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Removed trailing whitespaces in tilemanager source files (yes I know that code needs...
[supertux.git]
/
src
/
scripting
/
ambient_sound.hpp
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#ifndef __SCRIPTING_AMBIENT_SOUND_H__
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#define __SCRIPTING_AMBIENT_SOUND_H__
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namespace Scripting
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{
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class AmbientSound
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{
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public:
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#ifndef SCRIPTING_API
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virtual ~AmbientSound()
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{}
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#endif
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virtual void set_pos(float x, float y) = 0;
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virtual float get_pos_x() const = 0;
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virtual float get_pos_y() const = 0;
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};
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}
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#endif