a39da2af3b34abba22a3e25c85f8b768e44b9b03
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "app/globals.h"
21 #include "special/sprite_manager.h"
22 #include "audio/sound_manager.h"
23 #include "app/setup.h"
24 #include "gui/button.h"
25 #include "scene.h"
26 #include "player.h"
27 #include "badguy.h"
28 #include "gameobjs.h"
29 #include "special.h"
30 #include "resources.h"
31 #include "door.h"
32 #include "badguy_specs.h"
33
34 Surface* img_waves[3]; 
35 Surface* img_water;
36 Surface* img_pole;
37 Surface* img_poletop;
38 Surface* img_flag[2];
39 Surface* img_cloud[2][4];
40 Surface* img_distro[4];
41
42 Menu* main_menu      = 0;
43 Menu* game_menu      = 0;
44 Menu* options_menu   = 0;
45 Menu* options_keys_menu     = 0;
46 Menu* options_joystick_menu = 0;
47 Menu* highscore_menu = 0;
48 Menu* load_game_menu = 0;
49 Menu* save_game_menu = 0;
50 Menu* contrib_menu   = 0;
51 Menu* contrib_subset_menu   = 0;
52
53 MusicRef herring_song;
54 MusicRef level_end_song;
55
56 SpriteManager* sprite_manager = 0;
57 SoundManager* sound_manager = 0;
58
59 char * soundfilenames[NUM_SOUNDS] = {
60                                        "/sounds/jump.wav",
61                                        "/sounds/bigjump.wav",
62                                        "/sounds/skid.wav",
63                                        "/sounds/coin.wav",
64                                        "/sounds/invincible.wav",
65                                        "/sounds/brick.wav",
66                                        "/sounds/hurt.wav",
67                                        "/sounds/squish.wav",
68                                        "/sounds/fall.wav",
69                                        "/sounds/ricochet.wav",
70                                        "/sounds/bump-upgrade.wav",
71                                        "/sounds/upgrade.wav",
72                                        "/sounds/grow.wav",
73                                        "/sounds/fire-flower.wav",
74                                        "/sounds/shoot.wav",
75                                        "/sounds/lifeup.wav",
76                                        "/sounds/stomp.wav",
77                                        "/sounds/kick.wav",
78                                        "/sounds/explosion.wav",
79                                        "/sounds/warp.wav",
80                                        "/sounds/fireworks.wav"
81                                     };
82
83
84 Font* gold_text;
85 Font* blue_text;
86 Font* gray_text;
87 Font* yellow_nums;
88 Font* white_text;
89 Font* white_small_text;
90 Font* white_big_text;                               
91                                     
92 /* Load graphics/sounds shared between all levels: */
93 void loadshared()
94 {
95
96   /* Load global images: */
97   gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
98   blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
99   white_text  = new Font(datadir + "/images/fonts/white.png",
100                          Font::TEXT, 16,18);
101   gray_text  = new Font(datadir + "/images/fonts/gray.png",
102                         Font::TEXT, 16,18);
103   white_small_text = new Font(datadir + "/images/fonts/white-small.png",
104                               Font::TEXT, 8,9, 1);
105   white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
106                               Font::TEXT, 20,22, 3);
107   yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
108                          Font::NUM, 32,32);
109
110   Menu::default_font = white_text;
111   Menu::active_font = blue_text;
112   Menu::deactive_font = gray_text;
113   Menu::label_font = white_big_text;
114   Menu::field_font = gold_text;
115   
116   Button::info_font = white_small_text;
117
118   int i;
119
120   sprite_manager = new SpriteManager(datadir + "/images/supertux.strf");
121
122   /* Tuxes: */
123   smalltux_star = sprite_manager->load("smalltux-star");
124   bigtux_star = sprite_manager->load("bigtux-star");
125   smalltux_gameover = sprite_manager->load("smalltux-gameover");
126
127   char img_name[1024];
128   for (int i = 0; i < GROWING_FRAMES; i++)
129     {
130       sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
131       growingtux_left[i] = new Surface(img_name, true);
132
133       sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
134       growingtux_right[i] = new Surface(img_name, true);
135     }
136
137   small_tux = new TuxBodyParts();
138   small_tux->head = NULL;
139   small_tux->body = sprite_manager->load("small-tux-body");
140   small_tux->arms = sprite_manager->load("small-tux-arms");
141   small_tux->feet = NULL;
142
143   big_tux = new TuxBodyParts();
144   big_tux->head = sprite_manager->load("big-tux-head");
145   big_tux->body = sprite_manager->load("big-tux-body");
146   big_tux->arms = sprite_manager->load("big-tux-arms");
147   big_tux->feet = sprite_manager->load("big-tux-feet");
148
149   fire_tux = new TuxBodyParts();
150   fire_tux->head = sprite_manager->load("big-fire-tux-head");
151   fire_tux->body = sprite_manager->load("big-tux-body");
152   fire_tux->arms = sprite_manager->load("big-tux-arms");
153   fire_tux->feet = sprite_manager->load("big-tux-feet");
154
155   ice_tux = new TuxBodyParts();
156   ice_tux->head = sprite_manager->load("big-tux-head");
157   ice_tux->body = sprite_manager->load("big-tux-body");
158   ice_tux->arms = sprite_manager->load("big-tux-arms");
159   ice_tux->feet = sprite_manager->load("big-tux-feet");
160
161   /* Load Bad Guys resources */
162   badguyspecs_manager = new BadGuySpecsManager(datadir + "/badguys.strf");
163
164   /* Water: */
165   img_water = new Surface(datadir + "/images/shared/water.png", false);
166
167   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
168                              true);
169
170   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
171                              true);
172
173
174   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
175                              true);
176
177
178   /* Pole: */
179
180   img_pole = new Surface(datadir + "/images/shared/pole.png", true);
181   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
182                             true);
183
184
185   /* Flag: */
186
187   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
188                             true);
189   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
190                             true);
191
192
193   /* Cloud: */
194
195   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
196                                 true);
197
198   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
199                                 true);
200
201   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
202                                 true);
203
204   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
205                                 true);
206
207
208   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
209                                 true);
210
211   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
212                                 true);
213
214   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
215                                 true);
216
217   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
218                                 true);
219
220   /* Upgrades: */
221   load_special_gfx();
222
223   /* Objects */
224   load_object_gfx();
225
226   // load the door object graphics:
227   door = sprite_manager->load("door");
228   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
229     {
230       sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
231       door_opening[i] = new Surface(img_name, true);
232     }
233
234   /* Distros: */
235   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
236                               true);
237
238   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
239                               true);
240
241   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
242                               true);
243
244   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
245                               true);
246
247
248   /* Tux life: */
249
250   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
251                          true);
252
253   /* Sound effects: */
254
255   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
256                     // initialize sounds[i] with the correct pointer's value:
257                     // NULL or something else. And it will be dangerous to
258                     // play with not-initialized pointers.
259                     // This is also true with if (use_music)
260                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
261   */
262   for (i = 0; i < NUM_SOUNDS; i++)
263     SoundManager::get
264       ()->add_sound(SoundManager::get
265                       ()->load_sound(datadir + soundfilenames[i]),i);
266
267   /* Herring song */
268   herring_song = SoundManager::get
269                    ()->load_music(datadir + "/music/SALCON.MOD");
270   level_end_song = SoundManager::get
271                      ()->load_music(datadir + "/music/leveldone.mod");
272 }
273
274 /* Free shared data: */
275 void unloadshared(void)
276 {
277   /* Free global images: */
278   delete gold_text;
279   delete white_text;
280   delete blue_text;
281   delete gray_text;
282   delete white_small_text;
283   delete white_big_text;
284   delete yellow_nums;
285   
286   int i;
287
288   free_special_gfx();
289
290   delete img_water;
291   for (i = 0; i < 3; i++)
292     delete img_waves[i];
293
294   delete img_pole;
295   delete img_poletop;
296
297   for (i = 0; i < 2; i++)
298     delete img_flag[i];
299
300   for (i = 0; i < 4; i++)
301     {
302       delete img_distro[i];
303       delete img_cloud[0][i];
304       delete img_cloud[1][i];
305     }
306
307   delete tux_life;
308
309   delete small_tux;
310   delete big_tux;
311   delete fire_tux;
312   delete ice_tux;
313
314   for (int i = 0; i < GROWING_FRAMES; i++)
315   {
316     delete growingtux_left[i];
317     delete growingtux_right[i];
318   }
319
320   // door game object:
321
322   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
323     delete door_opening[i];
324
325   delete sprite_manager;
326   sprite_manager = 0;
327   sound_manager = 0;
328 }
329
330 /* EOF */