2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "scripting/functions.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/camera.hpp"
22 #include "object/player.hpp"
23 #include "physfs/ifile_stream.hpp"
24 #include "supertux/fadeout.hpp"
25 #include "supertux/game_session.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/sector.hpp"
30 #include "supertux/shrinkfade.hpp"
31 #include "supertux/textscroller.hpp"
32 #include "supertux/tile.hpp"
33 #include "supertux/world.hpp"
34 #include "util/gettext.hpp"
35 #include "video/renderer.hpp"
36 #include "worldmap/tux.hpp"
38 #include "scripting/squirrel_util.hpp"
39 #include "scripting/time_scheduler.hpp"
43 SQInteger display(HSQUIRRELVM vm)
45 Console::output << squirrel2string(vm, -1) << std::endl;
49 void print_stacktrace(HSQUIRRELVM vm)
51 print_squirrel_stack(vm);
54 SQInteger get_current_thread(HSQUIRRELVM vm)
56 sq_pushobject(vm, vm_to_object(vm));
60 void wait(HSQUIRRELVM vm, float seconds)
62 TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
65 void wait_for_screenswitch(HSQUIRRELVM vm)
67 g_screen_manager->waiting_threads.add(vm);
72 g_screen_manager->exit_screen();
75 void fadeout_screen(float seconds)
77 g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new FadeOut(seconds)));
80 void shrink_screen(float dest_x, float dest_y, float seconds)
82 g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>(new ShrinkFade(Vector(dest_x, dest_y), seconds)));
85 void abort_screenfade()
87 g_screen_manager->set_screen_fade(std::unique_ptr<ScreenFade>());
90 std::string translate(const std::string& text)
92 return dictionary_manager->get_dictionary().translate(text);
95 void display_text_file(const std::string& filename)
97 g_screen_manager->push_screen(std::unique_ptr<Screen>(new TextScroller(filename)));
100 void load_worldmap(const std::string& filename)
102 using namespace worldmap;
104 if(World::current() == NULL)
105 throw std::runtime_error("Can't start WorldMap without active world.");
107 g_screen_manager->push_screen(std::unique_ptr<Screen>(new WorldMap(filename, World::current()->get_player_status())));
110 void load_level(const std::string& filename)
112 if(GameSession::current() == NULL)
113 throw std::runtime_error("Can't start level without active level.");
115 g_screen_manager->push_screen(std::unique_ptr<Screen>(new GameSession(filename, GameSession::current()->get_player_status())));
118 void import(HSQUIRRELVM vm, const std::string& filename)
120 IFileStream in(filename);
122 if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
123 filename.c_str(), SQTrue)))
124 throw SquirrelError(vm, "Couldn't parse script");
126 sq_pushroottable(vm);
127 if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
129 throw SquirrelError(vm, "Couldn't execute script");
134 void debug_collrects(bool enable)
136 Sector::show_collrects = enable;
139 void debug_show_fps(bool enable)
141 g_config->show_fps = enable;
144 void debug_draw_solids_only(bool enable)
146 Sector::draw_solids_only = enable;
149 void debug_draw_editor_images(bool enable)
151 Tile::draw_editor_images = enable;
154 void debug_worldmap_ghost(bool enable)
156 using namespace worldmap;
158 if(WorldMap::current() == NULL)
159 throw std::runtime_error("Can't change ghost mode without active WorldMap");
161 WorldMap::current()->get_tux()->set_ghost_mode(enable);
166 using namespace worldmap;
168 if(World::current() == NULL || WorldMap::current() == NULL)
169 throw std::runtime_error("Can't save state without active World");
171 WorldMap::current()->save_state();
172 World::current()->save_state();
175 void update_worldmap()
177 using namespace worldmap;
179 if(WorldMap::current() == NULL)
180 throw std::runtime_error("Can't update Worldmap: none active");
182 WorldMap::current()->load_state();
185 // not added to header, function to only be used by others
187 bool validate_sector_player()
189 if (Sector::current() == 0)
191 log_info << "No current sector." << std::endl;
195 if (Sector::current()->player == 0)
197 log_info << "No player." << std::endl;
203 void play_music(const std::string& filename)
205 sound_manager->play_music(filename);
208 void play_sound(const std::string& filename)
210 sound_manager->play(filename);
215 if (!validate_sector_player()) return;
216 ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
217 tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
222 if (!validate_sector_player()) return;
223 ::Player* tux = Sector::current()->player;
224 tux->invincible_timer.start(10000);
229 if (!validate_sector_player()) return;
230 ::Player* tux = Sector::current()->player;
231 tux->set_ghost_mode(true);
236 if (!validate_sector_player()) return;
237 ::Player* tux = Sector::current()->player;
238 tux->invincible_timer.stop();
239 tux->set_ghost_mode(false);
244 if (GameSession::current() == 0)
246 log_info << "No game session" << std::endl;
249 GameSession::current()->restart_level();
254 if (!validate_sector_player()) return;
255 ::Player* tux = Sector::current()->player;
256 log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
261 if (!validate_sector_player()) return;
262 ::Player* tux = Sector::current()->player;
264 (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
265 Sector::current()->camera->reset(
266 Vector(tux->get_pos().x, tux->get_pos().y));
271 if (!validate_sector_player()) return;
272 log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
275 void set_gamma(float gamma)
277 Renderer::instance()->set_gamma(gamma);
282 g_screen_manager->quit();
287 return gameRandom.rand();
290 void set_game_speed(float speed)
292 ::g_game_speed = speed;
295 void record_demo(const std::string& filename)
297 if (GameSession::current() == 0)
299 log_info << "No game session" << std::endl;
302 GameSession::current()->restart_level();
303 GameSession::current()->record_demo(filename);
306 void play_demo(const std::string& filename)
308 if (GameSession::current() == 0)
310 log_info << "No game session" << std::endl;
314 g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
315 g_config->random_seed = gameRandom.srand(g_config->random_seed);
316 GameSession::current()->restart_level();
317 GameSession::current()->play_demo(filename);