3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "sprite/sprite_manager.h"
23 #include "gui/button.h"
24 #include "resources.h"
25 #include "file_system.h"
26 #include "tile_manager.h"
27 #include "object/gameobjs.h"
28 #include "object/player.h"
30 SpriteManager* sprite_manager = 0;
31 TileManager* tile_manager = 0;
32 SoundManager* sound_manager = 0;
34 MouseCursor* mouse_cursor = 0;
41 Font* white_small_text;
44 /* Load graphics/sounds shared between all levels: */
47 /* Load GUI/menu images: */
48 checkbox = new Surface("images/engine/menu/checkbox-unchecked.png", true);
49 checkbox_checked = new Surface("images/engine/menu/checkbox-checked.png", true);
50 back = new Surface("images/engine/menu/arrow-back.png", true);
51 arrow_left = new Surface("images/engine/menu/arrow-left.png", true);
52 arrow_right = new Surface("images/engine/menu/arrow-right.png", true);
54 /* Load the mouse-cursor */
55 mouse_cursor = new MouseCursor("images/engine/menu/mousecursor.png");
56 MouseCursor::set_current(mouse_cursor);
58 /* Load global images: */
59 gold_text = new Font("images/engine/fonts/gold.png", Font::TEXT, 16,18);
60 blue_text = new Font("images/engine/fonts/blue.png", Font::TEXT, 16,18,3);
61 white_text = new Font("images/engine/fonts/white.png", Font::TEXT, 16,18);
62 gray_text = new Font("images/engine/fonts/gray.png", Font::TEXT, 16,18);
63 white_small_text = new Font("images/engine/fonts/white-small.png",
65 white_big_text = new Font("images/engine/fonts/white-big.png",
66 Font::TEXT, 20,22, 3);
67 yellow_nums = new Font("images/engine/fonts/numbers.png", Font::NUM, 32,32);
69 Menu::default_font = white_text;
70 Menu::active_font = blue_text;
71 Menu::deactive_font = gray_text;
72 Menu::label_font = white_big_text;
73 Menu::field_font = gold_text;
75 Button::info_font = white_small_text;
77 sprite_manager = new SpriteManager("images/sprites.strf");
78 tile_manager = new TileManager("images/tiles.strf");
82 for (int i = 0; i < GROWING_FRAMES; i++)
84 sprintf(img_name, "images/creatures/tux_grow/left-%i.png", i+1);
85 growingtux_left[i] = new Surface(img_name, true);
87 sprintf(img_name, "images/creatures/tux_grow/right-%i.png", i+1);
88 growingtux_right[i] = new Surface(img_name, true);
91 small_tux = new TuxBodyParts();
93 small_tux->body = sprite_manager->create("small-tux-body");
94 small_tux->arms = sprite_manager->create("small-tux-arms");
97 big_tux = new TuxBodyParts();
98 big_tux->head = sprite_manager->create("big-tux-head");
99 big_tux->body = sprite_manager->create("big-tux-body");
100 big_tux->arms = sprite_manager->create("big-tux-arms");
101 big_tux->feet = sprite_manager->create("big-tux-feet");
103 fire_tux = new TuxBodyParts();
104 fire_tux->head = sprite_manager->create("big-fire-tux-head");
105 fire_tux->body = sprite_manager->create("big-tux-body");
106 fire_tux->arms = sprite_manager->create("big-tux-arms");
107 fire_tux->feet = sprite_manager->create("big-tux-feet");
109 ice_tux = new TuxBodyParts();
110 ice_tux->head = sprite_manager->create("big-tux-head");
111 ice_tux->body = sprite_manager->create("big-tux-body");
112 ice_tux->arms = sprite_manager->create("big-tux-arms");
113 ice_tux->feet = sprite_manager->create("big-tux-feet");
119 tux_life = new Surface("images/creatures/tux_small/tux-life.png", true);
123 sound_manager->preload_sound("jump");
124 sound_manager->preload_sound("bigjump");
125 sound_manager->preload_sound("skid");
126 sound_manager->preload_sound("coin");
127 sound_manager->preload_sound("invincible");
128 sound_manager->preload_sound("brick");
129 sound_manager->preload_sound("hurt");
130 sound_manager->preload_sound("squish");
131 sound_manager->preload_sound("fall");
132 sound_manager->preload_sound("ricochet");
133 sound_manager->preload_sound("bump-upgrade");
134 sound_manager->preload_sound("upgrade");
135 sound_manager->preload_sound("grow");
136 sound_manager->preload_sound("fire-flower");
137 sound_manager->preload_sound("shoot");
138 sound_manager->preload_sound("lifeup");
139 sound_manager->preload_sound("stomp");
140 sound_manager->preload_sound("kick");
141 sound_manager->preload_sound("explosion");
142 sound_manager->preload_sound("warp");
143 sound_manager->preload_sound("fireworks");
147 /* Free shared data: */
150 /* Free global images: */
155 delete white_small_text;
156 delete white_big_text;
168 for (int i = 0; i < GROWING_FRAMES; i++) {
169 delete growingtux_left[i];
170 delete growingtux_right[i];
173 delete sprite_manager;
178 /* Free GUI/menu images: */
180 delete checkbox_checked;
185 /* Free mouse-cursor */