2 // Interface: player/tux
7 // Author: Tobias Glaesser <tobi.web@gmx.de>, (C) 2003
9 // Copyright: See COPYING file that comes with this distribution
13 #ifndef SUPERTUX_PLAYER_H
14 #define SUPERTUX_PLAYER_H
21 #include "collision.h"
27 #define TUX_SAFE_TIME 750
28 #define TUX_INVINCIBLE_TIME 10000
29 #define TIME_WARNING 20000 /* When to alert player they're low on time! */
33 #define DISTROS_LIFEUP 100
38 #define SCORE_DISTRO 25
40 typedef struct player_keymap_type
50 typedef struct player_input_type
61 typedef struct player_type
63 player_input_type input;
64 player_keymap_type keymap;
77 timer_type invincible_timer;
78 timer_type skidding_timer;
79 timer_type safe_timer;
80 timer_type frame_timer;
86 extern texture_type tux_life,
87 tux_right[3], tux_left[3],
88 bigtux_right[3], bigtux_left[3],
89 bigtux_right_jump, bigtux_left_jump,
90 ducktux_right, ducktux_left,
91 skidtux_right, skidtux_left,
92 firetux_right[3], firetux_left[3],
93 bigfiretux_right[3], bigfiretux_left[3],
94 bigfiretux_right_jump, bigfiretux_left_jump,
95 duckfiretux_right, duckfiretux_left,
96 skidfiretux_right, skidfiretux_left,
97 cape_right[2], cape_left[2],
98 bigcape_right[2], bigcape_left[2];
100 void player_init(player_type* pplayer);
101 int player_key_event(player_type* pplayer, SDLKey key, int state);
102 void player_level_begin(player_type* pplayer);
103 void player_action(player_type* pplayer);
104 void player_input(player_type* pplayer);
105 void player_grabdistros(player_type *pplayer);
106 void player_draw(player_type* pplayer);
107 void player_collision(player_type* pplayer,void* p_c_object, int c_object);
108 void player_kill(player_type *pplayer, int mode);
109 void player_dying(player_type *pplayer);
110 void player_remove_powerups(player_type *pplayer);
111 void player_keep_in_bounds(player_type *pplayer);
112 int player_on_ground(player_type *pplayer);
114 #endif /*SUPERTUX_PLAYER_H*/