3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_PLAYER_H
21 #define SUPERTUX_PLAYER_H
28 #include "collision.h"
30 #include "moving_object.h"
36 #define TUX_SAFE_TIME 1250
37 #define TUX_INVINCIBLE_TIME 10000
38 #define TUX_INVINCIBLE_TIME_WARNING 2000
39 #define TIME_WARNING 20000 /* When to alert player they're low on time! */
43 #define DISTROS_LIFEUP 100
48 #define SCORE_DISTRO 25
64 extern PlayerKeymap keymap;
66 struct player_input_type
77 void player_input_init(player_input_type* pplayer_input);
81 extern Surface* tux_life;
83 extern Sprite* smalltux_gameover;
84 extern Sprite* smalltux_star;
85 extern Sprite* largetux_star;
105 extern PlayerSprite smalltux;
106 extern PlayerSprite largetux;
107 extern PlayerSprite firetux;
108 extern PlayerSprite icetux;
110 class Player : public MovingObject, public Drawable
113 enum HurtMode { KILL, SHRINK };
114 enum Power { NONE_POWER, FIRE_POWER, ICE_POWER };
116 player_input_type input;
120 bool holding_something;
132 base_type previous_base;
133 Timer invincible_timer;
134 Timer skidding_timer;
141 Player(DisplayManager& display_manager);
144 int key_event(SDLKey key, int state);
149 virtual void action(float elapsed_time);
150 virtual void draw(ViewPort& viewport, int layer);
151 virtual void collision(const MovingObject& other_object,
153 virtual std::string type() const
156 void collision(void* p_c_object, int c_object);
157 void kill(HurtMode mode);
160 void player_remove_powerups();
161 void check_bounds(ViewPort& viewport, bool back_scrolling, bool hor_autoscroll);
169 void handle_horizontal_input();
170 void handle_vertical_input();
171 void remove_powerups();
174 #endif /*SUPERTUX_PLAYER_H*/
176 /* Local Variables: */