7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
9 // Copyright: See COPYING file that comes with this distribution
13 #ifndef SUPERTUX_SCENE_H
14 #define SUPERTUX_SCENE_H
24 #define FRAME_RATE 10 // 100 Frames per second (10ms)
25 extern int score, distros, level, next_level, game_pause, quit, score_multiplier, endpos, counting_distros, distro_counter;
26 extern timer_type super_bkgd_timer;
27 extern float scroll_x;
29 extern bouncy_distro_type *bouncy_distros;
30 extern broken_brick_type *broken_bricks;
31 extern bouncy_brick_type *bouncy_bricks;
32 extern bad_guy_type *bad_guys;
33 extern floating_score_type *floating_scores;
34 extern upgrade_type *upgrades;
35 extern bullet_type *bullets;
36 extern int num_bad_guys;
37 extern int num_bouncy_distros;
38 extern int num_broken_bricks;
39 extern int num_bouncy_bricks;
40 extern int num_floating_scores;
41 extern int num_upgrades;
42 extern int num_bullets;
43 extern player_type tux;
44 extern texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
45 extern timer_type time_left;
46 extern double frame_ratio;
48 void add_score(float x, float y, int s);
49 void set_defaults(void);
50 void arrays_init(void);
51 void arrays_free(void);
53 void add_bouncy_distro(float x, float y);
54 void add_broken_brick(float x, float y);
55 void add_broken_brick_piece(float x, float y, float xm, float ym);
56 void add_bouncy_brick(float x, float y);
57 void add_bad_guy(float x, float y, int kind);
58 void add_upgrade(float x, float y, int dir, int kind);
59 void add_bullet(float x, float y, float xm, int dir);
61 #endif /*SUPERTUX_SCENE_H*/