3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #ifndef SUPERTUX_PLAYER_H
20 #define SUPERTUX_PLAYER_H
26 #include "video/surface.h"
27 #include "collision.h"
28 #include "special/moving_object.h"
29 #include "special/sprite.h"
30 #include "math/physic.h"
33 using namespace SuperTux;
39 #define TUX_SAFE_TIME 1.250
40 #define TUX_INVINCIBLE_TIME 10.0
41 #define TUX_INVINCIBLE_TIME_WARNING 2.0
42 #define TUX_FLAPPING_TIME 1 /* How long Tux can flap his wings to gain additional jump height */
43 #define TIME_WARNING 20 /* When to alert player they're low on time! */
48 #define SCORE_DISTRO 20
70 extern PlayerKeymap keymap;
72 struct player_input_type
86 void player_input_init(player_input_type* pplayer_input);
91 extern Surface* tux_life;
93 extern Sprite* smalltux_gameover;
94 extern Sprite* smalltux_star;
95 extern Sprite* bigtux_star;
97 #define GROWING_TIME 1.0
98 #define GROWING_FRAMES 7
99 extern Surface* growingtux_left[GROWING_FRAMES];
100 extern Surface* growingtux_right[GROWING_FRAMES];
106 : head(0), body(0), arms(0), feet(0)
115 void set_action(std::string action);
116 void one_time_animation();
117 void draw(DrawingContext& context, const Vector& pos, int layer,
118 Uint32 drawing_effect = NONE_EFFECT);
126 extern TuxBodyParts* small_tux;
127 extern TuxBodyParts* big_tux;
128 extern TuxBodyParts* fire_tux;
129 extern TuxBodyParts* ice_tux;
131 class Player : public MovingObject
134 enum HurtMode { KILL, SHRINK };
135 enum Power { NONE_POWER, FIRE_POWER, ICE_POWER };
136 enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
138 player_input_type input;
142 bool holding_something;
157 bool falling_from_flap;
163 float flapping_velocity;
165 // Ricardo's flapping
168 // temporary to help player's choosing a flapping
169 enum { MAREK_FLAP, RICARDO_FLAP, RYAN_FLAP, NONE_FLAP };
172 Timer2 invincible_timer;
173 Timer2 skidding_timer;
177 Timer2 shooting_timer; // used to show the arm when Tux is shooting
179 Timer2 growing_timer;
181 Timer2 flapping_timer;
188 int key_event(SDLKey key, int state);
193 PlayerStatus& get_status();
195 virtual void action(float elapsed_time);
196 virtual void draw(DrawingContext& context);
197 virtual HitResponse collision(GameObject& other, const CollisionHit& hit);
199 void make_invincible();
200 bool is_invincible() const
202 return invincible_timer.started();
204 void kill(HurtMode mode);
205 void player_remove_powerups();
206 void check_bounds(Camera* camera);
209 void grow(bool animate = false);
210 void move(const Vector& vector);
212 void bounce(BadGuy& badguy);
220 void handle_horizontal_input();
221 void handle_vertical_input();
222 void remove_powerups();
225 #endif /*SUPERTUX_PLAYER_H*/
227 /* Local Variables: */