6 #include "game_session.hpp"
7 #include "flip_level_transformer.hpp"
20 GameSession::current()->finish();
24 Level::spawn(const std::string& sector, const std::string& spawnpoint)
26 GameSession::current()->respawn(sector, spawnpoint);
30 Level::flip_vertically()
32 FlipLevelTransformer flip_transformer;
33 flip_transformer.transform(GameSession::current()->get_current_level());