4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __SCRIPTING_TILEMAP_H__
21 #define __SCRIPTING_TILEMAP_H__
25 typedef TileMap _TileMap;
35 TileMap(_TileMap* tilemap);
39 /** Move tilemap until at given node, then stop */
40 void goto_node(int node_no);
42 /** Start moving tilemap */
45 /** Stop tilemap at next node */
49 * Start fading the tilemap to opacity given by @c alpha.
50 * Destination opacity will be reached after @c seconds seconds. Also influences solidity.
52 void fade(float alpha, float seconds);
55 * Instantly switch tilemap's opacity to @c alpha. Also influences solidity.
57 void set_alpha(float alpha);
60 * Return tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha.