Empty menus shouldn't lead to crashs anymore.
[supertux.git] / src / resources.cpp
1 //  $Id$
2 //
3 //  SuperTux -  A Jump'n Run
4 //  Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 //
6 //  This program is free software; you can redistribute it and/or
7 //  modify it under the terms of the GNU General Public License
8 //  as published by the Free Software Foundation; either version 2
9 //  of the License, or (at your option) any later version.
10 //
11 //  This program is distributed in the hope that it will be useful,
12 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //  GNU General Public License for more details.
15 //
16 //  You should have received a copy of the GNU General Public License
17 //  along with this program; if not, write to the Free Software
18 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
19
20 #include "app/globals.h"
21 #include "scene.h"
22 #include "player.h"
23 #include "badguy.h"
24 #include "gameobjs.h"
25 #include "special.h"
26 #include "resources.h"
27 #include "special/sprite_manager.h"
28 #include "audio/sound_manager.h"
29 #include "app/setup.h"
30 #include "door.h"
31 #include "gui/button.h"
32
33 Surface* img_waves[3]; 
34 Surface* img_water;
35 Surface* img_pole;
36 Surface* img_poletop;
37 Surface* img_flag[2];
38 Surface* img_cloud[2][4];
39 Surface* img_distro[4];
40
41 Menu* main_menu      = 0;
42 Menu* game_menu      = 0;
43 Menu* options_menu   = 0;
44 Menu* options_keys_menu     = 0;
45 Menu* options_joystick_menu = 0;
46 Menu* highscore_menu = 0;
47 Menu* load_game_menu = 0;
48 Menu* save_game_menu = 0;
49 Menu* contrib_menu   = 0;
50 Menu* contrib_subset_menu   = 0;
51
52 MusicRef herring_song;
53 MusicRef level_end_song;
54
55 SpriteManager* sprite_manager = 0;
56 SoundManager* sound_manager = 0;
57
58 char * soundfilenames[NUM_SOUNDS] = {
59                                        "/sounds/jump.wav",
60                                        "/sounds/bigjump.wav",
61                                        "/sounds/skid.wav",
62                                        "/sounds/coin.wav",
63                                        "/sounds/invincible.wav",
64                                        "/sounds/brick.wav",
65                                        "/sounds/hurt.wav",
66                                        "/sounds/squish.wav",
67                                        "/sounds/fall.wav",
68                                        "/sounds/ricochet.wav",
69                                        "/sounds/bump-upgrade.wav",
70                                        "/sounds/upgrade.wav",
71                                        "/sounds/grow.wav",
72                                        "/sounds/fire-flower.wav",
73                                        "/sounds/shoot.wav",
74                                        "/sounds/lifeup.wav",
75                                        "/sounds/stomp.wav",
76                                        "/sounds/kick.wav",
77                                        "/sounds/explosion.wav"
78                                     };
79
80
81 Font* gold_text;
82 Font* blue_text;
83 Font* gray_text;
84 Font* yellow_nums;
85 Font* white_text;
86 Font* white_small_text;
87 Font* white_big_text;                               
88                                     
89 /* Load graphics/sounds shared between all levels: */
90 void loadshared()
91 {
92
93   /* Load global images: */
94   gold_text = new Font(datadir + "/images/fonts/gold.png", Font::TEXT, 16,18);
95   blue_text = new Font(datadir + "/images/fonts/blue.png", Font::TEXT, 16,18,3);
96   white_text  = new Font(datadir + "/images/fonts/white.png",
97                          Font::TEXT, 16,18);
98   gray_text  = new Font(datadir + "/images/fonts/gray.png",
99                         Font::TEXT, 16,18);
100   white_small_text = new Font(datadir + "/images/fonts/white-small.png",
101                               Font::TEXT, 8,9, 1);
102   white_big_text   = new Font(datadir + "/images/fonts/white-big.png",
103                               Font::TEXT, 20,22, 3);
104   yellow_nums = new Font(datadir + "/images/fonts/numbers.png",
105                          Font::NUM, 32,32);
106
107   Menu::default_font = white_text;
108   Menu::active_font = blue_text;
109   Menu::deactive_font = gray_text;
110   Menu::label_font = white_big_text;
111   Menu::field_font = gold_text;
112   
113   Button::info_font = white_small_text;
114
115   int i;
116
117   sprite_manager = new SpriteManager(datadir + "/supertux.strf");
118
119   /* Tuxes: */
120   smalltux_star = sprite_manager->load("smalltux-star");
121   largetux_star = sprite_manager->load("largetux-star");
122   smalltux_gameover = sprite_manager->load("smalltux-gameover");
123
124   char img_name[1024];
125   for (int i = 0; i < GROWING_FRAMES; i++)
126     {
127       sprintf(img_name, "%s/images/shared/tux-grow-left-%i.png", datadir.c_str(), i+1);
128       growingtux_left[i] = new Surface(img_name, true);
129
130       sprintf(img_name, "%s/images/shared/tux-grow-right-%i.png", datadir.c_str(), i+1);
131       growingtux_right[i] = new Surface(img_name, true);
132     }
133
134   smalltux.stand_left  = sprite_manager->load("smalltux-stand-left");
135   smalltux.stand_right = sprite_manager->load("smalltux-stand-right");
136   smalltux.walk_left   = sprite_manager->load("smalltux-walk-left");
137   smalltux.walk_right  = sprite_manager->load("smalltux-walk-right");
138   smalltux.jump_left   = sprite_manager->load("smalltux-jump-left");
139   smalltux.jump_right  = sprite_manager->load("smalltux-jump-right");
140   smalltux.kick_left   = sprite_manager->load("smalltux-kick-left");
141   smalltux.kick_right  = sprite_manager->load("smalltux-kick-right");
142   smalltux.skid_left   = sprite_manager->load("smalltux-skid-left");
143   smalltux.skid_right  = sprite_manager->load("smalltux-skid-right");
144   smalltux.grab_left   = sprite_manager->load("smalltux-grab-left");
145   smalltux.grab_right  = sprite_manager->load("smalltux-grab-right");
146
147   largetux.stand_left  = sprite_manager->load("largetux-stand-left");
148   largetux.stand_right = sprite_manager->load("largetux-stand-right");
149   largetux.walk_left   = sprite_manager->load("largetux-walk-left");
150   largetux.walk_right  = sprite_manager->load("largetux-walk-right");
151   largetux.jump_left   = sprite_manager->load("largetux-jump-left");
152   largetux.jump_right  = sprite_manager->load("largetux-jump-right");
153   largetux.kick_left   = sprite_manager->load("largetux-kick-left");
154   largetux.kick_right  = sprite_manager->load("largetux-kick-right");
155   largetux.skid_right  = sprite_manager->load("largetux-skid-right");
156   largetux.skid_left   = sprite_manager->load("largetux-skid-left");
157   largetux.grab_left   = sprite_manager->load("largetux-grab-left");
158   largetux.grab_right  = sprite_manager->load("largetux-grab-right");
159   largetux.duck_left   = sprite_manager->load("largetux-duck-left");
160   largetux.duck_right  = sprite_manager->load("largetux-duck-right");
161
162   firetux.stand_left  = sprite_manager->load("firetux-stand-left");
163   firetux.stand_right = sprite_manager->load("firetux-stand-right");
164   firetux.walk_left   = sprite_manager->load("firetux-walk-left");
165   firetux.walk_right  = sprite_manager->load("firetux-walk-right");
166   firetux.jump_left   = sprite_manager->load("firetux-jump-left");
167   firetux.jump_right  = sprite_manager->load("firetux-jump-right");
168   firetux.kick_left   = sprite_manager->load("firetux-kick-left");
169   firetux.kick_right  = sprite_manager->load("firetux-kick-right");
170   firetux.skid_right  = sprite_manager->load("firetux-skid-right");
171   firetux.skid_left   = sprite_manager->load("firetux-skid-left");
172   firetux.grab_left   = sprite_manager->load("firetux-grab-left");
173   firetux.grab_right  = sprite_manager->load("firetux-grab-right");
174   firetux.duck_left   = sprite_manager->load("firetux-duck-left");
175   firetux.duck_right  = sprite_manager->load("firetux-duck-right");
176
177   icetux.stand_left  = sprite_manager->load("icetux-stand-left");
178   icetux.stand_right = sprite_manager->load("icetux-stand-right");
179   icetux.walk_left   = sprite_manager->load("icetux-walk-left");
180   icetux.walk_right  = sprite_manager->load("icetux-walk-right");
181   icetux.jump_left   = sprite_manager->load("icetux-jump-left");
182   icetux.jump_right  = sprite_manager->load("icetux-jump-right");
183   icetux.kick_left   = sprite_manager->load("icetux-kick-left");
184   icetux.kick_right  = sprite_manager->load("icetux-kick-right");
185   icetux.skid_right  = sprite_manager->load("icetux-skid-right");
186   icetux.skid_left   = sprite_manager->load("icetux-skid-left");
187   icetux.grab_left   = sprite_manager->load("icetux-grab-left");
188   icetux.grab_right  = sprite_manager->load("icetux-grab-right");
189   icetux.duck_left   = sprite_manager->load("icetux-duck-left");
190   icetux.duck_right  = sprite_manager->load("icetux-duck-right");
191
192   /* Water: */
193   img_water = new Surface(datadir + "/images/shared/water.png", false);
194
195   img_waves[0] = new Surface(datadir + "/images/shared/waves-0.png",
196                              true);
197
198   img_waves[1] = new Surface(datadir + "/images/shared/waves-1.png",
199                              true);
200
201   img_waves[2] = new Surface(datadir + "/images/shared/waves-2.png",
202                              true);
203
204
205   /* Pole: */
206
207   img_pole = new Surface(datadir + "/images/shared/pole.png", true);
208   img_poletop = new Surface(datadir + "/images/shared/poletop.png",
209                             true);
210
211
212   /* Flag: */
213
214   img_flag[0] = new Surface(datadir + "/images/shared/flag-0.png",
215                             true);
216   img_flag[1] = new Surface(datadir + "/images/shared/flag-1.png",
217                             true);
218
219
220   /* Cloud: */
221
222   img_cloud[0][0] = new Surface(datadir + "/images/shared/cloud-00.png",
223                                 true);
224
225   img_cloud[0][1] = new Surface(datadir + "/images/shared/cloud-01.png",
226                                 true);
227
228   img_cloud[0][2] = new Surface(datadir + "/images/shared/cloud-02.png",
229                                 true);
230
231   img_cloud[0][3] = new Surface(datadir + "/images/shared/cloud-03.png",
232                                 true);
233
234
235   img_cloud[1][0] = new Surface(datadir + "/images/shared/cloud-10.png",
236                                 true);
237
238   img_cloud[1][1] = new Surface(datadir + "/images/shared/cloud-11.png",
239                                 true);
240
241   img_cloud[1][2] = new Surface(datadir + "/images/shared/cloud-12.png",
242                                 true);
243
244   img_cloud[1][3] = new Surface(datadir + "/images/shared/cloud-13.png",
245                                 true);
246
247
248   /* Bad guys: */
249   load_badguy_gfx();
250
251   /* Upgrades: */
252   load_special_gfx();
253
254   /* Objects */
255   load_object_gfx();
256
257   // load the door object graphics:
258   door = sprite_manager->load("door");
259   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
260     {
261       sprintf(img_name, "%s/images/shared/door-%i.png", datadir.c_str(), i+1);
262       door_opening[i] = new Surface(img_name, true);
263     }
264
265   /* Distros: */
266   img_distro[0] = new Surface(datadir + "/images/tilesets/coin1.png",
267                               true);
268
269   img_distro[1] = new Surface(datadir + "/images/tilesets/coin2.png",
270                               true);
271
272   img_distro[2] = new Surface(datadir + "/images/tilesets/coin3.png",
273                               true);
274
275   img_distro[3] = new Surface(datadir + "/images/tilesets/coin2.png",
276                               true);
277
278
279   /* Tux life: */
280
281   tux_life = new Surface(datadir + "/images/shared/tux-life.png",
282                          true);
283
284   /* Sound effects: */
285
286   /* if (use_sound) // this will introduce SERIOUS bugs here ! because "load_sound"
287                     // initialize sounds[i] with the correct pointer's value:
288                     // NULL or something else. And it will be dangerous to
289                     // play with not-initialized pointers.
290                     // This is also true with if (use_music)
291                     Send a mail to me: neoneurone@users.sf.net, if you have another opinion. :)
292   */
293   for (i = 0; i < NUM_SOUNDS; i++)
294     SoundManager::get
295       ()->add_sound(SoundManager::get
296                       ()->load_sound(datadir + soundfilenames[i]),i);
297
298   /* Herring song */
299   herring_song = SoundManager::get
300                    ()->load_music(datadir + "/music/SALCON.MOD");
301   level_end_song = SoundManager::get
302                      ()->load_music(datadir + "/music/leveldone.mod");
303 }
304
305 /* Free shared data: */
306 void unloadshared(void)
307 {
308   /* Free global images: */
309   delete gold_text;
310   delete white_text;
311   delete blue_text;
312   delete gray_text;
313   delete white_small_text;
314   delete white_big_text;
315   delete yellow_nums;
316   
317   int i;
318
319   free_special_gfx();
320   free_badguy_gfx();
321
322   delete img_water;
323   for (i = 0; i < 3; i++)
324     delete img_waves[i];
325
326   delete img_pole;
327   delete img_poletop;
328
329   for (i = 0; i < 2; i++)
330     delete img_flag[i];
331
332   for (i = 0; i < 4; i++)
333     {
334       delete img_distro[i];
335       delete img_cloud[0][i];
336       delete img_cloud[1][i];
337     }
338
339   delete tux_life;
340
341   for (int i = 0; i < GROWING_FRAMES; i++)
342   {
343     delete growingtux_left[i];
344     delete growingtux_right[i];
345   }
346
347   // door game object:
348
349   for (int i = 0; i < DOOR_OPENING_FRAMES; i++)
350     delete door_opening[i];
351
352   delete sprite_manager;
353   sprite_manager = 0;
354   sound_manager = 0;
355 }
356
357 /* EOF */