4 // Copyright (C) 2004 Tobas Glaesser <tobi.web@gmx.de>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "profile_menu.hpp"
23 #include "options_menu.hpp"
24 #include "gui/menu.hpp"
25 #include "audio/sound_manager.hpp"
26 #include "control/joystickkeyboardcontroller.hpp"
28 #include "gettext.hpp"
29 #include "gameconfig.hpp"
31 Menu* options_menu = 0;
40 class LanguageMenu : public Menu
44 add_label(_("Language"));
46 add_entry(0, std::string("(")+_("auto-detect language")+")");
47 add_entry(1, "English");
50 std::set<std::string> languages = dictionary_manager.get_languages();
51 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
52 std::string locale_name = *i;
53 TinyGetText::LanguageDef ldef = TinyGetText::get_language_def(locale_name);
54 std::string locale_fullname = locale_name;
55 if (std::string(ldef.code) == locale_name) {
56 locale_fullname = ldef.name;
58 add_entry(mnid++, locale_fullname);
65 virtual void menu_action(MenuItem* item) {
68 dictionary_manager.set_language(config->locale);
72 else if (item->id == 1) {
73 config->locale = "en";
74 dictionary_manager.set_language(config->locale);
79 std::set<std::string> languages = dictionary_manager.get_languages();
80 for (std::set<std::string>::iterator i = languages.begin(); i != languages.end(); i++) {
81 std::string locale_name = *i;
82 if (item->id == mnid++) {
83 config->locale = locale_name;
84 dictionary_manager.set_language(config->locale);
93 class OptionsMenu : public Menu
97 virtual ~OptionsMenu();
99 virtual void menu_action(MenuItem* item);
102 std::auto_ptr<LanguageMenu> language_menu;
106 OptionsMenu::OptionsMenu()
108 language_menu.reset(new LanguageMenu());
110 add_label(_("Options"));
113 add_submenu(_("Select Language"), language_menu.get())
114 ->set_help(_("Switch to another language"));
116 add_submenu(_("Select Profile"), get_profile_menu())
117 ->set_help(_("Switch between different savegames"));
119 add_toggle(MNID_SOUND, _("Profile on Startup"), config->sound_enabled)
120 ->set_help(_("Display the profile menu when the game is newly started"));
122 // FIXME: Implement me: if (get_parent() == main_menu)
123 add_toggle(MNID_FULLSCREEN,_("Fullscreen"), config->use_fullscreen)
124 ->set_help(_("Let the game cover the whole screen"));
126 MenuItem* aspect = add_string_select(MNID_ASPECTRATIO, _("Aspect Ratio"));
127 aspect->set_help(_("Adjust the aspect ratio"));
129 aspect->list.push_back("16:9");
130 aspect->list.push_back("16:10");
131 aspect->list.push_back("4:3");
132 aspect->list.push_back("5:4");
134 std::ostringstream out;
135 out << config->aspect_width << ":" << config->aspect_height;
136 std::string aspect_ratio = out.str();
137 for(std::vector<std::string>::iterator i = aspect->list.begin(); i != aspect->list.end(); ++i)
139 if(*i == aspect_ratio)
141 aspect_ratio.clear();
146 if (!aspect_ratio.empty())
148 aspect->selected = aspect->list.size();
149 aspect->list.push_back(aspect_ratio);
152 if (sound_manager->is_audio_enabled()) {
153 add_toggle(MNID_SOUND, _("Sound"), config->sound_enabled)
154 ->set_help(_("Disable all sound effects in the game"));
155 add_toggle(MNID_MUSIC, _("Music"), config->music_enabled)
156 ->set_help(_("Disable all music in the game"));
158 add_deactive(MNID_SOUND, _("Sound (disabled)"));
159 add_deactive(MNID_SOUND, _("Music (disabled)"));
162 add_submenu(_("Setup Keyboard"), main_controller->get_key_options_menu())
163 ->set_help(_("Configure how your keyboard maps to the game"));
165 add_submenu(_("Setup Joystick"),main_controller->get_joystick_options_menu())
166 ->set_help(_("Configure how your joystick maps to the game"));
171 OptionsMenu::~OptionsMenu()
176 OptionsMenu::menu_action(MenuItem* item)
179 case MNID_ASPECTRATIO:
180 { // FIXME: Really crude and ugly here, move to video or so
181 if(sscanf(item->list[item->selected].c_str(), "%d:%d", &config->aspect_width, &config->aspect_height) == 2)
183 float aspect_ratio = static_cast<double>(config->aspect_width) /
184 static_cast<double>(config->aspect_height);
186 if (aspect_ratio > 1) {
187 SCREEN_WIDTH = static_cast<int> (600 * aspect_ratio + 0.5);
191 SCREEN_HEIGHT = static_cast<int> (600 * 1/aspect_ratio + 0.5);
194 glMatrixMode(GL_PROJECTION);
196 glOrtho(0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, -1.0, 1.0);
197 std::cout << __FILE__ << ":" << __LINE__ << ": change aspect ratio to " << item->list[item->selected] << std::endl;
199 // Reposition the menu to be in the center of the screen again
200 set_pos(SCREEN_WIDTH/2, SCREEN_HEIGHT/2);
205 case MNID_FULLSCREEN:
206 if(config->use_fullscreen != options_menu->is_toggled(MNID_FULLSCREEN)) {
207 config->use_fullscreen = !config->use_fullscreen;
213 if(config->sound_enabled != options_menu->is_toggled(MNID_SOUND)) {
214 config->sound_enabled = !config->sound_enabled;
215 sound_manager->enable_sound(config->sound_enabled);
220 if(config->music_enabled != options_menu->is_toggled(MNID_MUSIC)) {
221 config->music_enabled = !config->music_enabled;
222 sound_manager->enable_music(config->music_enabled);
231 Menu* get_options_menu()
233 //static OptionsMenu menu;
234 options_menu = new OptionsMenu();
238 void free_options_menu()