confirm_dialog now accepts a background, instead of doing the screen capture hack.
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "sprite_manager.h"
28 #include "sound_manager.h"
29 #include "setup.h"
30
31 Surface* img_waves[3]; 
32 Surface* img_water;
33 Surface* img_pole;
34 Surface* img_poletop;
35 Surface* img_flag[2];
36 Surface* img_cloud[2][4];
37 Surface* img_distro[4];
38
39 MusicRef herring_song;
40 MusicRef level_end_song;
41
42 SpriteManager* sprite_manager = 0;
43 SoundManager* sound_manager = 0;
44
45 /* Load graphics/sounds shared between all levels: */
46 void loadshared()
47 {
48   int i;
49
50   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
51   sound_manager = new SoundManager();
52   sound_manager->enable_music(use_music);
53
54   /* Tuxes: */
55   smalltux_star = sprite_manager->load("smalltux-star");
56   largetux_star = sprite_manager->load("largetux-star");
57   smalltux_gameover = sprite_manager->load("smalltux-gameover");
58
59   growingtux_left = sprite_manager->load("tux-grow-left");
60   growingtux_right = sprite_manager->load("tux-grow-right");
61
62   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
63   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
64   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
65   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
66   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
67   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
68   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
69   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
70   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
71   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
72   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
73   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
74
75   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
76   largetux.stand_right = sprite_manager->load("largetux-stand-right");
77   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
78   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
79   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
80   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
81   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
82   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
83   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
84   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
85   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
86   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
87   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
88   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
89
90   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
91   firetux.stand_right = sprite_manager->load("firetux-stand-right");
92   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
93   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
94   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
95   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
96   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
97   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
98   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
99   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
100   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
101   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
102   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
103   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
104
105   icetux.stand_left  = sprite_manager->load("icetux-stand-left");
106   icetux.stand_right = sprite_manager->load("icetux-stand-right");
107   icetux.walk_left   = sprite_manager->load("icetux-walk-left");
108   icetux.walk_right  = sprite_manager->load("icetux-walk-right");
109   icetux.jump_left   = sprite_manager->load("icetux-jump-left");
110   icetux.jump_right  = sprite_manager->load("icetux-jump-right");
111   icetux.kick_left   = sprite_manager->load("icetux-kick-left");
112   icetux.kick_right  = sprite_manager->load("icetux-kick-right");
113   icetux.skid_right  = sprite_manager->load("icetux-skid-right");
114   icetux.skid_left   = sprite_manager->load("icetux-skid-left");
115   icetux.grab_left   = sprite_manager->load("icetux-grab-left");
116   icetux.grab_right  = sprite_manager->load("icetux-grab-right");
117   icetux.duck_left   = sprite_manager->load("icetux-duck-left");
118   icetux.duck_right  = sprite_manager->load("icetux-duck-right");
119
120
121   /* Water: */
122   img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
123
124   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
125                USE_ALPHA);
126
127   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
128                USE_ALPHA);
129
130   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
131                USE_ALPHA);
132
133
134   /* Pole: */
135
136   img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
137   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
138                USE_ALPHA);
139
140
141   /* Flag: */
142
143   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
144                USE_ALPHA);
145   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
146                USE_ALPHA);
147
148
149   /* Cloud: */
150
151   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
152                USE_ALPHA);
153
154   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
155                USE_ALPHA);
156
157   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
158                USE_ALPHA);
159
160   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
161                USE_ALPHA);
162
163
164   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
165                USE_ALPHA);
166
167   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
168                USE_ALPHA);
169
170   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
171                USE_ALPHA);
172
173   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
174                USE_ALPHA);
175
176
177   /* Bad guys: */
178   load_badguy_gfx();
179
180   /* Upgrades: */
181   load_special_gfx();
182
183   /* Objects */
184   load_object_gfx();
185
186   /* Distros: */
187   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
188                USE_ALPHA);
189
190   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
191                USE_ALPHA);
192
193   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
194                USE_ALPHA);
195
196   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
197                USE_ALPHA);
198
199
200   /* Tux life: */
201
202   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
203                          USE_ALPHA);
204
205   /* Sound effects: */
206
207   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
208                     // initialize sounds[i] with the correct pointer's value:
209                     // NULL or something else. And it will be dangerous to
210                     // play with not-initialized pointers.
211                     // This is also true with if (use_music)
212                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
213   */
214   for (i = 0; i < NUM_SOUNDS; i++)
215     sounds[i] = load_sound(datadir + soundfilenames[i]);
216
217   /* Herring song */
218   herring_song = sound_manager->load_music(datadir + "/music/SALCON.MOD");
219   level_end_song = sound_manager->load_music(datadir + "/music/tux-leveldone.mod");
220 }
221
222
223 /* Free shared data: */
224 void unloadshared(void)
225 {
226   int i;
227
228   free_special_gfx();
229   free_badguy_gfx();
230
231   delete img_water;
232   for (i = 0; i < 3; i++)
233     delete img_waves[i];
234
235   delete img_pole;
236   delete img_poletop;
237
238   for (i = 0; i < 2; i++)
239     delete img_flag[i];
240
241   for (i = 0; i < 4; i++)
242     {
243       delete img_distro[i];
244       delete img_cloud[0][i];
245       delete img_cloud[1][i];
246     }
247
248   delete tux_life;
249
250   for (i = 0; i < NUM_SOUNDS; i++)
251     free_chunk(sounds[i]);
252
253   delete sprite_manager;
254   sprite_manager = 0;
255   delete sound_manager;
256   sound_manager = 0;
257 }
258
259 /* EOF */