3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "app/globals.h"
26 #include "resources.h"
27 #include "special/sprite_manager.h"
28 #include "audio/sound_manager.h"
29 #include "app/setup.h"
31 #include "gui/button.h"
33 Surface* img_waves[3];
38 Surface* img_cloud[2][4];
39 Surface* img_distro[4];
43 Menu* options_menu = 0;
44 Menu* options_keys_menu = 0;
45 Menu* options_joystick_menu = 0;
46 Menu* highscore_menu = 0;
47 Menu* load_game_menu = 0;
48 Menu* save_game_menu = 0;
49 Menu* contrib_menu = 0;
50 Menu* contrib_subset_menu = 0;
52 MusicRef herring_song;
53 MusicRef level_end_song;
55 SpriteManager* sprite_manager = 0;
56 SoundManager* sound_manager = 0;
58 char * soundfilenames[NUM_SOUNDS] = {
60 "/sounds/bigjump.wav",
63 "/sounds/invincible.wav",
68 "/sounds/ricochet.wav",
69 "/sounds/bump-upgrade.wav",
70 "/sounds/upgrade.wav",
72 "/sounds/fire-flower.wav",
77 "/sounds/explosion.wav"
86 Font* white_small_text;
89 /* Load graphics/sounds shared between all levels: */
93 /* Load global images: */
94 gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
95 blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
96 white_text = new Font(datadir + "/images/fonts/white.png",
98 gray_text = new Font(datadir + "/images/fonts/gray.png",
100 white_small_text = new Font(datadir + "/images/fonts/white-small.png",
102 white_big_text = new Font(datadir + "/images/fonts/white-big.png",
103 Font::TEXT, 20,22, 3);
104 yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
107 Menu::default_font = white_text;
108 Menu::active_font = blue_text;
109 Menu::deactive_font = gray_text;
110 Menu::label_font = white_big_text;
111 Menu::field_font = gold_text;
113 Button::info_font = white_small_text;
117 sprite_manager = new SpriteManager(datadir + "/supertux.strf");
120 smalltux_star = sprite_manager->load("smalltux-star");
121 largetux_star = sprite_manager->load("bigtux-star");
122 smalltux_gameover = sprite_manager->load("smalltux-gameover");
125 for (int i = 0; i < GROWING_FRAMES; i++)
127 sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
128 growingtux_left[i] = new Surface(img_name, true);
130 sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
131 growingtux_right[i] = new Surface(img_name, true);
134 small_tux = sprite_manager->load("small-tux");
135 big_tux = sprite_manager->load("big-tux");
136 ice_tux = sprite_manager->load("ice-tux");
137 fire_tux = sprite_manager->load("fire-tux");
139 tux_arm = sprite_manager->load("tux-arm");
142 img_water = new Surface(datadir + "/images/shared/water.png", false);
144 img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
147 img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
151 img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
157 img_pole = new Surface(datadir + "/images/shared/pole.png", true);
158 img_poletop = new Surface(datadir + "/images/shared/poletop.png",
164 img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
166 img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
172 img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
175 img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
178 img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
181 img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
185 img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
188 img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
191 img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
194 img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
207 // load the door object graphics:
208 door = sprite_manager->load("door");
209 for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
211 sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
212 door_opening[i] = new Surface(img_name, true);
216 img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
219 img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
222 img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
225 img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
231 tux_life = new Surface(datadir + "/images/shared/tux-life.png",
236 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
237 // initialize sounds[i] with the correct pointer's value:
238 // NULL or something else. And it will be dangerous to
239 // play with not-initialized pointers.
240 // This is also true with if (use_music)
241 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
243 for (i = 0; i < NUM_SOUNDS; i++)
245 ()->add_sound(SoundManager::get
246 ()->load_sound(datadir + soundfilenames[i]),i);
249 herring_song = SoundManager::get
250 ()->load_music(datadir + "/music/SALCON.MOD");
251 level_end_song = SoundManager::get
252 ()->load_music(datadir + "/music/leveldone.mod");
255 /* Free shared data: */
256 void unloadshared(void)
258 /* Free global images: */
263 delete white_small_text;
264 delete white_big_text;
273 for (i = 0; i < 3; i++)
279 for (i = 0; i < 2; i++)
282 for (i = 0; i < 4; i++)
284 delete img_distro[i];
285 delete img_cloud[0][i];
286 delete img_cloud[1][i];
291 for (int i = 0; i < GROWING_FRAMES; i++)
293 delete growingtux_left[i];
294 delete growingtux_right[i];
299 for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
300 delete door_opening[i];
302 delete sprite_manager;