4 // Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "profile_menu.hpp"
23 #include "options_menu.hpp"
24 #include "gui/menu.hpp"
25 #include "audio/sound_manager.hpp"
26 #include "control/joystickkeyboardcontroller.hpp"
28 #include "gettext.hpp"
29 #include "video/renderer.hpp"
30 #include "gameconfig.hpp"
32 Menu* options_menu = 0;
36 MNID_FULLSCREEN_RESOLUTION,
45 class LanguageMenu : public Menu
49 add_label(_("Language"));
51 add_entry(0, std::string("<")+_("auto-detect")+">");
52 add_entry(1, "English");
55 std::set<std::string> languages = dictionary_manager.get_languages();
56 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
57 std::string locale_name = *i;
58 TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
59 std::string locale_fullname = locale_name;
60 if (std::string(ldef.code) == locale_name) {
61 locale_fullname = ldef.name;
63 add_entry(mnid++, locale_fullname);
70 virtual void menu_action(MenuItem* item) {
73 dictionary_manager.set_language(config->locale);
77 else if (item->id == 1) {
78 config->locale = "en";
79 dictionary_manager.set_language(config->locale);
84 std::set<std::string> languages = dictionary_manager.get_languages();
85 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
86 std::string locale_name = *i;
87 if (item->id == mnid++) {
88 config->locale = locale_name;
89 dictionary_manager.set_language(config->locale);
98 class OptionsMenu : public Menu
102 virtual ~OptionsMenu();
104 virtual void menu_action(MenuItem* item);
107 std::auto_ptr<LanguageMenu> language_menu;
111 OptionsMenu::OptionsMenu()
113 language_menu.reset(new LanguageMenu());
115 add_label(_("Options"));
118 // Language change should only be possible in the main menu, since elsewhere it might not always work fully
119 // FIXME: Implement me: if (get_parent() == main_menu)
120 add_submenu(_("Select Language"), language_menu.get())
121 ->set_help(_("Switch text to another language"));
123 add_submenu(_("Select Profile"), get_profile_menu())
124 ->set_help(_("Select a different savegame"));
126 add_toggle(MNID_PROFILES, _("Profile on Startup"), config->sound_enabled)
127 ->set_help(_("Allow selection between different profiles after opening the game"));
129 add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
130 ->set_help(_("Fill the entire screen with the game"));
132 MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
133 fullscreen_res->set_help(_("Determine the resolution to use in fullscreen mode (you must toggle fullscreen to complete the change)"));
135 MenuItem* magnification = add_string_select(MNID_MAGNIFICATION, _("Magnification"));
136 magnification->set_help(_("Change the magnification of the game area"));
138 // These values go from screen:640/projection:1600 to
139 // screen:1600/projection:640 (i.e. 640, 800, 1024, 1280, 1600)
140 magnification->list.push_back("40%");
141 magnification->list.push_back("50%");
142 magnification->list.push_back("62.5%");
143 magnification->list.push_back("80%");
144 magnification->list.push_back("100%");
145 magnification->list.push_back("125%");
146 magnification->list.push_back("160%");
147 magnification->list.push_back("200%");
148 magnification->list.push_back("250%");
150 add_toggle(MNID_FILL_SCREEN, _("Fill Screen"), config->fill_screen)
151 ->set_help(_("With magnification lower than your screen size, you have the choice "
152 "between adding black borders to the screen or increasing the magnification "
153 "to the smallest possible magnification still filling the screen"));
155 SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
157 if (modes == (SDL_Rect **)0)
158 { // No resolutions at all available, bad
161 else if(modes == (SDL_Rect **)-1)
162 { // All resolutions should work, so we fall back to hardcoded defaults
163 fullscreen_res->list.push_back("640x480");
164 fullscreen_res->list.push_back("800x600");
165 fullscreen_res->list.push_back("1024x768");
166 fullscreen_res->list.push_back("1152x864");
167 fullscreen_res->list.push_back("1280x960");
168 fullscreen_res->list.push_back("1280x1024");
169 fullscreen_res->list.push_back("1440x900");
170 fullscreen_res->list.push_back("1680x1050");
171 fullscreen_res->list.push_back("1600x1200");
172 fullscreen_res->list.push_back("1920x1080");
173 fullscreen_res->list.push_back("1920x1200");
177 for(int i = 0; modes[i]; ++i)
179 std::ostringstream out;
180 out << modes[i]->w << "x" << modes[i]->h;
181 fullscreen_res->list.push_back(out.str());
185 MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
186 aspect->set_help(_("Adjust the aspect ratio"));
188 aspect->list.push_back("4:3");
189 aspect->list.push_back("5:4");
190 aspect->list.push_back("16:10");
191 aspect->list.push_back("16:9");
193 std::ostringstream out;
194 out << config->aspect_width << ":" << config->aspect_height;
195 std::string aspect_ratio = out.str();
196 for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
198 if(*i == aspect_ratio)
200 aspect_ratio.clear();
205 if (!aspect_ratio.empty())
207 aspect->selected = aspect->list.size();
208 aspect->list.push_back(aspect_ratio);
211 if (sound_manager->is_audio_enabled()) {
212 add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
213 ->set_help(_("Disable all sound effects"));
214 add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
215 ->set_help(_("Disable all music"));
217 add_deactive(MNID_SOUND, _("Sound (disabled)"));
218 add_deactive(MNID_MUSIC, _("Music (disabled)"));
221 add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
222 ->set_help(_("Configure key-action mappings"));
224 add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
225 ->set_help(_("Configure joystick control-action mappings"));
230 OptionsMenu::~OptionsMenu()
235 OptionsMenu::menu_action(MenuItem* item)
238 case MNID_FILL_SCREEN:
239 config->fill_screen = options_menu->is_toggled(MNID_FILL_SCREEN);
240 Renderer::instance()->apply_config();
245 case MNID_ASPECTRATIO:
247 if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
249 Renderer::instance()->apply_config();
255 case MNID_MAGNIFICATION:
256 if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
258 config->magnification /= 100.0f;
259 Renderer::instance()->apply_config();
264 case MNID_FULLSCREEN_RESOLUTION:
265 if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
267 // do nothing, changes are only applied when toggling fullscreen mode
271 case MNID_FULLSCREEN:
272 if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
273 config->use_fullscreen = !config->use_fullscreen;
280 if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
281 config->sound_enabled = !config->sound_enabled;
282 sound_manager->enable_sound(config->sound_enabled);
288 if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
289 config->music_enabled = !config->music_enabled;
290 sound_manager->enable_music(config->music_enabled);
300 Menu* get_options_menu()
302 //static OptionsMenu menu;
303 options_menu = new OptionsMenu();
307 void free_options_menu()