3 // SuperTux - A Jump'n Run
4 // Copyright (C) 2003 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef SUPERTUX_PLAYER_H
21 #define SUPERTUX_PLAYER_H
28 #include "screen/texture.h"
29 #include "collision.h"
31 #include "moving_object.h"
38 #define TUX_SAFE_TIME 1250
39 #define TUX_INVINCIBLE_TIME 10000
40 #define TUX_INVINCIBLE_TIME_WARNING 2000
41 #define TIME_WARNING 20000 /* When to alert player they're low on time! */
45 #define DISTROS_LIFEUP 100
50 #define SCORE_DISTRO 25
67 extern PlayerKeymap keymap;
69 struct player_input_type
81 void player_input_init(player_input_type* pplayer_input);
86 extern Surface* tux_life;
88 extern Sprite* smalltux_gameover;
89 extern Sprite* smalltux_star;
90 extern Sprite* largetux_star;
92 #define GROWING_TIME 1000
93 #define GROWING_FRAMES 7
94 extern Surface* growingtux_left[GROWING_FRAMES];
95 extern Surface* growingtux_right[GROWING_FRAMES];
116 extern PlayerSprite smalltux;
117 extern PlayerSprite largetux;
118 extern PlayerSprite firetux;
119 extern PlayerSprite icetux;
121 class Player : public MovingObject
124 enum HurtMode { KILL, SHRINK };
125 enum Power { NONE_POWER, FIRE_POWER, ICE_POWER };
126 enum FallMode { ON_GROUND, JUMPING, TRAMPOLINE_JUMP, FALLING };
128 player_input_type input;
132 bool holding_something;
148 base_type previous_base;
149 Timer invincible_timer;
150 Timer skidding_timer;
154 Timer shooting_timer; // used to show the arm when Tux is shooting
166 int key_event(SDLKey key, int state);
171 virtual void action(float elapsed_time);
172 virtual void draw(DrawingContext& context);
173 virtual void collision(const MovingObject& other_object,
176 void collision(void* p_c_object, int c_object);
177 void kill(HurtMode mode);
178 void player_remove_powerups();
179 void check_bounds(Camera* camera);
182 bool tiles_on_air(int tiles);
183 void grow(bool animate);
184 void move(const Vector& vector);
186 /** let the player jump a bit or more if jump button is hold down
187 (used when you hit a badguy) */
188 void bounce(BadGuy* badguy);
196 void handle_horizontal_input();
197 void handle_vertical_input();
198 void remove_powerups();
201 #endif /*SUPERTUX_PLAYER_H*/
203 /* Local Variables: */