4 // Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "profile_menu.hpp"
23 #include "options_menu.hpp"
24 #include "gui/menu.hpp"
25 #include "audio/sound_manager.hpp"
26 #include "control/joystickkeyboardcontroller.hpp"
28 #include "gettext.hpp"
29 #include "video/renderer.hpp"
30 #include "gameconfig.hpp"
32 Menu* options_menu = 0;
36 MNID_FULLSCREEN_RESOLUTION,
44 class LanguageMenu : public Menu
48 add_label(_("Language"));
50 add_entry(0, std::string("(")+_("auto-detect language")+")");
51 add_entry(1, "English");
54 std::set<std::string> languages = dictionary_manager.get_languages();
55 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
56 std::string locale_name = *i;
57 TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
58 std::string locale_fullname = locale_name;
59 if (std::string(ldef.code) == locale_name) {
60 locale_fullname = ldef.name;
62 add_entry(mnid++, locale_fullname);
69 virtual void menu_action(MenuItem* item) {
72 dictionary_manager.set_language(config->locale);
76 else if (item->id == 1) {
77 config->locale = "en";
78 dictionary_manager.set_language(config->locale);
83 std::set<std::string> languages = dictionary_manager.get_languages();
84 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
85 std::string locale_name = *i;
86 if (item->id == mnid++) {
87 config->locale = locale_name;
88 dictionary_manager.set_language(config->locale);
97 class OptionsMenu : public Menu
101 virtual ~OptionsMenu();
103 virtual void menu_action(MenuItem* item);
106 std::auto_ptr<LanguageMenu> language_menu;
110 OptionsMenu::OptionsMenu()
112 language_menu.reset(new LanguageMenu());
114 add_label(_("Options"));
117 // Language change should only be possible in the main menu, since elsewhere it might not always full work
118 // FIXME: Implement me: if (get_parent() == main_menu)
119 add_submenu(_("Select Language"), language_menu.get())
120 ->set_help(_("Switch to another language"));
122 add_submenu(_("Select Profile"), get_profile_menu())
123 ->set_help(_("Switch between different savegames"));
125 add_toggle(MNID_PROFILES, _("Profile on Startup"), config->sound_enabled)
126 ->set_help(_("Display the profile menu when the game is newly started"));
128 add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
129 ->set_help(_("Let the game cover the whole screen"));
131 MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
132 fullscreen_res->set_help(_("Change the Resolution to be used in Fullscreen Mode, you have to toggle fullscreen mode to let this change take effect"));
134 MenuItem* maginfication = add_string_select(MNID_MAGINFICATION, _("Maginfication"));
135 maginfication->set_help(_("Change the magnification of the game area"));
137 // These values go from screen:640/projection:1600 to screen:1600/projection:640
138 maginfication->list.push_back("40%");
139 maginfication->list.push_back("50%");
140 maginfication->list.push_back("62.5%");
141 maginfication->list.push_back("80%");
142 maginfication->list.push_back("100%");
143 maginfication->list.push_back("125%");
144 maginfication->list.push_back("160%");
145 maginfication->list.push_back("200%");
146 maginfication->list.push_back("250%");
148 SDL_Rect** modes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_OPENGL);
150 if (modes == (SDL_Rect **)0)
151 { // No resolutions at all available, bad
154 else if(modes == (SDL_Rect **)-1)
155 { // All resolutions sould work, so we fall back to hardcoded defaults
156 fullscreen_res->list.push_back("640x480");
157 fullscreen_res->list.push_back("800x600");
158 fullscreen_res->list.push_back("1024x768");
159 fullscreen_res->list.push_back("1152x864");
160 fullscreen_res->list.push_back("1280x960");
161 fullscreen_res->list.push_back("1280x1024");
162 fullscreen_res->list.push_back("1440x900");
163 fullscreen_res->list.push_back("1680x1050");
164 fullscreen_res->list.push_back("1600x1200");
165 fullscreen_res->list.push_back("1920x1080");
166 fullscreen_res->list.push_back("1920x1200");
170 for(int i = 0; modes[i]; ++i)
172 std::ostringstream out;
173 out << modes[i]->w << "x" << modes[i]->h;
174 fullscreen_res->list.push_back(out.str());
178 MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
179 aspect->set_help(_("Adjust the aspect ratio"));
181 aspect->list.push_back("4:3");
182 aspect->list.push_back("5:4");
183 aspect->list.push_back("16:10");
184 aspect->list.push_back("16:9");
186 std::ostringstream out;
187 out << config->aspect_width << ":" << config->aspect_height;
188 std::string aspect_ratio = out.str();
189 for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
191 if(*i == aspect_ratio)
193 aspect_ratio.clear();
198 if (!aspect_ratio.empty())
200 aspect->selected = aspect->list.size();
201 aspect->list.push_back(aspect_ratio);
204 if (sound_manager->is_audio_enabled()) {
205 add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
206 ->set_help(_("Disable all sound effects in the game"));
207 add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
208 ->set_help(_("Disable all music in the game"));
210 add_deactive(MNID_SOUND, _("Sound (disabled)"));
211 add_deactive(MNID_MUSIC, _("Music (disabled)"));
214 add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
215 ->set_help(_("Configure how your keyboard maps to the game"));
217 add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
218 ->set_help(_("Configure how your joystick maps to the game"));
223 OptionsMenu::~OptionsMenu()
228 OptionsMenu::menu_action(MenuItem* item)
231 case MNID_ASPECTRATIO:
233 if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
235 Renderer::instance()->apply_config();
241 case MNID_MAGINFICATION:
242 if(sscanf(item->list[item->selected].c_str(), "%f", &config->magnification) == 1)
244 config->magnification /= 100.0f;
245 Renderer::instance()->apply_config();
250 case MNID_FULLSCREEN_RESOLUTION:
251 if(sscanf(item->list[item->selected].c_str(), "%dx%d", &config->fullscreen_width, &config->fullscreen_height) == 2)
253 // do nothing, changes are only applied when toggling fullscreen mode
257 case MNID_FULLSCREEN:
258 if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
259 config->use_fullscreen = !config->use_fullscreen;
266 if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
267 config->sound_enabled = !config->sound_enabled;
268 sound_manager->enable_sound(config->sound_enabled);
274 if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
275 config->music_enabled = !config->music_enabled;
276 sound_manager->enable_music(config->music_enabled);
286 Menu* get_options_menu()
288 //static OptionsMenu menu;
289 options_menu = new OptionsMenu();
293 void free_options_menu()