4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_PLAYERSTATUS_H
21 #define SUPERTUX_PLAYERSTATUS_H
24 #include "serializable.hpp"
26 namespace lisp{ class Writer; }
27 namespace lisp{ class Lisp; }
30 static const float BORDER_X = 10;
31 static const float BORDER_Y = 10;
34 NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
39 * This class memorizes player status between different game sessions (for
40 * example when switching maps in the worldmap)
42 class PlayerStatus : public Serializable
48 void add_coins(int count, bool play_sound = true);
50 void write(lisp::Writer& writer);
51 void read(const lisp::Lisp& lisp);
53 void draw(DrawingContext& context);
57 int max_fire_bullets; /**< maximum number of fire bullets in play */
58 int max_ice_bullets; /**< maximum number of ice bullets in play */
61 int max_score_multiplier;
63 void operator= (const PlayerStatus& other);
67 PlayerStatus(const PlayerStatus& other);
69 std::auto_ptr<Surface> coin_surface;
72 // global player state
73 extern PlayerStatus* player_status;