4 // Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "profile_menu.hpp"
23 #include "options_menu.hpp"
24 #include "gui/menu.hpp"
25 #include "audio/sound_manager.hpp"
26 #include "control/joystickkeyboardcontroller.hpp"
28 #include "gettext.hpp"
29 #include "video/renderer.hpp"
30 #include "gameconfig.hpp"
32 Menu* options_menu = 0;
36 MNID_FULLSCREEN_RESOLUTION,
43 class LanguageMenu : public Menu
47 add_label(_("Language"));
49 add_entry(0, std::string("(")+_("auto-detect language")+")");
50 add_entry(1, "English");
53 std::set<std::string> languages = dictionary_manager.get_languages();
54 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
55 std::string locale_name = *i;
56 TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
57 std::string locale_fullname = locale_name;
58 if (std::string(ldef.code) == locale_name) {
59 locale_fullname = ldef.name;
61 add_entry(mnid++, locale_fullname);
68 virtual void menu_action(MenuItem* item) {
71 dictionary_manager.set_language(config->locale);
75 else if (item->id == 1) {
76 config->locale = "en";
77 dictionary_manager.set_language(config->locale);
82 std::set<std::string> languages = dictionary_manager.get_languages();
83 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
84 std::string locale_name = *i;
85 if (item->id == mnid++) {
86 config->locale = locale_name;
87 dictionary_manager.set_language(config->locale);
96 class OptionsMenu : public Menu
100 virtual ~OptionsMenu();
102 virtual void menu_action(MenuItem* item);
105 std::auto_ptr<LanguageMenu> language_menu;
109 OptionsMenu::OptionsMenu()
111 language_menu.reset(new LanguageMenu());
113 add_label(_("Options"));
116 add_submenu(_("Select Language"), language_menu.get())
117 ->set_help(_("Switch to another language"));
119 add_submenu(_("Select Profile"), get_profile_menu())
120 ->set_help(_("Switch between different savegames"));
122 add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
123 ->set_help(_("Display the profile menu when the game is newly started"));
125 // FIXME: Implement me: if (get_parent() == main_menu)
126 add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
127 ->set_help(_("Let the game cover the whole screen"));
129 MenuItem* maginfication = add_string_select(MNID_MAGINFICATION, _("Maginfication"));
130 maginfication->set_help(_("Change the magnification, to small values will result in a black border around the screen"));
132 maginfication->list.push_back("-2");
133 maginfication->list.push_back("-1");
134 maginfication->list.push_back("0");
135 maginfication->list.push_back("1");
136 maginfication->list.push_back("2");
138 MenuItem* fullscreen_res = add_string_select(MNID_FULLSCREEN_RESOLUTION, _("Resolution"));
139 fullscreen_res->set_help(_("Change the Resolution to be used in Fullscreen Mode, you have to toggle fullscreen mode to let this change take effect"));
141 // FIXME: Hardcoded values are evil, these should be queried from the Xorg server
142 fullscreen_res->list.push_back("640x480");
143 fullscreen_res->list.push_back("800x600");
144 fullscreen_res->list.push_back("1024x768");
145 fullscreen_res->list.push_back("1152x864");
146 fullscreen_res->list.push_back("1280x960");
147 fullscreen_res->list.push_back("1280x1024");
148 fullscreen_res->list.push_back("1440x900");
149 fullscreen_res->list.push_back("1680x1050");
150 fullscreen_res->list.push_back("1600x1200");
151 fullscreen_res->list.push_back("1920x1080");
152 fullscreen_res->list.push_back("1920x1200");
154 MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
155 aspect->set_help(_("Adjust the aspect ratio"));
157 aspect->list.push_back("4:3");
158 aspect->list.push_back("5:4");
159 aspect->list.push_back("16:10");
160 aspect->list.push_back("16:9");
162 std::ostringstream out;
163 out << config->aspect_width << ":" << config->aspect_height;
164 std::string aspect_ratio = out.str();
165 for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
167 if(*i == aspect_ratio)
169 aspect_ratio.clear();
174 if (!aspect_ratio.empty())
176 aspect->selected = aspect->list.size();
177 aspect->list.push_back(aspect_ratio);
180 if (sound_manager->is_audio_enabled()) {
181 add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
182 ->set_help(_("Disable all sound effects in the game"));
183 add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
184 ->set_help(_("Disable all music in the game"));
186 add_deactive(MNID_SOUND, _("Sound (disabled)"));
187 add_deactive(MNID_SOUND, _("Music (disabled)"));
190 add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
191 ->set_help(_("Configure how your keyboard maps to the game"));
193 add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
194 ->set_help(_("Configure how your joystick maps to the game"));
199 OptionsMenu::~OptionsMenu()
204 OptionsMenu::menu_action(MenuItem* item)
207 case MNID_ASPECTRATIO:
208 { // FIXME: Really crude and ugly here, move to video or so
209 if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
211 Renderer::instance()->apply_config();
213 // Reposition the menu to be in the center of the screen again
214 // FIXME: We need to relayout the whole menu stack! Not just current
215 set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
220 case MNID_FULLSCREEN:
221 if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
222 config->use_fullscreen = !config->use_fullscreen;
228 if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
229 config->sound_enabled = !config->sound_enabled;
230 sound_manager->enable_sound(config->sound_enabled);
235 if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
236 config->music_enabled = !config->music_enabled;
237 sound_manager->enable_music(config->music_enabled);
246 Menu* get_options_menu()
248 //static OptionsMenu menu;
249 options_menu = new OptionsMenu();
253 void free_options_menu()