4 // Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "profile_menu.hpp"
23 #include "options_menu.hpp"
24 #include "gui/menu.hpp"
25 #include "audio/sound_manager.hpp"
26 #include "control/joystickkeyboardcontroller.hpp"
28 #include "gettext.hpp"
29 #include "video/renderer.hpp"
30 #include "gameconfig.hpp"
32 Menu* options_menu = 0;
36 MNID_FULLSCREEN_RESOLUTION,
44 class LanguageMenu : public Menu
48 add_label(_("Language"));
50 add_entry(0, std::string("<")+_("auto-detect")+">");
51 add_entry(1, "English");
54 std::set<std::string> languages = dictionary_manager.get_languages();
55 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
56 std::string locale_name = *i;
57 TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
58 std::string locale_fullname = locale_name;
59 if (std::string(ldef.code) == locale_name) {
60 locale_fullname = ldef.name;
62 add_entry(mnid++, locale_fullname);
69 virtual void menu_action(MenuItem* item) {
72 dictionary_manager.set_language(config->locale);
76 else if (item->id == 1) {
77 config->locale = "en";
78 dictionary_manager.set_language(config->locale);
83 std::set<std::string> languages = dictionary_manager.get_languages();
84 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
85 std::string locale_name = *i;
86 if (item->id == mnid++) {
87 config->locale = locale_name;
88 dictionary_manager.set_language(config->locale);
97 class OptionsMenu : public Menu
101 virtual ~OptionsMenu();
103 virtual void menu_action(MenuItem* item);
106 std::auto_ptr<LanguageMenu> language_menu;
110 OptionsMenu::OptionsMenu()
112 language_menu.reset(new LanguageMenu());
114 add_label(_("Options"));
117 // Language change should only be possible in the main menu, since elsewhere it might not always work fully
118 // FIXME: Implement me: if (get_parent() == main_menu)
119 add_submenu(_("Select Language"), language_menu.get())
120 ->set_help(_("Select a different language to display text in"));
122 add_submenu(_("Select Profile"), get_profile_menu())
123 ->set_help(_("Select a profile to play with"));
125 add_toggle(MNID_PROFILES, _("Profile on Startup"), config->sound_enabled)
126 ->set_help(_("Select your profile immediately after start-up"));
128 add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
129 ->set_help(_("Fill the entire screen"));
131 MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
132 fullscreen_res->set_help(_("Determine the resolution used in fullscreen mode (you must toggle fullscreen to complete the change)"));
134 MenuItem* magnification = add_string_select(MNID_MAGNIFICATION, _("Magnification"));
135 magnification->set_help(_("Change the magnification of the game area"));
137 // These values go from screen:640/projection:1600 to
138 // screen:1600/projection:640 (i.e. 640, 800, 1024, 1280, 1600)
139 magnification->list.push_back("auto");
140 magnification->list.push_back("40%");
141 magnification->list.push_back("50%");
142 magnification->list.push_back("62.5%");
143 magnification->list.push_back("80%");
144 magnification->list.push_back("100%");
145 magnification->list.push_back("125%");
146 magnification->list.push_back("160%");
147 magnification->list.push_back("200%");
148 magnification->list.push_back("250%");
150 SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
152 if (modes == (SDL_Rect **)0)
153 { // No resolutions at all available, bad
156 else if(modes == (SDL_Rect **)-1)
157 { // All resolutions should work, so we fall back to hardcoded defaults
158 fullscreen_res->list.push_back("640x480");
159 fullscreen_res->list.push_back("800x600");
160 fullscreen_res->list.push_back("1024x768");
161 fullscreen_res->list.push_back("1152x864");
162 fullscreen_res->list.push_back("1280x960");
163 fullscreen_res->list.push_back("1280x1024");
164 fullscreen_res->list.push_back("1440x900");
165 fullscreen_res->list.push_back("1680x1050");
166 fullscreen_res->list.push_back("1600x1200");
167 fullscreen_res->list.push_back("1920x1080");
168 fullscreen_res->list.push_back("1920x1200");
172 for(int i = 0; modes[i]; ++i)
174 std::ostringstream out;
175 out << modes[i]->w << "x" << modes[i]->h;
176 fullscreen_res->list.push_back(out.str());
180 MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
181 aspect->set_help(_("Adjust the aspect ratio"));
183 aspect->list.push_back("auto");
184 aspect->list.push_back("5:4");
185 aspect->list.push_back("4:3");
186 aspect->list.push_back("16:10");
187 aspect->list.push_back("16:9");
188 aspect->list.push_back("1368:768");
190 if (config->aspect_width != 0 && config->aspect_height != 0)
192 std::ostringstream out;
193 out << config->aspect_width << ":" << config->aspect_height;
194 std::string aspect_ratio = out.str();
195 for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
197 if(*i == aspect_ratio)
199 aspect_ratio.clear();
204 if (!aspect_ratio.empty())
206 aspect->selected = aspect->list.size();
207 aspect->list.push_back(aspect_ratio);
211 if (sound_manager->is_audio_enabled()) {
212 add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
213 ->set_help(_("Disable all sound effects"));
214 add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
215 ->set_help(_("Disable all music"));
217 add_deactive(MNID_SOUND, _("Sound (disabled)"));
218 add_deactive(MNID_MUSIC, _("Music (disabled)"));
221 add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
222 ->set_help(_("Configure key-action mappings"));
224 add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
225 ->set_help(_("Configure joystick control-action mappings"));
230 OptionsMenu::~OptionsMenu()
235 OptionsMenu::menu_action(MenuItem* item)
238 case MNID_ASPECTRATIO:
240 if (item->list[item->selected] == "auto")
242 config->aspect_width = 0; // Magic values
243 config->aspect_height = 0;
244 Renderer::instance()->apply_config();
247 else if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
249 Renderer::instance()->apply_config();
254 assert(!"This must not be reached");
259 case MNID_MAGNIFICATION:
260 if (item->list[item->selected] == "auto")
262 config->magnification = 0.0f; // Magic value
264 else if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
266 config->magnification /= 100.0f;
268 Renderer::instance()->apply_config();
272 case MNID_FULLSCREEN_RESOLUTION:
273 if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
275 // do nothing, changes are only applied when toggling fullscreen mode
279 case MNID_FULLSCREEN:
280 if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
281 config->use_fullscreen = !config->use_fullscreen;
282 init_video(); // FIXME: Should call apply_config instead
289 if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
290 config->sound_enabled = !config->sound_enabled;
291 sound_manager->enable_sound(config->sound_enabled);
297 if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
298 config->music_enabled = !config->music_enabled;
299 sound_manager->enable_music(config->music_enabled);
309 Menu* get_options_menu()
311 //static OptionsMenu menu;
312 options_menu = new OptionsMenu();
316 void free_options_menu()