3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_PLAYER_H
21 #define SUPERTUX_PLAYER_H
28 #include "collision.h"
34 #define TUX_SAFE_TIME 750
35 #define TUX_INVINCIBLE_TIME 10000
36 #define TIME_WARNING 20000 /* When to alert player they're low on time! */
40 #define DISTROS_LIFEUP 100
45 #define SCORE_DISTRO 25
61 extern PlayerKeymap keymap;
63 struct player_input_type
73 void player_input_init(player_input_type* pplayer_input);
77 extern Surface* tux_life;
78 extern std::vector<Surface*> tux_right;
79 extern std::vector<Surface*> tux_left;
80 extern Surface* smalltux_jump_left;
81 extern Surface* smalltux_jump_right;
82 extern Surface* smalltux_stand_left;
83 extern Surface* smalltux_stand_right;
84 extern Sprite* bigtux_right;
85 extern Sprite* bigtux_left;
86 extern Sprite* bigtux_right_jump;
87 extern Sprite* bigtux_left_jump;
88 extern Sprite* ducktux_right;
89 extern Sprite* ducktux_left;
90 extern Surface* skidtux_right;
91 extern Surface* skidtux_left;
92 extern Surface* firetux_right[3];
93 extern Surface* firetux_left[3];
94 extern Surface* bigfiretux_right[3];
95 extern Surface* bigfiretux_left[3];
96 extern Surface* bigfiretux_right_jump;
97 extern Surface* bigfiretux_left_jump;
98 extern Surface* duckfiretux_right;
99 extern Surface* duckfiretux_left;
100 extern Surface* skidfiretux_right;
101 extern Surface* skidfiretux_left;
102 extern Surface* cape_right[2];
103 extern Surface* cape_left[2];
104 extern Surface* bigcape_right[2];
105 extern Surface* bigcape_left[2];
110 player_input_type input;
124 base_type previous_base;
125 Timer invincible_timer;
126 Timer skidding_timer;
133 int key_event(SDLKey key, int state);
135 void action(double frame_ratio);
139 void collision(void* p_c_object, int c_object);
143 void player_remove_powerups();
144 void keep_in_bounds();
149 void handle_horizontal_input();
150 void handle_vertical_input();
151 void remove_powerups();
154 #endif /*SUPERTUX_PLAYER_H*/
156 /* Local Variables: */