7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2004
9 // Copyright: See COPYING file that comes with this distribution
13 #ifndef SUPERTUX_SCENE_H
14 #define SUPERTUX_SCENE_H
23 #include "particlesystem.h"
25 #define FRAME_RATE 10 // 100 Frames per second (10ms)
30 extern int next_level;
31 extern int game_pause;
32 extern int score_multiplier;
34 extern bool counting_distros;
35 extern int distro_counter;
37 extern timer_type super_bkgd_timer;
38 extern float scroll_x;
39 extern unsigned int global_frame_counter;
42 extern texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow;
43 extern timer_type time_left;
44 extern double frame_ratio;
46 void set_defaults(void);
48 #endif /*SUPERTUX_SCENE_H*/