3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #include "app/globals.h"
26 #include "resources.h"
27 #include "special/sprite_manager.h"
28 #include "audio/sound_manager.h"
29 #include "app/setup.h"
31 #include "gui/button.h"
33 Surface* img_waves[3];
38 Surface* img_cloud[2][4];
39 Surface* img_distro[4];
43 Menu* options_menu = 0;
44 Menu* options_keys_menu = 0;
45 Menu* options_joystick_menu = 0;
46 Menu* highscore_menu = 0;
47 Menu* load_game_menu = 0;
48 Menu* save_game_menu = 0;
49 Menu* contrib_menu = 0;
50 Menu* contrib_subset_menu = 0;
52 MusicRef herring_song;
53 MusicRef level_end_song;
55 SpriteManager* sprite_manager = 0;
56 SoundManager* sound_manager = 0;
58 char * soundfilenames[NUM_SOUNDS] = {
60 "/sounds/bigjump.wav",
63 "/sounds/invincible.wav",
68 "/sounds/ricochet.wav",
69 "/sounds/bump-upgrade.wav",
70 "/sounds/upgrade.wav",
72 "/sounds/fire-flower.wav",
77 "/sounds/explosion.wav"
86 Font* white_small_text;
89 /* Load graphics/sounds shared between all levels: */
93 /* Load global images: */
94 gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
95 blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
96 white_text = new Font(datadir + "/images/fonts/white.png",
98 gray_text = new Font(datadir + "/images/fonts/gray.png",
100 white_small_text = new Font(datadir + "/images/fonts/white-small.png",
102 white_big_text = new Font(datadir + "/images/fonts/white-big.png",
103 Font::TEXT, 20,22, 3);
104 yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
107 Menu::default_font = white_text;
108 Menu::active_font = blue_text;
109 Menu::deactive_font = gray_text;
110 Menu::label_font = white_big_text;
111 Menu::field_font = gold_text;
113 Button::info_font = white_small_text;
117 sprite_manager = new SpriteManager(datadir + "/supertux.strf");
120 smalltux_star = sprite_manager->load("smalltux-star");
121 largetux_star = sprite_manager->load("largetux-star");
122 smalltux_gameover = sprite_manager->load("smalltux-gameover");
125 for (int i = 0; i < GROWING_FRAMES; i++)
127 sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
128 growingtux_left[i] = new Surface(img_name, true);
130 sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
131 growingtux_right[i] = new Surface(img_name, true);
134 smalltux.stand_left = sprite_manager->load("smalltux-stand-left");
135 smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
136 smalltux.walk_left = sprite_manager->load("smalltux-walk-left");
137 smalltux.walk_right = sprite_manager->load("smalltux-walk-right");
138 smalltux.jump_left = sprite_manager->load("smalltux-jump-left");
139 smalltux.jump_right = sprite_manager->load("smalltux-jump-right");
140 smalltux.kick_left = sprite_manager->load("smalltux-kick-left");
141 smalltux.kick_right = sprite_manager->load("smalltux-kick-right");
142 smalltux.skid_left = sprite_manager->load("smalltux-skid-left");
143 smalltux.skid_right = sprite_manager->load("smalltux-skid-right");
144 smalltux.grab_left = sprite_manager->load("smalltux-grab-left");
145 smalltux.grab_right = sprite_manager->load("smalltux-grab-right");
147 largetux.stand_left = sprite_manager->load("largetux-stand-left");
148 largetux.stand_right = sprite_manager->load("largetux-stand-right");
149 largetux.walk_left = sprite_manager->load("largetux-walk-left");
150 largetux.walk_right = sprite_manager->load("largetux-walk-right");
151 largetux.jump_left = sprite_manager->load("largetux-jump-left");
152 largetux.jump_right = sprite_manager->load("largetux-jump-right");
153 largetux.kick_left = sprite_manager->load("largetux-kick-left");
154 largetux.kick_right = sprite_manager->load("largetux-kick-right");
155 largetux.skid_right = sprite_manager->load("largetux-skid-right");
156 largetux.skid_left = sprite_manager->load("largetux-skid-left");
157 largetux.grab_left = sprite_manager->load("largetux-grab-left");
158 largetux.grab_right = sprite_manager->load("largetux-grab-right");
159 largetux.duck_left = sprite_manager->load("largetux-duck-left");
160 largetux.duck_right = sprite_manager->load("largetux-duck-right");
162 firetux.stand_left = sprite_manager->load("firetux-stand-left");
163 firetux.stand_right = sprite_manager->load("firetux-stand-right");
164 firetux.walk_left = sprite_manager->load("firetux-walk-left");
165 firetux.walk_right = sprite_manager->load("firetux-walk-right");
166 firetux.jump_left = sprite_manager->load("firetux-jump-left");
167 firetux.jump_right = sprite_manager->load("firetux-jump-right");
168 firetux.kick_left = sprite_manager->load("firetux-kick-left");
169 firetux.kick_right = sprite_manager->load("firetux-kick-right");
170 firetux.skid_right = sprite_manager->load("firetux-skid-right");
171 firetux.skid_left = sprite_manager->load("firetux-skid-left");
172 firetux.grab_left = sprite_manager->load("firetux-grab-left");
173 firetux.grab_right = sprite_manager->load("firetux-grab-right");
174 firetux.duck_left = sprite_manager->load("firetux-duck-left");
175 firetux.duck_right = sprite_manager->load("firetux-duck-right");
177 icetux.stand_left = sprite_manager->load("icetux-stand-left");
178 icetux.stand_right = sprite_manager->load("icetux-stand-right");
179 icetux.walk_left = sprite_manager->load("icetux-walk-left");
180 icetux.walk_right = sprite_manager->load("icetux-walk-right");
181 icetux.jump_left = sprite_manager->load("icetux-jump-left");
182 icetux.jump_right = sprite_manager->load("icetux-jump-right");
183 icetux.kick_left = sprite_manager->load("icetux-kick-left");
184 icetux.kick_right = sprite_manager->load("icetux-kick-right");
185 icetux.skid_right = sprite_manager->load("icetux-skid-right");
186 icetux.skid_left = sprite_manager->load("icetux-skid-left");
187 icetux.grab_left = sprite_manager->load("icetux-grab-left");
188 icetux.grab_right = sprite_manager->load("icetux-grab-right");
189 icetux.duck_left = sprite_manager->load("icetux-duck-left");
190 icetux.duck_right = sprite_manager->load("icetux-duck-right");
193 img_water = new Surface(datadir + "/images/shared/water.png", false);
195 img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
198 img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
201 img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
207 img_pole = new Surface(datadir + "/images/shared/pole.png", true);
208 img_poletop = new Surface(datadir + "/images/shared/poletop.png",
214 img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
216 img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
222 img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
225 img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
228 img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
231 img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
235 img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
238 img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
241 img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
244 img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
257 // load the door object graphics:
258 door = sprite_manager->load("door");
259 for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
261 sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
262 door_opening[i] = new Surface(img_name, true);
266 img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
269 img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
272 img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
275 img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
281 tux_life = new Surface(datadir + "/images/shared/tux-life.png",
286 /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
287 // initialize sounds[i] with the correct pointer's value:
288 // NULL or something else. And it will be dangerous to
289 // play with not-initialized pointers.
290 // This is also true with if (use_music)
291 Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
293 for (i = 0; i < NUM_SOUNDS; i++)
295 ()->add_sound(SoundManager::get
296 ()->load_sound(datadir + soundfilenames[i]),i);
299 herring_song = SoundManager::get
300 ()->load_music(datadir + "/music/SALCON.MOD");
301 level_end_song = SoundManager::get
302 ()->load_music(datadir + "/music/leveldone.mod");
305 /* Free shared data: */
306 void unloadshared(void)
308 /* Free global images: */
313 delete white_small_text;
314 delete white_big_text;
323 for (i = 0; i < 3; i++)
329 for (i = 0; i < 2; i++)
332 for (i = 0; i < 4; i++)
334 delete img_distro[i];
335 delete img_cloud[0][i];
336 delete img_cloud[1][i];
341 for (int i = 0; i < GROWING_FRAMES; i++)
343 delete growingtux_left[i];
344 delete growingtux_right[i];
349 for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
350 delete door_opening[i];
352 delete sprite_manager;