4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __SCRIPTING_PLAYER_H__
21 #define __SCRIPTING_PLAYER_H__
36 * This can be "grow", "fireflower" or "iceflower" at the moment
38 virtual void add_bonus(const std::string& bonus) = 0;
42 virtual void add_coins(int count) = 0;
44 * Make tux invicible for a short amount of time
46 virtual void make_invincible() = 0;
48 * Deactivate user input for Tux
50 virtual void deactivate() = 0;
52 * Give control back to user
54 virtual void activate() = 0;
58 virtual void walk(float speed) = 0;
60 * Set player visible or not visible
62 virtual void set_visible(bool visible) = 0;
64 * returns true if the player is currently visible (that is he was not set
65 * inivisible by the set_visible method)
67 virtual bool get_visible() = 0;