3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 #include "resources.h"
27 #include "sprite_manager.h"
30 Surface* img_waves[3];
35 Surface* img_cloud[2][4];
37 Surface* img_red_glow;
39 MusicRef herring_song;
41 SpriteManager* sprite_manager = 0;
42 MusicManager* music_manager = 0;
44 /* Load graphics/sounds shared between all levels: */
49 sprite_manager = new SpriteManager(datadir + "/supertux.strf");
50 music_manager = new MusicManager();
51 music_manager->enable_music(use_music);
54 smalltux_star = sprite_manager->load("smalltux-star");
55 largetux_star = sprite_manager->load("largetux-star");
56 smalltux_gameover = sprite_manager->load("smalltux-gameover");
58 smalltux.stand_left = sprite_manager->load("smalltux-stand-left");
59 smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
60 smalltux.walk_left = sprite_manager->load("smalltux-walk-left");
61 smalltux.walk_right = sprite_manager->load("smalltux-walk-right");
62 smalltux.jump_left = sprite_manager->load("smalltux-jump-left");
63 smalltux.jump_right = sprite_manager->load("smalltux-jump-right");
64 smalltux.kick_left = sprite_manager->load("smalltux-kick-left");
65 smalltux.kick_right = sprite_manager->load("smalltux-kick-right");
66 smalltux.skid_left = sprite_manager->load("smalltux-skid-left");
67 smalltux.skid_right = sprite_manager->load("smalltux-skid-right");
68 smalltux.grab_left = sprite_manager->load("smalltux-grab-left");
69 smalltux.grab_right = sprite_manager->load("smalltux-grab-right");
71 largetux.stand_left = sprite_manager->load("largetux-stand-left");
72 largetux.stand_right = sprite_manager->load("largetux-stand-right");
73 largetux.walk_left = sprite_manager->load("largetux-walk-left");
74 largetux.walk_right = sprite_manager->load("largetux-walk-right");
75 largetux.jump_left = sprite_manager->load("largetux-jump-left");
76 largetux.jump_right = sprite_manager->load("largetux-jump-right");
77 largetux.kick_left = sprite_manager->load("largetux-kick-left");
78 largetux.kick_right = sprite_manager->load("largetux-kick-right");
79 largetux.skid_right = sprite_manager->load("largetux-skid-right");
80 largetux.skid_left = sprite_manager->load("largetux-skid-left");
81 largetux.grab_left = sprite_manager->load("largetux-grab-left");
82 largetux.grab_right = sprite_manager->load("largetux-grab-right");
83 largetux.duck_left = sprite_manager->load("largetux-duck-left");
84 largetux.duck_right = sprite_manager->load("largetux-duck-right");
86 firetux.stand_left = sprite_manager->load("firetux-stand-left");
87 firetux.stand_right = sprite_manager->load("firetux-stand-right");
88 firetux.walk_left = sprite_manager->load("firetux-walk-left");
89 firetux.walk_right = sprite_manager->load("firetux-walk-right");
90 firetux.jump_left = sprite_manager->load("firetux-jump-left");
91 firetux.jump_right = sprite_manager->load("firetux-jump-right");
92 firetux.kick_left = sprite_manager->load("firetux-kick-left");
93 firetux.kick_right = sprite_manager->load("firetux-kick-right");
94 firetux.skid_right = sprite_manager->load("firetux-skid-right");
95 firetux.skid_left = sprite_manager->load("firetux-skid-left");
96 firetux.grab_left = sprite_manager->load("firetux-grab-left");
97 firetux.grab_right = sprite_manager->load("firetux-grab-right");
98 firetux.duck_left = sprite_manager->load("firetux-duck-left");
99 firetux.duck_right = sprite_manager->load("firetux-duck-right");
102 img_water = new Surface(datadir + "/images/shared/water.png", IGNORE_ALPHA);
104 img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
107 img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
110 img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
116 img_pole = new Surface(datadir + "/images/shared/pole.png", USE_ALPHA);
117 img_poletop = new Surface(datadir + "/images/shared/poletop.png",
123 img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
125 img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
131 img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
134 img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
137 img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
140 img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
144 img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
147 img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
150 img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
153 img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
164 img_red_glow = new Surface(datadir + "/images/shared/red-glow.png",
168 img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
171 img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
174 img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
177 img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
183 tux_life = new Surface(datadir + "/images/shared/tux-life.png",
188 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
189 // initialize sounds[i] with the correct pointer's value:
190 // NULL or something else. And it will be dangerous to
191 // play with not-initialized pointers.
192 // This is also true with if (use_music)
193 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
195 for (i = 0; i < NUM_SOUNDS; i++)
196 sounds[i] = load_sound(datadir + soundfilenames[i]);
199 herring_song = music_manager->load_music(datadir + "/music/SALCON.MOD");
203 /* Free shared data: */
204 void unloadshared(void)
212 for (i = 0; i < 3; i++)
218 for (i = 0; i < 2; i++)
222 for (i = 0; i < 4; i++)
224 delete img_distro[i];
225 delete img_cloud[0][i];
226 delete img_cloud[1][i];
231 for (i = 0; i < NUM_SOUNDS; i++)
232 free_chunk(sounds[i]);
234 delete sprite_manager;
236 delete music_manager;