2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "scripting/functions.hpp"
19 #include "audio/sound_manager.hpp"
20 #include "math/random_generator.hpp"
21 #include "object/camera.hpp"
22 #include "object/player.hpp"
23 #include "physfs/ifile_stream.hpp"
24 #include "supertux/fadeout.hpp"
25 #include "supertux/game_session.hpp"
26 #include "supertux/gameconfig.hpp"
27 #include "supertux/globals.hpp"
28 #include "supertux/screen_manager.hpp"
29 #include "supertux/sector.hpp"
30 #include "supertux/shrinkfade.hpp"
31 #include "supertux/textscroller.hpp"
32 #include "supertux/tile.hpp"
33 #include "supertux/world.hpp"
34 #include "util/gettext.hpp"
35 #include "worldmap/tux.hpp"
37 #include "scripting/squirrel_util.hpp"
38 #include "scripting/time_scheduler.hpp"
42 SQInteger display(HSQUIRRELVM vm)
44 Console::output << squirrel2string(vm, -1) << std::endl;
48 void print_stacktrace(HSQUIRRELVM vm)
50 print_squirrel_stack(vm);
53 SQInteger get_current_thread(HSQUIRRELVM vm)
55 sq_pushobject(vm, vm_to_object(vm));
59 void wait(HSQUIRRELVM vm, float seconds)
61 TimeScheduler::instance->schedule_thread(vm, game_time + seconds);
64 void wait_for_screenswitch(HSQUIRRELVM vm)
66 g_screen_manager->waiting_threads.add(vm);
71 g_screen_manager->exit_screen();
74 void fadeout_screen(float seconds)
76 g_screen_manager->set_screen_fade(new FadeOut(seconds));
79 void shrink_screen(float dest_x, float dest_y, float seconds)
81 g_screen_manager->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds));
84 void abort_screenfade()
86 g_screen_manager->set_screen_fade(NULL);
89 std::string translate(const std::string& text)
91 return dictionary_manager->get_dictionary().translate(text);
94 void display_text_file(const std::string& filename)
96 g_screen_manager->push_screen(new TextScroller(filename));
99 void load_worldmap(const std::string& filename)
101 using namespace worldmap;
103 if(World::current() == NULL)
104 throw std::runtime_error("Can't start WorldMap without active world.");
106 g_screen_manager->push_screen(new WorldMap(filename, World::current()->get_player_status()));
109 void load_level(const std::string& filename)
111 if(GameSession::current() == NULL)
112 throw std::runtime_error("Can't start level without active level.");
114 g_screen_manager->push_screen(new GameSession(filename, GameSession::current()->get_player_status()));
117 void import(HSQUIRRELVM vm, const std::string& filename)
119 IFileStream in(filename);
121 if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
122 filename.c_str(), SQTrue)))
123 throw SquirrelError(vm, "Couldn't parse script");
125 sq_pushroottable(vm);
126 if(SQ_FAILED(sq_call(vm, 1, SQFalse, SQTrue))) {
128 throw SquirrelError(vm, "Couldn't execute script");
133 void debug_collrects(bool enable)
135 Sector::show_collrects = enable;
138 void debug_show_fps(bool enable)
140 g_config->show_fps = enable;
143 void debug_draw_solids_only(bool enable)
145 Sector::draw_solids_only = enable;
148 void debug_draw_editor_images(bool enable)
150 Tile::draw_editor_images = enable;
153 void debug_worldmap_ghost(bool enable)
155 using namespace worldmap;
157 if(WorldMap::current() == NULL)
158 throw std::runtime_error("Can't change ghost mode without active WorldMap");
160 WorldMap::current()->get_tux()->set_ghost_mode(enable);
165 using namespace worldmap;
167 if(World::current() == NULL || WorldMap::current() == NULL)
168 throw std::runtime_error("Can't save state without active World");
170 WorldMap::current()->save_state();
171 World::current()->save_state();
174 void update_worldmap()
176 using namespace worldmap;
178 if(WorldMap::current() == NULL)
179 throw std::runtime_error("Can't update Worldmap: none active");
181 WorldMap::current()->load_state();
184 // not added to header, function to only be used by others
186 bool validate_sector_player()
188 if (Sector::current() == 0)
190 log_info << "No current sector." << std::endl;
194 if (Sector::current()->player == 0)
196 log_info << "No player." << std::endl;
202 void play_music(const std::string& filename)
204 sound_manager->play_music(filename);
207 void play_sound(const std::string& filename)
209 sound_manager->play(filename);
214 if (!validate_sector_player()) return;
215 ::Player* tux = Sector::current()->player; // scripting::Player != ::Player
216 tux->get_physic().set_velocity_x(tux->get_physic().get_velocity_x()*3);
221 if (!validate_sector_player()) return;
222 ::Player* tux = Sector::current()->player;
223 tux->invincible_timer.start(10000);
228 if (!validate_sector_player()) return;
229 ::Player* tux = Sector::current()->player;
230 tux->set_ghost_mode(true);
235 if (!validate_sector_player()) return;
236 ::Player* tux = Sector::current()->player;
237 tux->invincible_timer.stop();
238 tux->set_ghost_mode(false);
243 if (GameSession::current() == 0)
245 log_info << "No game session" << std::endl;
248 GameSession::current()->restart_level();
253 if (!validate_sector_player()) return;
254 ::Player* tux = Sector::current()->player;
255 log_info << "You are at x " << ((int) tux->get_pos().x) << ", y " << ((int) tux->get_pos().y) << std::endl;
260 if (!validate_sector_player()) return;
261 ::Player* tux = Sector::current()->player;
263 (Sector::current()->get_width()) - (SCREEN_WIDTH*2), 0));
264 Sector::current()->camera->reset(
265 Vector(tux->get_pos().x, tux->get_pos().y));
270 if (!validate_sector_player()) return;
271 log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl;
274 void set_gamma(float gamma) {
275 SDL_SetGamma(gamma, gamma, gamma);
280 g_screen_manager->quit();
285 return gameRandom.rand();
288 void set_game_speed(float speed)
290 ::g_game_speed = speed;
293 void record_demo(const std::string& filename)
295 if (GameSession::current() == 0)
297 log_info << "No game session" << std::endl;
300 GameSession::current()->restart_level();
301 GameSession::current()->record_demo(filename);
304 void play_demo(const std::string& filename)
306 if (GameSession::current() == 0)
308 log_info << "No game session" << std::endl;
312 g_config->random_seed = GameSession::current()->get_demo_random_seed(filename);
313 g_config->random_seed = gameRandom.srand(g_config->random_seed);
314 GameSession::current()->restart_level();
315 GameSession::current()->play_demo(filename);