4 // Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "profile_menu.hpp"
23 #include "options_menu.hpp"
24 #include "gui/menu.hpp"
25 #include "audio/sound_manager.hpp"
26 #include "control/joystickkeyboardcontroller.hpp"
28 #include "gettext.hpp"
29 #include "gameconfig.hpp"
31 Menu* options_menu = 0;
35 MNID_FULLSCREEN_RESOLUTION,
42 class LanguageMenu : public Menu
46 add_label(_("Language"));
48 add_entry(0, std::string("(")+_("auto-detect language")+")");
49 add_entry(1, "English");
52 std::set<std::string> languages = dictionary_manager.get_languages();
53 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
54 std::string locale_name = *i;
55 TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
56 std::string locale_fullname = locale_name;
57 if (std::string(ldef.code) == locale_name) {
58 locale_fullname = ldef.name;
60 add_entry(mnid++, locale_fullname);
67 virtual void menu_action(MenuItem* item) {
70 dictionary_manager.set_language(config->locale);
74 else if (item->id == 1) {
75 config->locale = "en";
76 dictionary_manager.set_language(config->locale);
81 std::set<std::string> languages = dictionary_manager.get_languages();
82 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
83 std::string locale_name = *i;
84 if (item->id == mnid++) {
85 config->locale = locale_name;
86 dictionary_manager.set_language(config->locale);
95 class OptionsMenu : public Menu
99 virtual ~OptionsMenu();
101 virtual void menu_action(MenuItem* item);
104 std::auto_ptr<LanguageMenu> language_menu;
108 OptionsMenu::OptionsMenu()
110 language_menu.reset(new LanguageMenu());
112 add_label(_("Options"));
115 add_submenu(_("Select Language"), language_menu.get())
116 ->set_help(_("Switch to another language"));
118 add_submenu(_("Select Profile"), get_profile_menu())
119 ->set_help(_("Switch between different savegames"));
121 add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
122 ->set_help(_("Display the profile menu when the game is newly started"));
124 // FIXME: Implement me: if (get_parent() == main_menu)
125 add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
126 ->set_help(_("Let the game cover the whole screen"));
128 MenuItem* projection = add_string_select(MNID_PROJECTION_AREA, _("Projection Area"));
129 projection->set_help(_("Change the visible area"));
131 projection->list.push_back("640x480");
132 projection->list.push_back("800x600");
133 projection->list.push_back("1024x768");
134 projection->list.push_back("1152x864");
135 projection->list.push_back("1280x960");
136 projection->list.push_back("1280x1024");
137 projection->list.push_back("1440x900");
138 projection->list.push_back("1680x1050");
139 projection->list.push_back("1600x1200");
140 projection->list.push_back("1920x1080");
141 projection->list.push_back("1920x1200");
143 MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Fullscreen Resolution"));
144 fullscreen_res->set_help(_("Change the Fullscreen Resolution"));
146 // FIXME: Hardcoded values are evil, these should be queried from the Xorg server
147 fullscreen_res->list.push_back("640x480");
148 fullscreen_res->list.push_back("800x600");
149 fullscreen_res->list.push_back("1024x768");
150 fullscreen_res->list.push_back("1152x864");
151 fullscreen_res->list.push_back("1280x960");
152 fullscreen_res->list.push_back("1280x1024");
153 fullscreen_res->list.push_back("1440x900");
154 fullscreen_res->list.push_back("1680x1050");
155 fullscreen_res->list.push_back("1600x1200");
156 fullscreen_res->list.push_back("1920x1080");
157 fullscreen_res->list.push_back("1920x1200");
159 MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
160 aspect->set_help(_("Adjust the aspect ratio"));
162 aspect->list.push_back("16:9");
163 aspect->list.push_back("16:10");
164 aspect->list.push_back("4:3");
165 aspect->list.push_back("5:4");
167 std::ostringstream out;
168 out << config->aspect_width << ":" << config->aspect_height;
169 std::string aspect_ratio = out.str();
170 for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
172 if(*i == aspect_ratio)
174 aspect_ratio.clear();
179 if (!aspect_ratio.empty())
181 aspect->selected = aspect->list.size();
182 aspect->list.push_back(aspect_ratio);
185 if (sound_manager->is_audio_enabled()) {
186 add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
187 ->set_help(_("Disable all sound effects in the game"));
188 add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
189 ->set_help(_("Disable all music in the game"));
191 add_deactive(MNID_SOUND, _("Sound (disabled)"));
192 add_deactive(MNID_SOUND, _("Music (disabled)"));
195 add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
196 ->set_help(_("Configure how your keyboard maps to the game"));
198 add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
199 ->set_help(_("Configure how your joystick maps to the game"));
204 OptionsMenu::~OptionsMenu()
209 OptionsMenu::menu_action(MenuItem* item)
212 case MNID_ASPECTRATIO:
213 { // FIXME: Really crude and ugly here, move to video or so
214 if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
216 float aspect_ratio = static_cast<double>(config->aspect_width) /
217 static_cast<double>(config->aspect_height);
219 if (aspect_ratio > 1) {
220 SCREEN_WIDTH = static_cast<int> (600 * aspect_ratio + 0.5);
224 SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio + 0.5);
227 glMatrixMode(GL_PROJECTION);
229 glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
230 std::cout << __FILE__ << ":" << __LINE__ << ": change aspect ratio to " << item->list[item->selected] << std::endl;
232 // Reposition the menu to be in the center of the screen again
233 set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
238 case MNID_FULLSCREEN:
239 if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
240 config->use_fullscreen = !config->use_fullscreen;
246 if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
247 config->sound_enabled = !config->sound_enabled;
248 sound_manager->enable_sound(config->sound_enabled);
253 if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
254 config->music_enabled = !config->music_enabled;
255 sound_manager->enable_music(config->music_enabled);
264 Menu* get_options_menu()
266 //static OptionsMenu menu;
267 options_menu = new OptionsMenu();
271 void free_options_menu()