7ab1cbfe0f25be3aa5a1341fa33fede88f9c62e2
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19 #include <config.h>
20
21 #include "sprite/sprite_manager.h"
22 #include "gui/menu.h"
23 #include "gui/button.h"
24 #include "resources.h"
25 #include "file_system.h"
26 #include "tile_manager.h"
27 #include "object/gameobjs.h"
28 #include "object/player.h"
29
30 MusicRef herring_song;
31 MusicRef level_end_song;
32 MusicRef credits_song;
33
34 SpriteManager* sprite_manager = 0;
35 TileManager* tile_manager = 0;
36 SoundManager* sound_manager = 0;
37
38 MouseCursor* mouse_cursor = 0;
39
40 Font* gold_text;
41 Font* blue_text;
42 Font* gray_text;
43 Font* yellow_nums;
44 Font* white_text;
45 Font* white_small_text;
46 Font* white_big_text;                               
47                                     
48 /* Load graphics/sounds shared between all levels: */
49 void load_shared()
50 {
51   /* Load GUI/menu images: */
52   checkbox = new Surface("images/engine/menu/checkbox-unchecked.png", true);
53   checkbox_checked = new Surface("images/engine/menu/checkbox-checked.png", true);
54   back = new Surface("images/engine/menu/arrow-back.png", true);
55   arrow_left = new Surface("images/engine/menu/arrow-left.png", true);
56   arrow_right = new Surface("images/engine/menu/arrow-right.png", true);
57
58   /* Load the mouse-cursor */
59   mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
60   MouseCursor::set_current(mouse_cursor);
61
62   /* Load global images: */
63   gold_text = new Font("images/engine/fonts/gold.png", Font::TEXT, 16,18);
64   blue_text = new Font("images/engine/fonts/blue.png", Font::TEXT, 16,18,3);
65   white_text  = new Font("images/engine/fonts/white.png", Font::TEXT, 16,18);
66   gray_text  = new Font("images/engine/fonts/gray.png", Font::TEXT, 16,18);
67   white_small_text = new Font("images/engine/fonts/white-small.png",
68                               Font::TEXT, 8,9, 1);
69   white_big_text   = new Font("images/engine/fonts/white-big.png",
70                               Font::TEXT, 20,22, 3);
71   yellow_nums = new Font("images/engine/fonts/numbers.png", Font::NUM, 32,32);
72
73   Menu::default_font = white_text;
74   Menu::active_font = blue_text;
75   Menu::deactive_font = gray_text;
76   Menu::label_font = white_big_text;
77   Menu::field_font = gold_text;
78   
79   Button::info_font = white_small_text;
80
81   sprite_manager = new SpriteManager("images/sprites.strf");
82   tile_manager = new TileManager("images/tiles.strf");
83
84   /* Tuxes: */
85   char img_name[1024];
86   for (int i = 0; i < GROWING_FRAMES; i++)
87     {
88       sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
89       growingtux_left[i] = new Surface(img_name, true);
90
91       sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
92       growingtux_right[i] = new Surface(img_name, true);
93     }
94
95   small_tux = new TuxBodyParts();
96   small_tux->head = 0;
97   small_tux->body = sprite_manager->create("small-tux-body");
98   small_tux->arms = sprite_manager->create("small-tux-arms");
99   small_tux->feet = 0;
100
101   big_tux = new TuxBodyParts();
102   big_tux->head = sprite_manager->create("big-tux-head");
103   big_tux->body = sprite_manager->create("big-tux-body");
104   big_tux->arms = sprite_manager->create("big-tux-arms");
105   big_tux->feet = sprite_manager->create("big-tux-feet");
106
107   fire_tux = new TuxBodyParts();
108   fire_tux->head = sprite_manager->create("big-fire-tux-head");
109   fire_tux->body = sprite_manager->create("big-tux-body");
110   fire_tux->arms = sprite_manager->create("big-tux-arms");
111   fire_tux->feet = sprite_manager->create("big-tux-feet");
112
113   ice_tux = new TuxBodyParts();
114   ice_tux->head = sprite_manager->create("big-tux-head");
115   ice_tux->body = sprite_manager->create("big-tux-body");
116   ice_tux->arms = sprite_manager->create("big-tux-arms");
117   ice_tux->feet = sprite_manager->create("big-tux-feet");
118
119   /* Objects */
120   load_object_gfx();
121
122   /* Tux life: */
123   tux_life = new Surface("images/creatures/tux_small/tux-life.png", true);
124
125   /* Sound effects: */
126   sound_manager->preload_sound("jump");
127   sound_manager->preload_sound("bigjump");
128   sound_manager->preload_sound("skid");
129   sound_manager->preload_sound("coin");
130   sound_manager->preload_sound("invincible");
131   sound_manager->preload_sound("brick");
132   sound_manager->preload_sound("hurt");
133   sound_manager->preload_sound("squish");
134   sound_manager->preload_sound("fall");
135   sound_manager->preload_sound("ricochet");
136   sound_manager->preload_sound("bump-upgrade");
137   sound_manager->preload_sound("upgrade");
138   sound_manager->preload_sound("grow");
139   sound_manager->preload_sound("fire-flower");
140   sound_manager->preload_sound("shoot");
141   sound_manager->preload_sound("lifeup");
142   sound_manager->preload_sound("stomp");
143   sound_manager->preload_sound("kick");
144   sound_manager->preload_sound("explosion");
145   sound_manager->preload_sound("warp");
146   sound_manager->preload_sound("fireworks");
147
148   /* Herring song */
149   herring_song = sound_manager->load_music("music/salcon.mod");
150   level_end_song = sound_manager->load_music("music/leveldone.mod");
151 }
152
153 /* Free shared data: */
154 void unload_shared()
155 {
156   /* Free global images: */
157   delete gold_text;
158   delete white_text;
159   delete blue_text;
160   delete gray_text;
161   delete white_small_text;
162   delete white_big_text;
163   delete yellow_nums;
164   
165   free_object_gfx();
166
167   delete tux_life;
168
169   delete small_tux;
170   delete big_tux;
171   delete fire_tux;
172   delete ice_tux;
173
174   for (int i = 0; i < GROWING_FRAMES; i++) {
175     delete growingtux_left[i];
176     delete growingtux_right[i];
177   }
178
179   delete sprite_manager;
180   sprite_manager = 0;
181   delete tile_manager;
182   tile_manager = 0;
183
184   /* Free GUI/menu images: */
185   delete checkbox;
186   delete checkbox_checked;
187   delete back;
188   delete arrow_left;
189   delete arrow_right;
190
191   /* Free mouse-cursor */
192   delete mouse_cursor;
193 }
194