Now the growings animation looks pretty cool :)
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "sprite_manager.h"
28 #include "sound_manager.h"
29 #include "setup.h"
30
31 Surface* img_waves[3]; 
32 Surface* img_water;
33 Surface* img_pole;
34 Surface* img_poletop;
35 Surface* img_flag[2];
36 Surface* img_cloud[2][4];
37 Surface* img_distro[4];
38
39 MusicRef herring_song;
40 MusicRef level_end_song;
41
42 SpriteManager* sprite_manager = 0;
43 SoundManager* sound_manager = 0;
44
45 /* Load graphics/sounds shared between all levels: */
46 void loadshared()
47 {
48   int i;
49
50   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
51   sound_manager = new SoundManager();
52   sound_manager->enable_music(use_music);
53
54   /* Tuxes: */
55   smalltux_star = sprite_manager->load("smalltux-star");
56   largetux_star = sprite_manager->load("largetux-star");
57   smalltux_gameover = sprite_manager->load("smalltux-gameover");
58
59   char img_name[1024];
60   for (int i = 0; i < GROWING_FRAMES; i++)
61   {
62     sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
63     growingtux_left[i] = new Surface(img_name, false);
64
65     sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
66     growingtux_right[i] = new Surface(img_name, false);
67   }
68
69   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
70   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
71   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
72   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
73   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
74   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
75   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
76   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
77   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
78   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
79   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
80   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
81
82   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
83   largetux.stand_right = sprite_manager->load("largetux-stand-right");
84   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
85   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
86   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
87   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
88   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
89   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
90   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
91   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
92   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
93   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
94   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
95   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
96
97   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
98   firetux.stand_right = sprite_manager->load("firetux-stand-right");
99   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
100   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
101   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
102   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
103   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
104   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
105   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
106   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
107   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
108   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
109   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
110   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
111
112   icetux.stand_left  = sprite_manager->load("icetux-stand-left");
113   icetux.stand_right = sprite_manager->load("icetux-stand-right");
114   icetux.walk_left   = sprite_manager->load("icetux-walk-left");
115   icetux.walk_right  = sprite_manager->load("icetux-walk-right");
116   icetux.jump_left   = sprite_manager->load("icetux-jump-left");
117   icetux.jump_right  = sprite_manager->load("icetux-jump-right");
118   icetux.kick_left   = sprite_manager->load("icetux-kick-left");
119   icetux.kick_right  = sprite_manager->load("icetux-kick-right");
120   icetux.skid_right  = sprite_manager->load("icetux-skid-right");
121   icetux.skid_left   = sprite_manager->load("icetux-skid-left");
122   icetux.grab_left   = sprite_manager->load("icetux-grab-left");
123   icetux.grab_right  = sprite_manager->load("icetux-grab-right");
124   icetux.duck_left   = sprite_manager->load("icetux-duck-left");
125   icetux.duck_right  = sprite_manager->load("icetux-duck-right");
126
127
128   /* Water: */
129   img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
130
131   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
132                USE_ALPHA);
133
134   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
135                USE_ALPHA);
136
137   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
138                USE_ALPHA);
139
140
141   /* Pole: */
142
143   img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
144   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
145                USE_ALPHA);
146
147
148   /* Flag: */
149
150   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
151                USE_ALPHA);
152   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
153                USE_ALPHA);
154
155
156   /* Cloud: */
157
158   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
159                USE_ALPHA);
160
161   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
162                USE_ALPHA);
163
164   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
165                USE_ALPHA);
166
167   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
168                USE_ALPHA);
169
170
171   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
172                USE_ALPHA);
173
174   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
175                USE_ALPHA);
176
177   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
178                USE_ALPHA);
179
180   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
181                USE_ALPHA);
182
183
184   /* Bad guys: */
185   load_badguy_gfx();
186
187   /* Upgrades: */
188   load_special_gfx();
189
190   /* Objects */
191   load_object_gfx();
192
193   /* Distros: */
194   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
195                USE_ALPHA);
196
197   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
198                USE_ALPHA);
199
200   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
201                USE_ALPHA);
202
203   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
204                USE_ALPHA);
205
206
207   /* Tux life: */
208
209   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
210                          USE_ALPHA);
211
212   /* Sound effects: */
213
214   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
215                     // initialize sounds[i] with the correct pointer's value:
216                     // NULL or something else. And it will be dangerous to
217                     // play with not-initialized pointers.
218                     // This is also true with if (use_music)
219                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
220   */
221   for (i = 0; i < NUM_SOUNDS; i++)
222     sounds[i] = load_sound(datadir + soundfilenames[i]);
223
224   /* Herring song */
225   herring_song = sound_manager->load_music(datadir + "/music/SALCON.MOD");
226   level_end_song = sound_manager->load_music(datadir + "/music/tux-leveldone.mod");
227 }
228
229
230 /* Free shared data: */
231 void unloadshared(void)
232 {
233   int i;
234
235   free_special_gfx();
236   free_badguy_gfx();
237
238   delete img_water;
239   for (i = 0; i < 3; i++)
240     delete img_waves[i];
241
242   delete img_pole;
243   delete img_poletop;
244
245   for (i = 0; i < 2; i++)
246     delete img_flag[i];
247
248   for (i = 0; i < 4; i++)
249     {
250       delete img_distro[i];
251       delete img_cloud[0][i];
252       delete img_cloud[1][i];
253     }
254
255   delete tux_life;
256
257   for (int i = 0; i < GROWING_FRAMES; i++)
258   {
259     delete growingtux_left[i];
260     delete growingtux_right[i];
261   }
262
263   for (i = 0; i < NUM_SOUNDS; i++)
264     free_chunk(sounds[i]);
265
266   delete sprite_manager;
267   sprite_manager = 0;
268   delete sound_manager;
269   sound_manager = 0;
270 }
271
272 /* EOF */