4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "game_session.hpp"
26 #include "flip_level_transformer.hpp"
37 Level::finish(bool win)
39 if(GameSession::current() == NULL)
42 GameSession::current()->finish(win);
46 Level::spawn(const std::string& sector, const std::string& spawnpoint)
48 if(GameSession::current() == NULL)
51 GameSession::current()->respawn(sector, spawnpoint);
55 Level::flip_vertically()
57 FlipLevelTransformer flip_transformer;
58 flip_transformer.transform(GameSession::current()->get_current_level());
64 if(GameSession::current() == NULL)
66 GameSession::current()->toggle_pause();