- just doing some C++ifying
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "sprite_manager.h"
28 #include "sound_manager.h"
29 #include "setup.h"
30
31 Surface* img_waves[3]; 
32 Surface* img_water;
33 Surface* img_pole;
34 Surface* img_poletop;
35 Surface* img_flag[2];
36 Surface* img_cloud[2][4];
37 Surface* img_distro[4];
38
39 MusicRef herring_song;
40 MusicRef level_end_song;
41
42 SpriteManager* sprite_manager = 0;
43 SoundManager* sound_manager = 0;
44
45 /* Load graphics/sounds shared between all levels: */
46 void loadshared()
47 {
48   int i;
49
50   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
51   sound_manager = new SoundManager();
52   sound_manager->enable_music(use_music);
53
54   /* Tuxes: */
55   smalltux_star = sprite_manager->load("smalltux-star");
56   largetux_star = sprite_manager->load("largetux-star");
57   smalltux_gameover = sprite_manager->load("smalltux-gameover");
58
59   char img_name[1024];
60   for (int i = 0; i < GROWING_FRAMES; i++)
61   {
62     sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
63     growingtux_left[i] = new Surface(img_name, false);
64
65     sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
66     growingtux_right[i] = new Surface(img_name, false);
67   }
68
69   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
70   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
71   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
72   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
73   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
74   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
75   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
76   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
77   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
78   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
79   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
80   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
81   smalltux.stomp       = sprite_manager->load("stomp");
82
83   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
84   largetux.stand_right = sprite_manager->load("largetux-stand-right");
85   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
86   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
87   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
88   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
89   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
90   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
91   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
92   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
93   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
94   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
95   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
96   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
97   largetux.stomp       = sprite_manager->load("stomp");
98
99   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
100   firetux.stand_right = sprite_manager->load("firetux-stand-right");
101   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
102   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
103   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
104   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
105   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
106   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
107   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
108   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
109   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
110   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
111   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
112   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
113   firetux.stomp       = sprite_manager->load("stomp");
114
115   icetux.stand_left  = sprite_manager->load("icetux-stand-left");
116   icetux.stand_right = sprite_manager->load("icetux-stand-right");
117   icetux.walk_left   = sprite_manager->load("icetux-walk-left");
118   icetux.walk_right  = sprite_manager->load("icetux-walk-right");
119   icetux.jump_left   = sprite_manager->load("icetux-jump-left");
120   icetux.jump_right  = sprite_manager->load("icetux-jump-right");
121   icetux.kick_left   = sprite_manager->load("icetux-kick-left");
122   icetux.kick_right  = sprite_manager->load("icetux-kick-right");
123   icetux.skid_right  = sprite_manager->load("icetux-skid-right");
124   icetux.skid_left   = sprite_manager->load("icetux-skid-left");
125   icetux.grab_left   = sprite_manager->load("icetux-grab-left");
126   icetux.grab_right  = sprite_manager->load("icetux-grab-right");
127   icetux.duck_left   = sprite_manager->load("icetux-duck-left");
128   icetux.duck_right  = sprite_manager->load("icetux-duck-right");
129   icetux.stomp       = sprite_manager->load("stomp");
130
131
132   /* Water: */
133   img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
134
135   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
136                USE_ALPHA);
137
138   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
139                USE_ALPHA);
140
141   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
142                USE_ALPHA);
143
144
145   /* Pole: */
146
147   img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
148   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
149                USE_ALPHA);
150
151
152   /* Flag: */
153
154   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
155                USE_ALPHA);
156   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
157                USE_ALPHA);
158
159
160   /* Cloud: */
161
162   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
163                USE_ALPHA);
164
165   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
166                USE_ALPHA);
167
168   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
169                USE_ALPHA);
170
171   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
172                USE_ALPHA);
173
174
175   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
176                USE_ALPHA);
177
178   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
179                USE_ALPHA);
180
181   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
182                USE_ALPHA);
183
184   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
185                USE_ALPHA);
186
187
188   /* Bad guys: */
189   load_badguy_gfx();
190
191   /* Upgrades: */
192   load_special_gfx();
193
194   /* Objects */
195   load_object_gfx();
196
197   /* Distros: */
198   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
199                USE_ALPHA);
200
201   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
202                USE_ALPHA);
203
204   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
205                USE_ALPHA);
206
207   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
208                USE_ALPHA);
209
210
211   /* Tux life: */
212
213   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
214                          USE_ALPHA);
215
216   /* Sound effects: */
217
218   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
219                     // initialize sounds[i] with the correct pointer's value:
220                     // NULL or something else. And it will be dangerous to
221                     // play with not-initialized pointers.
222                     // This is also true with if (use_music)
223                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
224   */
225   for (i = 0; i < NUM_SOUNDS; i++)
226     sounds[i] = load_sound(datadir + soundfilenames[i]);
227
228   /* Herring song */
229   herring_song = sound_manager->load_music(datadir + "/music/SALCON.MOD");
230   level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
231 }
232
233
234 /* Free shared data: */
235 void unloadshared(void)
236 {
237   int i;
238
239   free_special_gfx();
240   free_badguy_gfx();
241
242   delete img_water;
243   for (i = 0; i < 3; i++)
244     delete img_waves[i];
245
246   delete img_pole;
247   delete img_poletop;
248
249   for (i = 0; i < 2; i++)
250     delete img_flag[i];
251
252   for (i = 0; i < 4; i++)
253     {
254       delete img_distro[i];
255       delete img_cloud[0][i];
256       delete img_cloud[1][i];
257     }
258
259   delete tux_life;
260
261   for (int i = 0; i < GROWING_FRAMES; i++)
262   {
263     delete growingtux_left[i];
264     delete growingtux_right[i];
265   }
266
267   for (i = 0; i < NUM_SOUNDS; i++)
268     free_chunk(sounds[i]);
269
270   delete sprite_manager;
271   sprite_manager = 0;
272   delete sound_manager;
273   sound_manager = 0;
274 }
275
276 /* EOF */