4 // Copyright (C) 2004 Ricardo Cruz <rick2@aeiou.pt>
5 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
25 #include "lisp/lisp.hpp"
26 #include "lisp/parser.hpp"
27 #include "object_factory.hpp"
28 #include "math/vector.hpp"
30 GameObject* create_object(const std::string& name, const lisp::Lisp& reader)
32 Factory::Factories::iterator i = Factory::get_factories().find(name);
33 if(i == Factory::get_factories().end()) {
34 std::stringstream msg;
35 msg << "No factory for object '" << name << "' found.";
36 throw std::runtime_error(msg.str());
39 return i->second->create_object(reader);
42 GameObject* create_object(const std::string& name, const Vector& pos)
44 std::stringstream lisptext;
45 lisptext << "(" << name
46 << " (x " << pos.x << ")"
47 << " (y " << pos.y << "))";
50 const lisp::Lisp* lisp = parser.parse(lisptext, "create_object");
51 GameObject* object = create_object(name, *lisp);