3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYERSTATUS_H
20 #define SUPERTUX_PLAYERSTATUS_H
22 #include "lisp/lisp.h"
24 #include "serializable.h"
27 NO_BONUS, GROWUP_BONUS, FIRE_BONUS, ICE_BONUS
31 * This class memorizes player status between different game sessions (for
32 * example when switching maps in the worldmap)
34 class PlayerStatus : public Serializable
42 void write(lisp::Writer& writer);
43 void read(const lisp::Lisp& lisp);
50 int max_score_multiplier;
53 // global player state
54 extern PlayerStatus player_status;