The SuperTux library features a SuperTux namespace now.
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "app/globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "special/sprite_manager.h"
28 #include "audio/sound_manager.h"
29 #include "app/setup.h"
30 #include "door.h"
31
32 Surface* img_waves[3]; 
33 Surface* img_water;
34 Surface* img_pole;
35 Surface* img_poletop;
36 Surface* img_flag[2];
37 Surface* img_cloud[2][4];
38 Surface* img_distro[4];
39
40 Menu* main_menu      = 0;
41 Menu* game_menu      = 0;
42 Menu* options_menu   = 0;
43 Menu* options_keys_menu     = 0;
44 Menu* options_joystick_menu = 0;
45 Menu* highscore_menu = 0;
46 Menu* load_game_menu = 0;
47 Menu* save_game_menu = 0;
48 Menu* contrib_menu   = 0;
49 Menu* contrib_subset_menu   = 0;
50
51 MusicRef herring_song;
52 MusicRef level_end_song;
53
54 SpriteManager* sprite_manager = 0;
55 SoundManager* sound_manager = 0;
56
57 char * soundfilenames[NUM_SOUNDS] = {
58                                        "/sounds/jump.wav",
59                                        "/sounds/bigjump.wav",
60                                        "/sounds/skid.wav",
61                                        "/sounds/coin.wav",
62                                        "/sounds/invincible.wav",
63                                        "/sounds/brick.wav",
64                                        "/sounds/hurt.wav",
65                                        "/sounds/squish.wav",
66                                        "/sounds/fall.wav",
67                                        "/sounds/ricochet.wav",
68                                        "/sounds/bump-upgrade.wav",
69                                        "/sounds/upgrade.wav",
70                                        "/sounds/grow.wav",
71                                        "/sounds/fire-flower.wav",
72                                        "/sounds/shoot.wav",
73                                        "/sounds/lifeup.wav",
74                                        "/sounds/stomp.wav",
75                                        "/sounds/kick.wav",
76                                        "/sounds/explosion.wav"
77                                     };
78
79 /* Load graphics/sounds shared between all levels: */
80 void loadshared()
81 {
82   int i;
83
84   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
85   sound_manager = new SoundManager();
86   sound_manager->enable_music(use_music);
87
88   /* Tuxes: */
89   smalltux_star = sprite_manager->load("smalltux-star");
90   largetux_star = sprite_manager->load("largetux-star");
91   smalltux_gameover = sprite_manager->load("smalltux-gameover");
92
93   char img_name[1024];
94   for (int i = 0; i < GROWING_FRAMES; i++)
95   {
96     sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
97     growingtux_left[i] = new Surface(img_name, false);
98
99     sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
100     growingtux_right[i] = new Surface(img_name, false);
101   }
102
103   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
104   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
105   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
106   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
107   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
108   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
109   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
110   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
111   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
112   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
113   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
114   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
115   smalltux.stomp       = sprite_manager->load("stomp");
116
117   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
118   largetux.stand_right = sprite_manager->load("largetux-stand-right");
119   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
120   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
121   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
122   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
123   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
124   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
125   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
126   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
127   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
128   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
129   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
130   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
131   largetux.stomp       = sprite_manager->load("stomp");
132
133   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
134   firetux.stand_right = sprite_manager->load("firetux-stand-right");
135   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
136   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
137   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
138   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
139   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
140   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
141   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
142   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
143   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
144   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
145   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
146   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
147   firetux.stomp       = sprite_manager->load("stomp");
148
149   icetux.stand_left  = sprite_manager->load("icetux-stand-left");
150   icetux.stand_right = sprite_manager->load("icetux-stand-right");
151   icetux.walk_left   = sprite_manager->load("icetux-walk-left");
152   icetux.walk_right  = sprite_manager->load("icetux-walk-right");
153   icetux.jump_left   = sprite_manager->load("icetux-jump-left");
154   icetux.jump_right  = sprite_manager->load("icetux-jump-right");
155   icetux.kick_left   = sprite_manager->load("icetux-kick-left");
156   icetux.kick_right  = sprite_manager->load("icetux-kick-right");
157   icetux.skid_right  = sprite_manager->load("icetux-skid-right");
158   icetux.skid_left   = sprite_manager->load("icetux-skid-left");
159   icetux.grab_left   = sprite_manager->load("icetux-grab-left");
160   icetux.grab_right  = sprite_manager->load("icetux-grab-right");
161   icetux.duck_left   = sprite_manager->load("icetux-duck-left");
162   icetux.duck_right  = sprite_manager->load("icetux-duck-right");
163   icetux.stomp       = sprite_manager->load("stomp");
164
165
166   /* Water: */
167   img_water = new Surface(datadir + "/images/shared/water.png", false);
168
169   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
170                true);
171
172   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
173                true);
174
175   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
176                true);
177
178
179   /* Pole: */
180
181   img_pole = new Surface(datadir + "/images/shared/pole.png", true);
182   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
183                true);
184
185
186   /* Flag: */
187
188   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
189                true);
190   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
191                true);
192
193
194   /* Cloud: */
195
196   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
197                true);
198
199   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
200                true);
201
202   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
203                true);
204
205   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
206                true);
207
208
209   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
210                true);
211
212   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
213                true);
214
215   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
216                true);
217
218   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
219                true);
220
221
222   /* Bad guys: */
223   load_badguy_gfx();
224
225   /* Upgrades: */
226   load_special_gfx();
227
228   /* Objects */
229   load_object_gfx();
230
231   // load the door object graphics:
232   door = sprite_manager->load("door");
233   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
234     {
235     sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
236     door_opening[i] = new Surface(img_name, false);
237     }
238
239   /* Distros: */
240   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
241                true);
242
243   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
244                true);
245
246   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
247                true);
248
249   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
250                true);
251
252
253   /* Tux life: */
254
255   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
256                          true);
257
258   /* Sound effects: */
259
260   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
261                     // initialize sounds[i] with the correct pointer's value:
262                     // NULL or something else. And it will be dangerous to
263                     // play with not-initialized pointers.
264                     // This is also true with if (use_music)
265                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
266   */
267   for (i = 0; i < NUM_SOUNDS; i++)
268     sounds.push_back(load_sound(datadir + soundfilenames[i]));
269
270   /* Herring song */
271   herring_song = sound_manager->load_music(datadir + "/music/SALCON.MOD");
272   level_end_song = sound_manager->load_music(datadir + "/music/leveldone.mod");
273 }
274
275
276 /* Free shared data: */
277 void unloadshared(void)
278 {
279   int i;
280
281   free_special_gfx();
282   free_badguy_gfx();
283
284   delete img_water;
285   for (i = 0; i < 3; i++)
286     delete img_waves[i];
287
288   delete img_pole;
289   delete img_poletop;
290
291   for (i = 0; i < 2; i++)
292     delete img_flag[i];
293
294   for (i = 0; i < 4; i++)
295     {
296       delete img_distro[i];
297       delete img_cloud[0][i];
298       delete img_cloud[1][i];
299     }
300
301   delete tux_life;
302
303   for (int i = 0; i < GROWING_FRAMES; i++)
304   {
305     delete growingtux_left[i];
306     delete growingtux_right[i];
307   }
308
309   // door game object:
310
311   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
312     delete door_opening[i];
313
314   for (i = 0; i < NUM_SOUNDS; i++)
315     free_chunk(sounds[i]);
316
317   delete sprite_manager;
318   sprite_manager = 0;
319   delete sound_manager;
320   sound_manager = 0;
321 }
322
323 /* EOF */