3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYERSTATUS_H
20 #define SUPERTUX_PLAYERSTATUS_H
24 #include "lisp/lisp.hpp"
26 #include "serializable.hpp"
27 #include "sprite/sprite.hpp"
28 #include "console.hpp"
30 static const float BORDER_X = 10;
31 static const float BORDER_Y = 10;
34 NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
39 * This class memorizes player status between different game sessions (for
40 * example when switching maps in the worldmap)
42 class PlayerStatus : public Serializable, public ConsoleCommandReceiver
48 void add_coins(int count);
49 void set_keys(int new_key);
51 void write(lisp::Writer& writer);
52 void read(const lisp::Lisp& lisp);
54 void draw(DrawingContext& context);
55 void draw_keys(DrawingContext& context);
57 bool consoleCommand(std::string command, std::vector<std::string> arguments); /**< callback from Console; return false if command was unknown, true otherwise */
63 int max_score_multiplier;
65 void operator= (const PlayerStatus& other);
77 PlayerStatus(const PlayerStatus& other);
80 std::auto_ptr<Sprite> tux_life;
81 std::auto_ptr<Sprite> key_iron;
82 std::auto_ptr<Sprite> key_brass;
83 std::auto_ptr<Sprite> key_bronze;
84 std::auto_ptr<Sprite> key_silver;
85 std::auto_ptr<Sprite> key_gold;
88 // global player state
89 extern PlayerStatus* player_status;