added some comments and the framework for platforms that travel back and forth on...
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19 #include <config.h>
20
21 #include "sprite/sprite_manager.hpp"
22 #include "gui/menu.hpp"
23 #include "gui/button.hpp"
24 #include "resources.hpp"
25 #include "file_system.hpp"
26 #include "tile_manager.hpp"
27 #include "object/gameobjs.hpp"
28 #include "object/player.hpp"
29
30 SpriteManager* sprite_manager = 0;
31 TileManager* tile_manager = 0;
32
33 MouseCursor* mouse_cursor = 0;
34
35 Font* gold_text;
36 Font* blue_text;
37 Font* gray_text;
38 Font* yellow_nums;
39 Font* white_text;
40 Font* white_small_text;
41 Font* white_big_text;                               
42                                     
43 /* Load graphics/sounds shared between all levels: */
44 void load_shared()
45 {
46   /* Load GUI/menu images: */
47   checkbox = new Surface("images/engine/menu/checkbox-unchecked.png", true);
48   checkbox_checked = new Surface("images/engine/menu/checkbox-checked.png", true);
49   back = new Surface("images/engine/menu/arrow-back.png", true);
50   arrow_left = new Surface("images/engine/menu/arrow-left.png", true);
51   arrow_right = new Surface("images/engine/menu/arrow-right.png", true);
52
53   /* Load the mouse-cursor */
54   mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
55   MouseCursor::set_current(mouse_cursor);
56
57   /* Load global images: */
58   gold_text = new Font("images/engine/fonts/gold.png", Font::TEXT, 16,18);
59   blue_text = new Font("images/engine/fonts/blue.png", Font::TEXT, 16,18,3);
60   white_text  = new Font("images/engine/fonts/white.png", Font::TEXT, 16,18);
61   gray_text  = new Font("images/engine/fonts/gray.png", Font::TEXT, 16,18);
62   white_small_text = new Font("images/engine/fonts/white-small.png",
63                               Font::TEXT, 8,9, 1);
64   white_big_text   = new Font("images/engine/fonts/white-big.png",
65                               Font::TEXT, 20,22, 3);
66   yellow_nums = new Font("images/engine/fonts/numbers.png", Font::NUM, 32,32);
67
68   Menu::default_font = white_text;
69   Menu::active_font = blue_text;
70   Menu::deactive_font = gray_text;
71   Menu::label_font = white_big_text;
72   Menu::field_font = gold_text;
73   
74   Button::info_font = white_small_text;
75
76   sprite_manager = new SpriteManager("images/sprites.strf");
77   tile_manager = new TileManager("images/tiles.strf");
78
79   /* Tuxes: */
80   char img_name[1024];
81   for (int i = 0; i < GROWING_FRAMES; i++)
82     {
83       sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
84       growingtux_left[i] = new Surface(img_name, true);
85
86       sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
87       growingtux_right[i] = new Surface(img_name, true);
88     }
89
90   small_tux = new TuxBodyParts();
91   small_tux->head = 0;
92   small_tux->body = sprite_manager->create("small-tux-body");
93   small_tux->arms = sprite_manager->create("small-tux-arms");
94   small_tux->feet = 0;
95
96   big_tux = new TuxBodyParts();
97   big_tux->head = sprite_manager->create("big-tux-head");
98   big_tux->body = sprite_manager->create("big-tux-body");
99   big_tux->arms = sprite_manager->create("big-tux-arms");
100   big_tux->feet = sprite_manager->create("big-tux-feet");
101
102   fire_tux = new TuxBodyParts();
103   fire_tux->head = sprite_manager->create("big-fire-tux-head");
104   fire_tux->body = sprite_manager->create("big-tux-body");
105   fire_tux->arms = sprite_manager->create("big-tux-arms");
106   fire_tux->feet = sprite_manager->create("big-tux-feet");
107
108   ice_tux = new TuxBodyParts();
109   ice_tux->head = sprite_manager->create("big-tux-head");
110   ice_tux->body = sprite_manager->create("big-tux-body");
111   ice_tux->arms = sprite_manager->create("big-tux-arms");
112   ice_tux->feet = sprite_manager->create("big-tux-feet");
113
114   /* Objects */
115   load_object_gfx();
116
117   /* Tux life: */
118   tux_life = new Surface("images/creatures/tux_small/tux-life.png", true);
119
120 #if 0
121   /* Sound effects: */
122   sound_manager->preload_sound("jump");
123   sound_manager->preload_sound("bigjump");
124   sound_manager->preload_sound("skid");
125   sound_manager->preload_sound("coin");
126   sound_manager->preload_sound("invincible");
127   sound_manager->preload_sound("brick");
128   sound_manager->preload_sound("hurt");
129   sound_manager->preload_sound("squish");
130   sound_manager->preload_sound("fall");
131   sound_manager->preload_sound("ricochet");
132   sound_manager->preload_sound("bump-upgrade");
133   sound_manager->preload_sound("upgrade");
134   sound_manager->preload_sound("grow");
135   sound_manager->preload_sound("fire-flower");
136   sound_manager->preload_sound("shoot");
137   sound_manager->preload_sound("lifeup");
138   sound_manager->preload_sound("stomp");
139   sound_manager->preload_sound("kick");
140   sound_manager->preload_sound("explosion");
141   sound_manager->preload_sound("warp");
142   sound_manager->preload_sound("fireworks");
143 #endif
144 }
145
146 /* Free shared data: */
147 void unload_shared()
148 {
149   /* Free global images: */
150   delete gold_text;
151   delete white_text;
152   delete blue_text;
153   delete gray_text;
154   delete white_small_text;
155   delete white_big_text;
156   delete yellow_nums;
157   
158   free_object_gfx();
159
160   delete tux_life;
161
162   delete small_tux;
163   delete big_tux;
164   delete fire_tux;
165   delete ice_tux;
166
167   for (int i = 0; i < GROWING_FRAMES; i++) {
168     delete growingtux_left[i];
169     delete growingtux_right[i];
170   }
171
172   delete sprite_manager;
173   sprite_manager = 0;
174   delete tile_manager;
175   tile_manager = 0;
176
177   /* Free GUI/menu images: */
178   delete checkbox;
179   delete checkbox_checked;
180   delete back;
181   delete arrow_left;
182   delete arrow_right;
183
184   /* Free mouse-cursor */
185   delete mouse_cursor;
186 }
187