3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "sprite/sprite_manager.hpp"
22 #include "gui/menu.hpp"
23 #include "gui/button.hpp"
24 #include "resources.hpp"
25 #include "file_system.hpp"
26 #include "tile_manager.hpp"
27 #include "object/gameobjs.hpp"
28 #include "object/player.hpp"
30 SpriteManager* sprite_manager = 0;
31 TileManager* tile_manager = 0;
33 MouseCursor* mouse_cursor = 0;
40 Font* white_small_text;
43 /* Load graphics/sounds shared between all levels: */
46 /* Load GUI/menu images: */
47 checkbox = new Surface("images/engine/menu/checkbox-unchecked.png", true);
48 checkbox_checked = new Surface("images/engine/menu/checkbox-checked.png", true);
49 back = new Surface("images/engine/menu/arrow-back.png", true);
50 arrow_left = new Surface("images/engine/menu/arrow-left.png", true);
51 arrow_right = new Surface("images/engine/menu/arrow-right.png", true);
53 /* Load the mouse-cursor */
54 mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
55 MouseCursor::set_current(mouse_cursor);
57 /* Load global images: */
58 gold_text = new Font("images/engine/fonts/gold.png", Font::TEXT, 16,18);
59 blue_text = new Font("images/engine/fonts/blue.png", Font::TEXT, 16,18,3);
60 white_text = new Font("images/engine/fonts/white.png", Font::TEXT, 16,18);
61 gray_text = new Font("images/engine/fonts/gray.png", Font::TEXT, 16,18);
62 white_small_text = new Font("images/engine/fonts/white-small.png",
64 white_big_text = new Font("images/engine/fonts/white-big.png",
65 Font::TEXT, 20,22, 3);
66 yellow_nums = new Font("images/engine/fonts/numbers.png", Font::NUM, 32,32);
68 Menu::default_font = white_text;
69 Menu::active_font = blue_text;
70 Menu::deactive_font = gray_text;
71 Menu::label_font = white_big_text;
72 Menu::field_font = gold_text;
74 Button::info_font = white_small_text;
76 sprite_manager = new SpriteManager("images/sprites.strf");
77 tile_manager = new TileManager("images/tiles.strf");
81 for (int i = 0; i < GROWING_FRAMES; i++)
83 sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
84 growingtux_left[i] = new Surface(img_name, true);
86 sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
87 growingtux_right[i] = new Surface(img_name, true);
90 small_tux = new TuxBodyParts();
92 small_tux->body = sprite_manager->create("small-tux-body");
93 small_tux->arms = sprite_manager->create("small-tux-arms");
96 big_tux = new TuxBodyParts();
97 big_tux->head = sprite_manager->create("big-tux-head");
98 big_tux->body = sprite_manager->create("big-tux-body");
99 big_tux->arms = sprite_manager->create("big-tux-arms");
100 big_tux->feet = sprite_manager->create("big-tux-feet");
102 fire_tux = new TuxBodyParts();
103 fire_tux->head = sprite_manager->create("big-fire-tux-head");
104 fire_tux->body = sprite_manager->create("big-tux-body");
105 fire_tux->arms = sprite_manager->create("big-tux-arms");
106 fire_tux->feet = sprite_manager->create("big-tux-feet");
108 ice_tux = new TuxBodyParts();
109 ice_tux->head = sprite_manager->create("big-tux-head");
110 ice_tux->body = sprite_manager->create("big-tux-body");
111 ice_tux->arms = sprite_manager->create("big-tux-arms");
112 ice_tux->feet = sprite_manager->create("big-tux-feet");
118 tux_life = new Surface("images/creatures/tux_small/tux-life.png", true);
122 sound_manager->preload_sound("jump");
123 sound_manager->preload_sound("bigjump");
124 sound_manager->preload_sound("skid");
125 sound_manager->preload_sound("coin");
126 sound_manager->preload_sound("invincible");
127 sound_manager->preload_sound("brick");
128 sound_manager->preload_sound("hurt");
129 sound_manager->preload_sound("squish");
130 sound_manager->preload_sound("fall");
131 sound_manager->preload_sound("ricochet");
132 sound_manager->preload_sound("bump-upgrade");
133 sound_manager->preload_sound("upgrade");
134 sound_manager->preload_sound("grow");
135 sound_manager->preload_sound("fire-flower");
136 sound_manager->preload_sound("shoot");
137 sound_manager->preload_sound("lifeup");
138 sound_manager->preload_sound("stomp");
139 sound_manager->preload_sound("kick");
140 sound_manager->preload_sound("explosion");
141 sound_manager->preload_sound("warp");
142 sound_manager->preload_sound("fireworks");
146 /* Free shared data: */
149 /* Free global images: */
154 delete white_small_text;
155 delete white_big_text;
167 for (int i = 0; i < GROWING_FRAMES; i++) {
168 delete growingtux_left[i];
169 delete growingtux_right[i];
172 delete sprite_manager;
177 /* Free GUI/menu images: */
179 delete checkbox_checked;
184 /* Free mouse-cursor */