doesn't handle empty data
78 lisp_object_t* data = lisp_car(lisp_cdr(lisp_car(cur)));
79 LispReader reader(lisp_cdr(lisp_car(cur)));
82 name = lisp_string(data);
83 } else if(token == "gravity") {
84 gravity = lisp_real(data);
85 } else if(token == "music") {
86 song_title = lisp_string(data);
88 } else if(token == "camera") {
90 std::cerr << "Warning: More than 1 camera defined in sector.\n";
93 camera = new Camera(this);
96 } else if(token == "background") {
97 background = new Background(reader);
98 add_object(background);
99 } else if(token == "playerspawn") {
100 SpawnPoint* sp = new SpawnPoint;
101 reader.read_string("name", sp->name);
102 reader.read_float("x", sp->pos.x);
103 reader.read_float("y", sp->pos.y);
104 spawnpoints.push_back(sp);
105 } else if(token == "tilemap") {
106 TileMap* tilemap = new TileMap(reader);
109 if(tilemap->is_solid()) {
111 std::cerr << "Warning multiple solid tilemaps in sector.\n";
116 } else if(badguykind_from_string(token) != BAD_INVALID) {
117 add_object(new BadGuy(badguykind_from_string(token), reader));
118 } else if(token == "trampoline") {
119 add_object(new Trampoline(reader));
120 } else if(token == "flying-platform") {
121 add_object(new FlyingPlatform(reader));
122 } else if(token == "particles-snow") {
123 SnowParticleSystem* partsys = new SnowParticleSystem();
124 partsys->parse(reader);
126 } else if(token == "particles-clouds") {
127 CloudParticleSystem* partsys = new CloudParticleSystem();
128 partsys->parse(reader);
130 } else if(token == "door") {
131 add_object(new Door(reader));
133 std::cerr << "Unknown object type '" << token << "'.\n";
138 std::cerr << "sector '" << name << "' does not contain a camera.\n";
139 camera = new Camera(this);
143 throw std::runtime_error("sector does not contain a solid tile layer.");
147 Sector::parse_old_format(LispReader& reader)
152 reader.read_float("gravity", gravity);
154 std::string backgroundimage;
155 reader.read_string("background", backgroundimage);
157 reader.read_float("bkgd_speed", bgspeed);
159 Color bkgd_top, bkgd_bottom;
160 int r = 0, g = 0, b = 128;
161 reader.read_int("bkgd_red_top", r);
162 reader.read_int("bkgd_green_top", g);
163 reader.read_int("bkgd_blue_top", b);
168 reader.read_int("bkgd_red_bottom", r);
169 reader.read_int("bkgd_green_bottom", g);
170 reader.read_int("bkgd_blue_bottom", b);
172 bkgd_bottom.green = g;
173 bkgd_bottom.blue = b;
175 if(backgroundimage != "") {
176 background = new Background;
177 background->set_image(backgroundimage, bgspeed);
178 add_object(background);
180 background = new Background;
181 background->set_gradient(bkgd_top, bkgd_bottom);
182 add_object(background);
185 std::string particlesystem;
186 reader.read_string("particle_system", particlesystem);
187 if(particlesystem == "clouds")
188 add_object(new CloudParticleSystem());
189 else if(particlesystem == "snow")
190 add_object(new SnowParticleSystem());
192 Vector startpos(100, 170);
193 reader.read_float("start_pos_x", startpos.x);
194 reader.read_float("start_pos_y", startpos.y);
196 SpawnPoint* spawn = new SpawnPoint;
197 spawn->pos = startpos;
198 spawn->name = "main";
199 spawnpoints.push_back(spawn);
201 song_title = "Mortimers_chipdisko.mod";
202 reader.read_string("music", song_title);
205 int width, height = 15;
206 reader.read_int("width", width);
207 reader.read_int("height", height);
209 std::vector<unsigned int> tiles;
210 if(reader.read_int_vector("interactive-tm", tiles)
211 || reader.read_int_vector("tilemap", tiles)) {
212 TileMap* tilemap = new TileMap();
213 tilemap->set(width, height, tiles, LAYER_TILES, true);
218 if(reader.read_int_vector("background-tm", tiles)) {
219 TileMap* tilemap = new TileMap();
220 tilemap->set(width, height, tiles, LAYER_BACKGROUNDTILES, false);
224 if(reader.read_int_vector("foreground-tm", tiles)) {
225 TileMap* tilemap = new TileMap();
226 tilemap->set(width, height, tiles, LAYER_FOREGROUNDTILES, false);
230 // TODO read resetpoints
234 lisp_object_t* cur = 0;
235 if(reader.read_lisp("objects", cur)) {
236 while(!lisp_nil_p(cur)) {
237 lisp_object_t* data = lisp_car(cur);
238 std::string object_type = lisp_symbol(lisp_car(data));
240 LispReader reader(lisp_cdr(data));
242 if(object_type == "trampoline") {
243 add_object(new Trampoline(reader));
245 else if(object_type == "flying-platform") {
246 add_object(new FlyingPlatform(reader));
249 BadGuyKind kind = badguykind_from_string(object_type);
250 add_object(new BadGuy(kind, reader));
259 camera = new Camera(this);
264 Sector::write(LispWriter& writer)
266 writer.write_string("name", name);
267 writer.write_float("gravity", gravity);
269 for(GameObjects::iterator i = gameobjects.begin();
270 i != gameobjects.end(); ++i) {
271 Serializable* serializable = dynamic_cast<Serializable*> (*i);
273 serializable->write(writer);
278 Sector::add_object(GameObject* object)
280 gameobjects_new.push_back(object);
284 Sector::activate(const std::string& spawnpoint)
288 // Apply bonuses from former levels
289 switch (player_status.bonus)
291 case PlayerStatus::NO_BONUS:
294 case PlayerStatus::FLOWER_BONUS:
295 player->got_power = Player::FIRE_POWER; // FIXME: add ice power to here
298 case PlayerStatus::GROWUP_BONUS:
304 for(SpawnPoints::iterator i = spawnpoints.begin(); i != spawnpoints.end();
306 if((*i)->name == spawnpoint) {
312 std::cerr << "Spawnpoint '" << spawnpoint << "' not found.\n";
314 player->move(sp->pos);
317 camera->reset(Vector(player->base.x, player->base.y));
321 Sector::action(float elapsed_time)
323 player->check_bounds(camera);
325 /* update objects (don't use iterators here, because the list might change
326 * during the iteration)
328 for(size_t i = 0; i < gameobjects.size(); ++i)
329 if(gameobjects[i]->is_valid())
330 gameobjects[i]->action(elapsed_time);
332 /* Handle all possible collisions. */
335 update_game_objects();
339 Sector::update_game_objects()
341 /** cleanup marked objects */
342 for(std::vector<GameObject*>::iterator i = gameobjects.begin();
343 i != gameobjects.end(); /* nothing */) {
344 if((*i)->is_valid() == false) {
345 BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
347 badguys.erase(std::remove(badguys.begin(), badguys.end(), badguy),
350 Bullet* bullet = dynamic_cast<Bullet*> (*i);
353 std::remove(bullets.begin(), bullets.end(), bullet),
356 InteractiveObject* interactive_object =
357 dynamic_cast<InteractiveObject*> (*i);
358 if(interactive_object) {
359 interactive_objects.erase(
360 std::remove(interactive_objects.begin(), interactive_objects.end(),
361 interactive_object), interactive_objects.end());
363 Upgrade* upgrade = dynamic_cast<Upgrade*> (*i);
366 std::remove(upgrades.begin(), upgrades.end(), upgrade),
369 Trampoline* trampoline = dynamic_cast<Trampoline*> (*i);
372 std::remove(trampolines.begin(), trampolines.end(), trampoline),
375 FlyingPlatform* flying_platform= dynamic_cast<FlyingPlatform*> (*i);
376 if(flying_platform) {
377 flying_platforms.erase(
378 std::remove(flying_platforms.begin(), flying_platforms.end(), flying_platform),
379 flying_platforms.end());
383 i = gameobjects.erase(i);
389 /* add newly created objects */
390 for(std::vector<GameObject*>::iterator i = gameobjects_new.begin();
391 i != gameobjects_new.end(); ++i)
393 BadGuy* badguy = dynamic_cast<BadGuy*> (*i);
395 badguys.push_back(badguy);
396 Bullet* bullet = dynamic_cast<Bullet*> (*i);
398 bullets.push_back(bullet);
399 Upgrade* upgrade = dynamic_cast<Upgrade*> (*i);
401 upgrades.push_back(upgrade);
402 Trampoline* trampoline = dynamic_cast<Trampoline*> (*i);
404 trampolines.push_back(trampoline);
405 FlyingPlatform* flying_platform = dynamic_cast<FlyingPlatform*> (*i);
407 flying_platforms.push_back(flying_platform);
408 InteractiveObject* interactive_object
409 = dynamic_cast<InteractiveObject*> (*i);
410 if(interactive_object)
411 interactive_objects.push_back(interactive_object);
413 gameobjects.push_back(*i);
415 gameobjects_new.clear();
419 Sector::draw(DrawingContext& context)
421 context.push_transform();
422 context.set_translation(camera->get_translation());
424 for(GameObjects::iterator i = gameobjects.begin();
425 i != gameobjects.end(); ++i) {
426 if( (*i)->is_valid() )
430 context.pop_transform();
434 Sector::collision_handler()
436 // CO_BULLET & CO_BADGUY check
437 for(unsigned int i = 0; i < bullets.size(); ++i)
439 for (BadGuys::iterator j = badguys.begin(); j != badguys.end(); ++j)
441 if((*j)->dying != DYING_NOT)
444 if(rectcollision(bullets[i]->base, (*j)->base))
446 // We have detected a collision and now call the
447 // collision functions of the collided objects.
448 (*j)->collision(bullets[i], CO_BULLET, COLLISION_NORMAL);
449 bullets[i]->collision(CO_BADGUY);
450 break; // bullet is invalid now, so break
455 /* CO_BADGUY & CO_BADGUY check */
456 for (BadGuys::iterator i = badguys.begin(); i != badguys.end(); ++i)
458 if((*i)->dying != DYING_NOT)
461 BadGuys::iterator j = i;
463 for (; j != badguys.end(); ++j)
465 if(j == i || (*j)->dying != DYING_NOT)
468 if(rectcollision((*i)->base, (*j)->base))
470 // We have detected a collision and now call the
471 // collision functions of the collided objects.
472 (*j)->collision(*i, CO_BADGUY);
473 (*i)->collision(*j, CO_BADGUY);
477 if(player->dying != DYING_NOT) return;
479 // CO_BADGUY & CO_PLAYER check
480 for (BadGuys::iterator i = badguys.begin(); i != badguys.end(); ++i)
482 if((*i)->dying != DYING_NOT)
485 if(rectcollision_offset((*i)->base, player->base, 0, 0))
487 // We have detected a collision and now call the collision
488 // functions of the collided objects.
489 if (player->previous_base.y < player->base.y &&
490 player->previous_base.y + player->previous_base.height
491 < (*i)->base.y + (*i)->base.height/2
492 && !player->invincible_timer.started())
494 (*i)->collision(player, CO_PLAYER, COLLISION_SQUISH);
498 player->collision(*i, CO_BADGUY);
499 (*i)->collision(player, CO_PLAYER, COLLISION_NORMAL);
504 // CO_UPGRADE & CO_PLAYER check
505 for(unsigned int i = 0; i < upgrades.size(); ++i)
507 if(rectcollision(upgrades[i]->base, player->base))
509 // We have detected a collision and now call the collision
510 // functions of the collided objects.
511 upgrades[i]->collision(player, CO_PLAYER, COLLISION_NORMAL);
515 // CO_TRAMPOLINE & (CO_PLAYER or CO_BADGUY)
516 for (Trampolines::iterator i = trampolines.begin(); i != trampolines.end(); ++i)
518 if (rectcollision((*i)->base, player->base))
520 if (player->previous_base.y < player->base.y &&
521 player->previous_base.y + player->previous_base.height
522 < (*i)->base.y + (*i)->base.height/2)
524 (*i)->collision(player, CO_PLAYER, COLLISION_SQUISH);
526 else if (player->previous_base.y <= player->base.y)
528 player->collision(*i, CO_TRAMPOLINE);
529 (*i)->collision(player, CO_PLAYER, COLLISION_NORMAL);
534 // CO_FLYING_PLATFORM & (CO_PLAYER or CO_BADGUY)
535 for (FlyingPlatforms::iterator i = flying_platforms.begin(); i != flying_platforms.end(); ++i)
537 if (rectcollision((*i)->base, player->base))
539 if (player->previous_base.y < player->base.y &&
540 player->previous_base.y + player->previous_base.height
541 < (*i)->base.y + (*i)->base.height/2)
543 (*i)->collision(player, CO_PLAYER, COLLISION_SQUISH);
544 player->collision(*i, CO_FLYING_PLATFORM);
546 /* else if (player->previous_base.y <= player->base.y)
554 Sector::add_score(const Vector& pos, int s)
556 player_status.score += s;
558 add_object(new FloatingScore(pos, s));
562 Sector::add_bouncy_distro(const Vector& pos)
564 add_object(new BouncyDistro(pos));
568 Sector::add_broken_brick(const Vector& pos, Tile* tile)
570 add_broken_brick_piece(pos, Vector(-1, -4), tile);
571 add_broken_brick_piece(pos + Vector(0, 16), Vector(-1.5, -3), tile);
573 add_broken_brick_piece(pos + Vector(16, 0), Vector(1, -4), tile);
574 add_broken_brick_piece(pos + Vector(16, 16), Vector(1.5, -3), tile);
578 Sector::add_broken_brick_piece(const Vector& pos, const Vector& movement,
581 add_object(new BrokenBrick(tile, pos, movement));
585 Sector::add_bouncy_brick(const Vector& pos)
587 add_object(new BouncyBrick(pos));
591 Sector::add_bad_guy(float x, float y, BadGuyKind kind)
593 BadGuy* badguy = new BadGuy(kind, x, y);
599 Sector::add_upgrade(const Vector& pos, Direction dir, UpgradeKind kind)
601 add_object(new Upgrade(pos, dir, kind));
605 Sector::add_bullet(const Vector& pos, float xm, Direction dir)
607 if(player->got_power == Player::FIRE_POWER)
609 if(bullets.size() > MAX_FIRE_BULLETS-1)
612 else if(player->got_power == Player::ICE_POWER)
614 if(bullets.size() > MAX_ICE_BULLETS-1)
618 Bullet* new_bullet = 0;
619 if(player->got_power == Player::FIRE_POWER)
620 new_bullet = new Bullet(pos, xm, dir, FIRE_BULLET);
621 else if(player->got_power == Player::ICE_POWER)
622 new_bullet = new Bullet(pos, xm, dir, ICE_BULLET);
624 throw std::runtime_error("wrong bullet type.");
625 add_object(new_bullet);
627 sound_manager->play_sound(sounds[SND_SHOOT]);
634 Sector::trybreakbrick(const Vector& pos, bool small)
636 Tile* tile = solids->get_tile_at(pos);
640 sprintf(errmsg, "Invalid tile at %i,%i", (int)((pos.x+1)/32*32), (int)((pos.y+1)/32*32));
641 throw SuperTuxException(errmsg, __FILE__, __LINE__);
644 if (tile->attributes & Tile::BRICK)
648 /* Get a distro from it: */
650 Vector(((int)(pos.x + 1) / 32) * 32, (int)(pos.y / 32) * 32));
652 // TODO: don't handle this in a global way but per-tile...
653 if (!counting_distros)
655 counting_distros = true;
663 if (distro_counter <= 0)
665 counting_distros = false;
666 solids->change_at(pos, tile->next_tile);
669 sound_manager->play_sound(sounds[SND_DISTRO]);
670 player_status.score = player_status.score + SCORE_DISTRO;
671 player_status.distros++;
677 solids->change_at(pos, tile->next_tile);
679 /* Replace it with broken bits: */
680 add_broken_brick(Vector(
681 ((int)(pos.x + 1) / 32) * 32,
682 (int)(pos.y / 32) * 32), tile);
684 /* Get some score: */
685 sound_manager->play_sound(sounds[SND_BRICK]);
686 player_status.score = player_status.score + SCORE_BRICK;
697 Sector::tryemptybox(const Vector& pos, Direction col_side)
699 Tile* tile = solids->get_tile_at(pos);
703 sprintf(errmsg, "Invalid tile at %i,%i", (int)((pos.x+1)/32*32), (int)((pos.y+1)/32*32));
704 throw SuperTuxException(errmsg, __FILE__, __LINE__);
708 if (!(tile->attributes & Tile::FULLBOX))
711 // according to the collision side, set the upgrade direction
717 int posx = ((int)(pos.x+1) / 32) * 32;
718 int posy = (int)(pos.y/32) * 32 - 32;
721 case 1: // Box with a distro!
722 add_bouncy_distro(Vector(posx, posy));
723 sound_manager->play_sound(sounds[SND_DISTRO]);
724 player_status.score = player_status.score + SCORE_DISTRO;
725 player_status.distros++;
728 case 2: // Add a fire flower upgrade!
729 if (player->size == SMALL) /* Tux is small, add mints! */
730 add_upgrade(Vector(posx, posy), col_side, UPGRADE_GROWUP);
731 else /* Tux is big, add a fireflower: */
732 add_upgrade(Vector(posx, posy), col_side, UPGRADE_FIREFLOWER);
733 sound_manager->play_sound(sounds[SND_UPGRADE]);
736 case 5: // Add an ice flower upgrade!
737 if (player->size == SMALL) /* Tux is small, add mints! */
738 add_upgrade(Vector(posx, posy), col_side, UPGRADE_GROWUP);
739 else /* Tux is big, add an iceflower: */
740 add_upgrade(Vector(posx, posy), col_side, UPGRADE_ICEFLOWER);
741 sound_manager->play_sound(sounds[SND_UPGRADE]);
744 case 3: // Add a golden herring
745 add_upgrade(Vector(posx, posy), col_side, UPGRADE_HERRING);
748 case 4: // Add a 1up extra
749 add_upgrade(Vector(posx, posy), col_side, UPGRADE_1UP);
756 solids->change_at(pos, tile->next_tile);
759 /* Try to grab a distro: */
761 Sector::trygrabdistro(const Vector& pos, int bounciness)
763 Tile* tile = solids->get_tile_at(pos);
767 sprintf(errmsg, "Invalid tile at %i,%i", (int)((pos.x+1)/32*32), (int)((pos.y+1)/32*32));
768 throw SuperTuxException(errmsg, __FILE__, __LINE__); */
770 //Bad tiles (i.e. tiles that are not defined in supertux.stgt but appear in the map) are changed to ID 0 (blank tile)
771 std::cout << "Warning: Undefined tile at " <<(int)pos.x/32 << "/" << (int)pos.y/32 << " (ID: " << (int)solids->get_tile_id_at(pos).id << ")" << std::endl;
772 solids->change_at(pos,0);
773 tile = solids->get_tile_at(pos);
777 if (!(tile->attributes & Tile::COIN))
780 solids->change_at(pos, tile->next_tile);
781 sound_manager->play_sound(sounds[SND_DISTRO]);
783 if (bounciness == BOUNCE)
785 add_bouncy_distro(Vector(((int)(pos.x + 1) / 32) * 32,
786 (int)(pos.y / 32) * 32));
789 player_status.score = player_status.score + SCORE_DISTRO;
790 player_status.distros++;
794 /* Try to bump a bad guy from below: */
796 Sector::trybumpbadguy(const Vector& pos)
799 for (BadGuys::iterator i = badguys.begin(); i != badguys.end(); ++i)
801 if ((*i)->base.x >= pos.x - 32 && (*i)->base.x <= pos.x + 32 &&
802 (*i)->base.y >= pos.y - 16 && (*i)->base.y <= pos.y + 16)
804 (*i)->collision(player, CO_PLAYER, COLLISION_BUMP);
809 for (unsigned int i = 0; i < upgrades.size(); i++)
811 if (upgrades[i]->base.height == 32 &&
812 upgrades[i]->base.x >= pos.x - 32 && upgrades[i]->base.x <= pos.x + 32 &&
813 upgrades[i]->base.y >= pos.y - 16 && upgrades[i]->base.y <= pos.y + 16)
815 upgrades[i]->collision(player, CO_PLAYER, COLLISION_BUMP);
826 level_song = sound_manager->load_music(datadir + "/music/" + song_title);
828 song_path = (char *) malloc(sizeof(char) * datadir.length() +
829 strlen(song_title.c_str()) + 8 + 5);
830 song_subtitle = strdup(song_title.c_str());
831 strcpy(strstr(song_subtitle, "."), "\0");
832 sprintf(song_path, "%s/music/%s-fast%s", datadir.c_str(),
833 song_subtitle, strstr(song_title.c_str(), "."));
834 if(!sound_manager->exists_music(song_path)) {
835 level_song_fast = level_song;
837 level_song_fast = sound_manager->load_music(song_path);
844 Sector::play_music(int type)
847 switch(currentmusic) {
849 sound_manager->play_music(level_song_fast);
852 sound_manager->play_music(level_song);
855 sound_manager->play_music(herring_song);
858 sound_manager->halt_music();
864 Sector::get_music_type()