4 Super Tux - Screen Functions
7 bill@newbreedsoftware.com
8 http://www.newbreedsoftware.com/supertux/
10 April 11, 2000 - April 21, 2000
15 #include <SDL_opengl.h>
17 #ifndef GL_NV_texture_rectangle
18 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
19 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
20 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
21 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
28 #define IGNORE_ALPHA 1
30 void load_and_display_image(char * file);
31 void clearscreen(float r, float g, float b);
32 void updatescreen(void);
33 void flipscreen(void);
34 SDL_Surface * load_image(char * file, int use_alpha);
36 void drawimage(SDL_Surface * surf, float x, float y, int update);
37 void drawpart(SDL_Surface * surf, float x, float y, float w, float h, int update);
39 void drawtext(char * text, int x, int y, SDL_Surface * surf, int update, int shadowsize);
40 void drawcenteredtext(char * text, int y, SDL_Surface * surf, int update, int shadowsize);
41 void erasetext(char * text, int x, int y, SDL_Surface * surf, int update, int shadowsize);
42 void erasecenteredtext(char * text, int y, SDL_Surface * surf, int update, int shadowsize);
43 void update_rect(SDL_Surface *scr, Sint32 x, Sint32 y, Sint32 w, Sint32 h);