3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_PLAYER_H
21 #define SUPERTUX_PLAYER_H
28 #include "collision.h"
34 #define TUX_SAFE_TIME 750
35 #define TUX_INVINCIBLE_TIME 10000
36 #define TIME_WARNING 20000 /* When to alert player they're low on time! */
40 #define DISTROS_LIFEUP 100
45 #define SCORE_DISTRO 25
61 extern PlayerKeymap keymap;
63 struct player_input_type
73 void player_input_init(player_input_type* pplayer_input);
77 extern Surface* tux_life;
79 extern Sprite* smalltux_gameover;
80 extern Sprite* smalltux_star;
81 extern Sprite* largetux_star;
83 extern Sprite* smalltux_stand_left;
84 extern Sprite* smalltux_stand_right;
85 extern Sprite* smalltux_walk_right;
86 extern Sprite* smalltux_walk_left;
87 extern Sprite* smalltux_jump_left;
88 extern Sprite* smalltux_jump_right;
89 extern Sprite* smalltux_kick_left;
90 extern Sprite* smalltux_kick_right;
91 extern Sprite* smalltux_skid_left;
92 extern Sprite* smalltux_skid_right;
93 extern Sprite* smalltux_grab_left;
94 extern Sprite* smalltux_grab_right;
96 extern Sprite* largetux_stand_left;
97 extern Sprite* largetux_stand_right;
98 extern Sprite* largetux_walk_right;
99 extern Sprite* largetux_walk_left;
100 extern Sprite* largetux_jump_right;
101 extern Sprite* largetux_jump_left;
102 extern Sprite* largetux_kick_left;
103 extern Sprite* largetux_kick_right;
104 extern Sprite* largetux_skid_right;
105 extern Sprite* largetux_skid_left;
106 extern Sprite* largetux_grab_left;
107 extern Sprite* largetux_grab_right;
108 extern Sprite* largetux_duck_right;
109 extern Sprite* largetux_duck_left;
111 extern Surface* firetux_right[3];
112 extern Surface* firetux_left[3];
113 extern Surface* bigfiretux_right[3];
114 extern Surface* bigfiretux_left[3];
115 extern Surface* bigfiretux_right_jump;
116 extern Surface* bigfiretux_left_jump;
117 extern Surface* duckfiretux_right;
118 extern Surface* duckfiretux_left;
119 extern Surface* skidfiretux_right;
120 extern Surface* skidfiretux_left;
125 enum HurtMode { KILL, SHRINK };
127 player_input_type input;
131 bool holding_something;
142 base_type previous_base;
143 Timer invincible_timer;
144 Timer skidding_timer;
151 int key_event(SDLKey key, int state);
153 void action(double frame_ratio);
157 void collision(void* p_c_object, int c_object);
158 void kill(HurtMode mode);
161 void player_remove_powerups();
162 void keep_in_bounds();
167 void handle_horizontal_input();
168 void handle_vertical_input();
169 void remove_powerups();
172 #endif /*SUPERTUX_PLAYER_H*/
174 /* Local Variables: */