4 // Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef SUPERTUX_PHYSIC_H
22 #define SUPERTUX_PHYSIC_H
24 /** This is a very simplistic physics engine handling accelerated and constant
25 * movement along with gravity.
33 /** resets all velocities and accelerations to 0 */
36 /** sets velocity to a fixed value */
37 void set_velocity(float vx, float vy);
39 void set_velocity_x(float vx);
40 void set_velocity_y(float vy);
42 /** velocities invertion */
43 void inverse_velocity_x();
44 void inverse_velocity_y();
46 float get_velocity_x();
47 float get_velocity_y();
49 /** sets acceleration applied to the object. (Note that gravity is
50 * eventually added to the vertical acceleration)
52 void set_acceleration(float ax, float ay);
54 void set_acceleration_x(float ax);
55 void set_acceleration_y(float ay);
57 float get_acceleration_x();
58 float get_acceleration_y();
60 /** enables or disables handling of gravity */
61 void enable_gravity(bool gravity_enabled);
63 /** applies the physical simulation to given x and y coordinates */
64 void apply(float frame_ratio, float &x, float &y);
67 /// horizontal and vertical acceleration
69 /// horizontal and vertical velocity
71 /// should we respect gravity in out calculations?
75 #endif /*SUPERTUX_PHYSIC_H*/