4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_PLAYERSTATUS_H
21 #define SUPERTUX_PLAYERSTATUS_H
25 #include "lisp/lisp.hpp"
27 #include "serializable.hpp"
28 #include "sprite/sprite.hpp"
29 #include "console.hpp"
31 static const float BORDER_X = 10;
32 static const float BORDER_Y = 10;
35 NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
40 * This class memorizes player status between different game sessions (for
41 * example when switching maps in the worldmap)
43 class PlayerStatus : public Serializable, public ConsoleCommandReceiver
49 void add_coins(int count, bool play_sound = true);
51 void write(lisp::Writer& writer);
52 void read(const lisp::Lisp& lisp);
54 void draw(DrawingContext& context);
56 bool consoleCommand(std::string command, std::vector<std::string> arguments); /**< callback from Console; return false if command was unknown, true otherwise */
60 int max_fire_bullets; /**< maximum number of fire bullets in play */
61 int max_ice_bullets; /**< maximum number of ice bullets in play */
64 int max_score_multiplier;
66 void operator= (const PlayerStatus& other);
70 PlayerStatus(const PlayerStatus& other);
72 std::auto_ptr<Sprite> tux_life;
75 // global player state
76 extern PlayerStatus* player_status;