4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
27 #include "textscroller.hpp"
28 #include "functions.hpp"
29 #include "game_session.hpp"
30 #include "tinygettext/tinygettext.hpp"
31 #include "physfs/physfs_stream.hpp"
32 #include "script_manager.hpp"
33 #include "resources.hpp"
34 #include "gettext.hpp"
36 #include "mainloop.hpp"
37 #include "worldmap.hpp"
41 #include "squirrel_error.hpp"
42 #include "wrapper_util.hpp"
47 int display(HSQUIRRELVM vm)
49 Console::output << squirrel2string(vm, -1) << std::endl;
53 void wait(HSQUIRRELVM vm, float seconds)
55 SQUserPointer ptr = sq_getforeignptr(vm);
56 ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
57 script_manager->set_wakeup_event(vm, ScriptManager::TIME, seconds);
60 void wait_for_screenswitch(HSQUIRRELVM vm)
62 SQUserPointer ptr = sq_getforeignptr(vm);
63 ScriptManager* script_manager = reinterpret_cast<ScriptManager*> (ptr);
64 script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED);
69 main_loop->exit_screen();
72 std::string translate(const std::string& text)
74 return dictionary_manager.get_dictionary().translate(text);
77 void display_text_file(const std::string& filename)
79 main_loop->push_screen(new TextScroller(filename));
82 void load_worldmap(const std::string& filename)
84 using namespace WorldMapNS;
86 std::auto_ptr<WorldMap> worldmap(new WorldMap());
87 worldmap->loadmap(filename);
88 main_loop->push_screen(worldmap.release());
91 void load_level(const std::string& filename)
93 main_loop->push_screen(new GameSession(filename, ST_GL_PLAY));
96 static SQInteger squirrel_read_char(SQUserPointer file)
98 std::istream* in = reinterpret_cast<std::istream*> (file);
107 void import(HSQUIRRELVM vm, const std::string& filename)
109 IFileStream in(filename);
111 if(SQ_FAILED(sq_compile(vm, squirrel_read_char, &in,
112 filename.c_str(), SQTrue)))
113 throw SquirrelError(vm, "Couldn't parse script");
115 sq_pushroottable(vm);
116 if(SQ_FAILED(sq_call(vm, 1, SQFalse))) {
118 throw SquirrelError(vm, "Couldn't execute script");
123 void add_key(int new_key)
125 player_status->set_keys(new_key);
128 void debug_collrects(bool enable)
130 Sector::show_collrects = enable;
135 if(World::current() == NULL)
136 throw std::runtime_error("Can't save state without active World");
138 World::current()->save_state();